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Mendeley readers
Chapter title |
An Analysis of Engagement Levels While Playing Brain-Controlled Games
|
---|---|
Chapter number | 26 |
Book title |
HCI in Games
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-50164-8_26 |
Book ISBNs |
978-3-03-050163-1, 978-3-03-050164-8
|
Authors |
Dante Tezza, Derek Caprio, Blanche Pinto, Isabella Mantilla, Marvin Andujar, Tezza, Dante, Caprio, Derek, Pinto, Blanche, Mantilla, Isabella, Andujar, Marvin |
Mendeley readers
The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 12 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 17% |
Lecturer | 1 | 8% |
Student > Doctoral Student | 1 | 8% |
Student > Postgraduate | 1 | 8% |
Unknown | 7 | 58% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 3 | 25% |
Business, Management and Accounting | 2 | 17% |
Neuroscience | 1 | 8% |
Sports and Recreations | 1 | 8% |
Unknown | 5 | 42% |