↓ Skip to main content

Culture and Computing

Overview of attention for book
Cover of 'Culture and Computing'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Mood Boards as a Tool for Studying Emotions as Building Blocks of the Collective Unconscious
  3. Altmetric Badge
    Chapter 2 Research on Consumers’ Decision-Making Factors of Cultural and Creative Products of the Palace Museum Under the Background of New Media
  4. Altmetric Badge
    Chapter 3 Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students Through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge
  5. Altmetric Badge
    Chapter 4 Research on the Design and Method of Innovation System of Cultural and Creative Industries Based on Social Development
  6. Altmetric Badge
    Chapter 5 How AI Systems Challenge the Conditions of Moral Agency?
  7. Altmetric Badge
    Chapter 6 Deep Fake and Cultural Truth - Custodians of Cultural Heritage in the Age of a Digital Reproduction
  8. Altmetric Badge
    Chapter 7 Experiencing the Conditions of Trust: A Practice-Based Exploration of Trust Formation Through an Artificial Society Environment
  9. Altmetric Badge
    Chapter 8 Cognitive Mimetics for AI Ethics: Tacit Knowledge, Action Ontologies and Problem Restructuring
  10. Altmetric Badge
    Chapter 9 Good Life Ecosystems – Ethics and Responsibility in the Silver Market
  11. Altmetric Badge
    Chapter 10 Hume’s Guillotine Resolved
  12. Altmetric Badge
    Chapter 11 Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements
  13. Altmetric Badge
    Chapter 12 Archiving the Memory of the Holocaust
  14. Altmetric Badge
    Chapter 13 Open City Museum: Unveiling the Cultural Heritage of Athens Through an -Augmented Reality Based- Time Leap
  15. Altmetric Badge
    Chapter 14 Research on Cultural Tourism Experience Design Based on Augmented Reality
  16. Altmetric Badge
    Chapter 15 User Experience of Interaction Design in Local Cultural Heritage Museum Based on Digital Information Services and Navigation Support
  17. Altmetric Badge
    Chapter 16 Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality
  18. Altmetric Badge
    Chapter 17 The Effects of Interactive Digital Exhibits (IDEs) on Children’s Experience in Science Museums
  19. Altmetric Badge
    Chapter 18 Redefining Visual Storytelling for Adaptation of Classic Literature in Immersive Environments: Hölderlin’s Echo VR
  20. Altmetric Badge
    Chapter 19 Increasing the Museum Visitor’s Engagement Through Compelling Storytelling Based on Interactive Explorations
  21. Altmetric Badge
    Chapter 20 Semantics-Driven Conversational Interfaces for Museum Chatbots
  22. Altmetric Badge
    Chapter 21 3D Virtual Reconstruction and Sound Simulation of an Ancient Roman Brass Musical Instrument
  23. Altmetric Badge
    Chapter 22 “Talking” Triples to Museum Chatbots
  24. Altmetric Badge
    Chapter 23 Acoustic Experiences for Cultural Heritage Sites: A Pilot Experiment on Spontaneous Visitors’ Interest
  25. Altmetric Badge
    Chapter 24 A Robot in the Library
  26. Altmetric Badge
    Chapter 25 Preservation and Promotion of Opera Cultural Heritage: The Experience of La Scala Theatre
  27. Altmetric Badge
    Chapter 26 How to Utilize the HuValue Tool for Daily Life Product Design
  28. Altmetric Badge
    Chapter 27 A Study on Symbolic Aesthetics of China’s Splashed Ink Freehand Landscape Painting
  29. Altmetric Badge
    Chapter 28 Study on the Development of Ruichang Bamboo Weaving Patterns Based on Computer Graphics and Machine Learning
  30. Altmetric Badge
    Chapter 29 Prakempa: The Colour Music of the Balinese Calendar
  31. Altmetric Badge
    Chapter 30 Virtual Cinematic Heritage for the Lost Singaporean Film Pontianak (1957)
  32. Altmetric Badge
    Chapter 31 Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto)
  33. Altmetric Badge
    Chapter 32 Research on the Regenerated Design of Blue Calico Based on Computer Image Processing
  34. Altmetric Badge
    Chapter 33 WeChat Redesign for Foreigners Living in China from Culturally Adaptive Design Perspective
  35. Altmetric Badge
    Chapter 34 A Methodological Reflection: Deconstructing Cultural Elements for Enhancing Cross-Cultural Appreciation of Chinese Intangible Cultural Heritage
Attention for Chapter 16: Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality
Altmetric Badge

Mentioned by

twitter
14 X users

Citations

dimensions_citation
1 Dimensions

Readers on

mendeley
14 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality
Chapter number 16
Book title
Culture and Computing
Published by
Springer, Cham, July 2020
DOI 10.1007/978-3-030-50267-6_16
Book ISBNs
978-3-03-050266-9, 978-3-03-050267-6
Authors

Néill O’Dwyer, Gareth W. Young, Nicholas Johnson, Emin Zerman, Aljosa Smolic, O’Dwyer, Néill, Young, Gareth W., Johnson, Nicholas, Zerman, Emin, Smolic, Aljosa

X Demographics

X Demographics

The data shown below were collected from the profiles of 14 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 14 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 3 21%
Student > Master 2 14%
Unspecified 1 7%
Student > Bachelor 1 7%
Researcher 1 7%
Other 2 14%
Unknown 4 29%
Readers by discipline Count As %
Computer Science 3 21%
Arts and Humanities 2 14%
Nursing and Health Professions 2 14%
Unspecified 1 7%
Social Sciences 1 7%
Other 1 7%
Unknown 4 29%