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Advances in Human Factors in Training, Education, and Learning Sciences

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Table of Contents

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    Book Overview
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    Chapter 1 A Platform for Tracking Teacher-Student Interaction
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    Chapter 2 Optimizing the Learning Experience: Examining Interactions Between the Individual Learner and the Learning Context
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    Chapter 3 Novice and Experienced EAP Practitioners’ Pedagogical Content Knowledge: Teachers’ Cognitions and Students’ Perceptions
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    Chapter 4 Exploring the True Motivation of Faculty Members to Promote Technological Innovation in Their Courses
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    Chapter 5 Predict Trainee’s Comprehension from Computer Operations with Deep Learning
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    Chapter 6 The Infographic Process of Synthesizing Complex Information About the Individual Legacies of Retired Teachers and Researchers in Art and Design
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    Chapter 7 Augmented Reality Based Scientific Gateway as Education Form
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    Chapter 8 Strengthening Teacher Service Capacities to Improve Empowerment in School Feeding
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    Chapter 9 Performance in Mathematical and Scientific School Subjects as an Indicator of Success in Undergraduate Modules in Construction Economics in South Africa
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    Chapter 10 Research on Digital Reading App Design to Stimulate Reading Motivation of Teenagers
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    Chapter 11 The Design and Implementation of Effective Teaching Based on Human Factors Engineering
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    Chapter 12 Ethical Considerations on Using Learning Analytics in Finnish Higher Education
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    Chapter 13 The Rise of Communication Design in Portugal: An Overview of the Higher Education Teaching Methodologies
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    Chapter 14 Educational Deprivation in Latin America: Structural Inequality Beyond Borders
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    Chapter 15 Research on the Reform of Higher Engineering Education from the Perspective of Smart Service Management—Based on the Program Comparison Between USA’s MIT and China’s Tianjin University
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    Chapter 16 Matrix for the Planification from the Formative and Scientific Investigation that Helps the Teaching-Learning Process
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    Chapter 17 Teaching-Learning Ergonomics in Virtual and Distance Education: Bibliometric Review
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    Chapter 18 Garbage Classification Education Application Design – Taking Shanghai, China as an Example
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    Chapter 19 Academic School Performance as an Indicator of Success in Undergraduate Studies in Construction Economics in South Africa
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    Chapter 20 Research Competency Training for Students of the Superior Technological Institute of Administrative and Commercial Training
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    Chapter 21 Improving Children’s STEAM Education and Their Global Competence Through Collaborative Cooking
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    Chapter 22 The Sustainable Business Model of Health Resort Enterprise and the Role of Education in Pro-ecological Behavior
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    Chapter 23 Mobile Phones in Laboratory: Effects on Laboratory User Performances
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    Chapter 24 Digital Prequalification for Nursing Trainees with Migration Background
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    Chapter 25 Developing a Reinforcement Learning Agent for the Game of Checkers
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    Chapter 26 Mobile App for Psycho-Statistics Learning
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    Chapter 27 Mental Health in Different College Education Systems
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    Chapter 28 The Effects of the Exposure to an Aromatic Environment on Students During University Engineering Final Exam – A Pilot Study
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    Chapter 29 From Technical and Non-technical Skills to Hybrid Minds: Reconceptualizing Cognition and Learning in Semi-automated Environments
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    Chapter 30 Quantifying Video Gaming Expertise
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    Chapter 31 Developing a Model on the Effects of Management Games for Human Resource Development: From a Benefit Delay and Acquisition Perspective
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    Chapter 32 Development of Video Games to Improve the Learning of Data Structures
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    Chapter 33 Visual Scanning and Reading Speed Following 5-Days of Mindfulness-Based Stress Reduction: A Pilot Study
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    Chapter 34 Collaborative Cognitive Training Game to Enhance Selective Sustained Attention in Preschoolers
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    Chapter 35 The Practice of TBL+ Flipped Classroom in the Music Aesthetics Course Under the Music Gesture Theory
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    Chapter 36 Development of a Game-Based Learning Platform for U.S. Navy Netted Force Concepts
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    Chapter 37 Aircrew Performance Measurement and Proficiency: A Need for Better Operational Capabilities
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    Chapter 38 What the Maritime Industry Can Learn from Safety Training in the Process Industry and Why Non-technical Skills are Indispensable for Mariners in Critical Situations
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    Chapter 39 From Tacit Knowledge to Visual Expertise: Eye-Tracking Support in Maritime Education and Training
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    Chapter 40 Using Virtual Worlds as an Integrated Part of Virtual Distance Learning (VDL) Networks in Simulator-Based Education
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    Chapter 41 The Influence of Multi-media Related to Creative Learning
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    Chapter 42 Review of German “Master Craftsman Qualification Certificate” Examination
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    Chapter 43 Innovations, Agile Management Methods and Personnel Development
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    Chapter 44 Using AI to Decrease Demand and Supply Mismatch in ITC Labour Market
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    Chapter 45 Preparing Students for the Challenging Job Markets over the Next Decade
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    Chapter 46 Methodology of Dictionaries of Sector Competences (DCS), to Design Standards of Professional Competences, Research and Labor
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    Chapter 47 E-learning as a Strategic Solution for the Preservation and Revitalization of Disappearing Industrial Cultures in Portugal
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    Chapter 48 Multisensory Learning System Applying Augmented Reality
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    Chapter 49 The Effect of Curriculum Integrated Technology-Based Universal Design of Learning Approach on Academic Achievement of Elementary School Students
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    Chapter 50 VR in Education: Ergonomic Features and Cybersickness
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    Chapter 51 AHP for a Comparative Study of Tools Used for Programming Learning
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Title
Advances in Human Factors in Training, Education, and Learning Sciences
Published by
Springer International Publishing, September 2020
DOI 10.1007/978-3-030-50896-8
ISBNs
978-3-03-050895-1, 978-3-03-050896-8
Editors

Nazir, Salman, Ahram, Tareq, Karwowski, Waldemar

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