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Human-Computer Interaction - INTERACT 2009

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Cover of 'Human-Computer Interaction - INTERACT 2009'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Mobile Life – Innovation in the Wild
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    Chapter 2 Towards Human-Centred Design
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    Chapter 3 DTorial: An Interactive Tutorial Framework for Blind Users in a Web 2.0 World
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    Chapter 4 The Attentive Hearing Aid: Eye Selection of Auditory Sources for Hearing Impaired Users
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    Chapter 5 Video Gaming for Blind Learners School Integration in Science Classes
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    Chapter 6 Speech-Based Navigation: Improving Grid-Based Solutions
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    Chapter 7 Useful, Social and Enjoyable: Mobile Phone Adoption by Older People
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    Chapter 8 Overview of Behaviour Characteristics of High and Low Literacy Users: Information Seeking of an Online Social Service System
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    Chapter 9 ‘I Have Something to Say’: Supporting Aphasics for Organizing and Sharing Personal Experiences by Photos
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    Chapter 10 The Attractiveness Stereotype in the Evaluation of Embodied Conversational Agents
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    Chapter 11 Interpreting Human and Avatar Facial Expressions
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    Chapter 12 Emotional Bandwidth: Information Theory Analysis of Affective Response Ratings Using a Continuous Slider
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    Chapter 13 Can You Be Persuaded? Individual Differences in Susceptibility to Persuasion
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    Chapter 14 The Subjective and Objective Nature of Website Aesthetic Impressions
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    Chapter 15 Biting, Whirling, Crawling - Children’s Embodied Interaction with Walk-through Displays
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    Chapter 16 Causes of Simultaneous Keystrokes in Children and Adults
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    Chapter 17 Evaluating a Tangible Game Video Console for Kids
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    Chapter 18 Exploring Geometric Shapes with Touch
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    Chapter 19 Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games
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    Chapter 20 Staging Urban Interactions with Media Façades
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    Chapter 21 Location-Based Services and Privacy in Airports
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    Chapter 22 ‘I Know That You Know’ - Ascertaining Mutual Awareness of Recipient’s Availability Status in Instant Messaging Applications
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    Chapter 23 Automatic Translation System to Spanish Sign Language with a Virtual Interpreter
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    Chapter 24 Towards an Approach to Ethics and HCI Development Based on Løgstrup’s Ideas
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    Chapter 25 Evidence Based Design of Heuristics for Computer Assisted Assessment
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    Chapter 26 Physical Fidelity: Exploring the Importance of Physicality on Physical-Digital Conceptual Prototyping
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    Chapter 27 Considering Cost in Usability Evaluation of Mobile Applications: Who, Where and When
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    Chapter 28 Is the ‘Figure of Merit’ Really That Meritorious?
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    Chapter 29 User-Centered Evaluation of the Responsiveness of Applications
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    Chapter 30 Evaluation of User Interface Design and Input Methods for Applications on Mobile Touch Screen Devices
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    Chapter 31 Multi-format Notifications for Multi-tasking
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    Chapter 32 Making Pen-Based Operation More Seamless and Continuous
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    Chapter 33 Insight into Goal-Directed Movements: Beyond Fitts’ Law
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    Chapter 34 A Model to Simulate Web Users’ Eye Movements
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    Chapter 35 Balancing Skills to Optimize Fun in Interactive Board Games
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    Chapter 36 For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze
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    Chapter 37 Situating Productive Play: Online Gaming Practices and Guanxi in China
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    Chapter 38 Head Tracking in First-Person Games: Interaction Using a Web-Camera
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    Chapter 39 Playability: How to Identify the Player Experience in a Video Game
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    Chapter 40 SimCompany: An Educational Game Created through a Human-Work Interaction Design Approach
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    Chapter 41 What’s Next? A Visual Editor for Correcting Reading Order
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    Chapter 42 Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation
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    Chapter 43 Comparison of Tag Cloud Layouts: Task-Related Performance and Visual Exploration
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    Chapter 44 Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications
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    Chapter 45 Are Ten Participants Enough for Evaluating Information Scent of Web Page Hyperlinks?
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    Chapter 46 Navigational Consistency in Websites: What Does it Mean to Users?
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    Chapter 47 CloudMonster: Support Flexible Browsing and Searching within Music Collections
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    Chapter 48 Combinable Tabs: An Interactive Method of Information Comparison Using a Combinable Tabbed Document Interface
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    Chapter 49 Web User Modeling via Negotiating Information Foraging Agent
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    Chapter 50 Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements
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    Chapter 51 Memorization and Information-Retrieval Behaviors
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    Chapter 52 Aspects of Auditory Perception and Cognition for Usable Display Resolution in Data Sonification
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    Chapter 53 Simulating Perceptive Processes of Pilots to Support System Design
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    Chapter 54 Cognitive Load Measurement from User’s Linguistic Speech Features for Adaptive Interaction Design
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    Chapter 55 Using Psychophysiological Measurements in Physically Demanding Virtual Environments
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    Chapter 56 Resilience of Interaction Techniques to Interrupts: A Formal Model-Based Approach
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    Chapter 57 Adaptive Security Dialogs for Improved Security Behavior of Users
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    Chapter 58 Perceptions of Risk and Control: Understanding Acceptance of Advanced Driver Assistance Systems
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    Chapter 59 Detection of Pilot Errors in Data by Combining Task Modeling and Model Checking
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    Chapter 60 Improving the Cost Structure of Sensemaking Tasks: Analysing User Concepts to Inform Information System Design
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    Chapter 61 Vote and Be Heard: Adding Back-Channel Signals to Social Mirrors
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    Chapter 62 Ownership and Evolution of Local Process Representations
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    Chapter 63 Designing for Improving Verbal Patient Transfer
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    Chapter 64 Exploring Manual Interaction and Social Behaviour Patterns in Intensely Collaborative Teamwork
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    Chapter 65 A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces
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    Chapter 66 Evaluating Gaze and Touch Interaction and Two Feedback Techniques on a Large Display in a Shopping Environment
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    Chapter 67 Design and Evaluation of a Large Interactive Display to Support Social Interaction at Work
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    Chapter 68 Interactivity for Museums: Designing and Comparing Sensor-Based Installations
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    Chapter 69 Leaf Menus: Linear Menus with Stroke Shortcuts for Small Handheld Devices
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    Chapter 70 Spatial Cues in Small Screen Devices: Benefit Or Handicap?
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    Chapter 71 3DKey: An Accordion-Folding Based Virtual Keyboard for Small Screen
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    Chapter 72 Investigating Temporal-Spatial Characteristics of Mouse and Touch Input
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    Chapter 73 Adaptive Pointing – Design and Evaluation of a Precision Enhancing Technique for Absolute Pointing Devices
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    Chapter 74 The Perception of Cultural Differences in Online Self-presentation
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    Chapter 75 Anchoring Design in Rural Customs of Doing and Saying
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    Chapter 76 Faces of Privacy: Effect of Culture and Context
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    Chapter 77 Fair Partnerships – Working with NGOs
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    Chapter 78 An Evaluation Framework for Mobile User Interfaces
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    Chapter 79 Exploring Cross-Device Web Use on PCs and Mobile Devices
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    Chapter 80 Human-Computer Interaction – INTERACT 2009
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    Chapter 81 Bringing Digital Storytelling to the Mobile
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    Chapter 82 Exploring User Requirements for Non-visual Mobile Navigation Systems
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    Chapter 83 Multi-display Composition: Supporting Display Sharing for Collocated Mobile Devices
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    Chapter 84 Animated Transitions for Adaptive Small Size Mobile Menus
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    Chapter 85 Investigating the Use of Voice and Ink for Mobile Micronote Capture
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    Chapter 86 SmartActions: Context-Aware Mobile Phone Shortcuts
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    Chapter 87 Can You Feel It? – Using Vibration Rhythms to Communicate Information in Mobile Contexts
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    Chapter 88 An Evaluation of Product Identification Techniques for Mobile Phones
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    Chapter 89 Presence, Routines, and Technology Discrepancy – Information Exchange between Parents and Preschool Teachers
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    Chapter 90 TimeTilt: Using Sensor-Based Gestures to Travel through Multiple Applications on a Mobile Device
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    Chapter 91 NFC-Based Mobile Interactions with Direct-View Displays
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    Chapter 92 Design and Evaluation of an Adaptive Mobile Map-Based Visualisation System
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    Chapter 93 Exploring Multimodal Navigation Aids for Mobile Users
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    Chapter 94 Feature Use in Mobile Video Creation
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    Chapter 95 Glaze: A Visualization Framework for Mobile Devices
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    Chapter 96 A Collaborative Approach to Minimize Cellphone Interruptions
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    Chapter 97 Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets
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    Chapter 98 Model-Based Design of Multi-device Interactive Applications Based on Web Services
  100. Altmetric Badge
    Chapter 99 Speed-Accuracy Tradeoff in Trajectory-Based Tasks with Temporal Constraint
Attention for Chapter 80: Human-Computer Interaction – INTERACT 2009
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (81st percentile)
  • High Attention Score compared to outputs of the same age and source (89th percentile)

Mentioned by

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1 news outlet

Readers on

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32 Mendeley
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5 CiteULike
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Chapter title
Human-Computer Interaction – INTERACT 2009
Chapter number 80
Book title
Human-Computer Interaction – INTERACT 2009
Published in
Lecture notes in computer science, August 2009
DOI 10.1007/978-3-642-03655-2_80
Book ISBNs
978-3-64-203654-5, 978-3-64-203655-2
Authors

Tom Gross, Jan Gulliksen, Paula Kotzé, Lars Oestreicher, Philippe Palanque, Raquel Oliveira Prates, Marco Winckler, Alia Amin, Sian Townsend, Jacco van Ossenbruggen, Lynda Hardman, Amin, Alia, Townsend, Sian, van Ossenbruggen, Jacco, Hardman, Lynda

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 32 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 3%
Italy 1 3%
Unknown 30 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 10 31%
Student > Master 9 28%
Professor > Associate Professor 3 9%
Researcher 2 6%
Other 2 6%
Other 4 13%
Unknown 2 6%
Readers by discipline Count As %
Computer Science 23 72%
Psychology 3 9%
Earth and Planetary Sciences 2 6%
Business, Management and Accounting 1 3%
Agricultural and Biological Sciences 1 3%
Other 0 0%
Unknown 2 6%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 14 May 2016.
All research outputs
#4,189,055
of 22,870,727 outputs
Outputs from Lecture notes in computer science
#989
of 8,127 outputs
Outputs of similar age
#16,198
of 95,460 outputs
Outputs of similar age from Lecture notes in computer science
#3
of 38 outputs
Altmetric has tracked 22,870,727 research outputs across all sources so far. Compared to these this one has done well and is in the 80th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,127 research outputs from this source. They receive a mean Attention Score of 5.0. This one has done well, scoring higher than 82% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 95,460 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 81% of its contemporaries.
We're also able to compare this research output to 38 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 89% of its contemporaries.