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Transforming Learning with Meaningful Technologies

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Cover of 'Transforming Learning with Meaningful Technologies'

Table of Contents

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    Book Overview
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    Chapter 1 Facilitating Students’ Digital Competence: Did They Do It?
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    Chapter 2 Enjoyed or Bored? A Study into Achievement Emotions and the Association with Barriers to Learning in MOOCs
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    Chapter 3 Identifying Factors for Master Thesis Completion and Non-completion Through Learning Analytics and Machine Learning
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    Chapter 4 Analyzing Learners’ Behavior Beyond the MOOC: An Exploratory Study
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    Chapter 5 Building a Learner Model for a Smartphone-Based Clinical Training Intervention in a Low-Income Context: A Pilot Study
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    Chapter 6 Unsupervised Automatic Detection of Learners’ Programming Behavior
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    Chapter 7 “Mirror, mirror on my search...”: Data-Driven Reflection and Experimentation with Search Behaviour
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    Chapter 8 Evaluating Teachers’ Perceptions of Learning Design Recommender Systems
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    Chapter 9 The Diagnosing Behaviour of Intelligent Tutoring Systems
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    Chapter 10 Learners Self-directing Learning in FutureLearn MOOCs: A Learner-Centered Study
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    Chapter 11 Challenging the Alignment of Learning Design Tools with HE Lecturers’ Learning Design Practice
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    Chapter 12 WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment
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    Chapter 13 Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study
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    Chapter 14 Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments
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    Chapter 15 Systematic Literature Review of Automated Writing Evaluation as a Formative Learning Tool
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    Chapter 16 Elo, I Love You Won’t You Tell Me Your K
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    Chapter 17 Identifying Learning Activity Sequences that Are Associated with High Intention-Fulfillment in MOOCs
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    Chapter 18 Teaching Assistants in MOOCs Forums: Omnipresent Interlocutors or Knowledge Facilitators
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    Chapter 19 Design and Operationalization of Connectivist Activities: An Approach Through Business Process Management
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    Chapter 20 Mature ELLs’ Perceptions Towards Automated and Peer Writing Feedback
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    Chapter 21 Patterns and Loops: Early Computational Thinking
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    Chapter 22 Adaptive Gamification in Education: A Literature Review of Current Trends and Developments
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    Chapter 23 A Supervised Learning Model for the Automatic Assessment of Language Levels Based on Learner Errors
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    Chapter 24 Automatic Generation of Coherent Learning Pathways for Open Educational Resources
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    Chapter 25 Automatic Text Difficulty Estimation Using Embeddings and Neural Networks
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    Chapter 26 Automatic Detection of Peer Interactions in Multi-player Learning Games
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    Chapter 27 Characterizing Comment Types and Levels of Engagement in Video-Based Learning as a Basis for Adaptive Nudging
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    Chapter 28 How Students Fail to Self-regulate Their Online Learning Experience
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    Chapter 29 On the Use of Gaze as a Measure for Performance in a Visual Exploration Task
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    Chapter 30 Identifying Critical Features for Formative Essay Feedback with Artificial Neural Networks and Backward Elimination
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    Chapter 31 A Real-Life School Study of Confirmation Bias and Polarisation in Information Behaviour
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    Chapter 32 Fostering Learners’ Performance with On-demand Metacognitive Feedback
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    Chapter 33 Training Customer Complaint Management in a Virtual Role-Playing Game: A User Study
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    Chapter 34 Modelling Learners’ Behaviour: A Novel Approach Using GARCH with Multimodal Data
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    Chapter 35 A Learning Analytics Study of the Effect of Group Size on Social Dynamics and Performance in Online Collaborative Learning
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    Chapter 36 Design and Deployment of a Better Course Search Tool: Inferring Latent Keywords from Enrollment Networks
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    Chapter 37 EmAP-ML: A Protocol of Emotions and Behaviors Annotation for Machine Learning Labels
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    Chapter 38 Policy Matters: Expert Recommendations for Learning Analytics Policy
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    Chapter 39 Detection of Learning Strategies: A Comparison of Process, Sequence and Network Analytic Approaches
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    Chapter 40 Concept-Level Design Analytics for Blended Courses
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    Chapter 41 Discovering Time Management Strategies in Learning Processes Using Process Mining Techniques
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    Chapter 42 Computational Thinking in Problem Based Learning – Exploring the Reciprocal Potential
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    Chapter 43 Don’t Wait Until it Is Too Late: The Effect of Timing of Automated Feedback on Revision in ESL Writing
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    Chapter 44 Talk2Learn: A Framework for Chatbot Learning
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    Chapter 45 Analysing Student VLE Behaviour Intensity and Performance
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    Chapter 46 Adaptive Orchestration of Scripted Collaborative Learning in MOOCs
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    Chapter 47 Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied Learning
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    Chapter 48 What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?
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    Chapter 49 Motion Capture as an Instrument in Multimodal Collaborative Learning Analytics
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    Chapter 50 Constructing an Open Learning Analytics Architecture for an Open University
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    Chapter 51 Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC
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    Chapter 52 Increasing STEM Engagement Through the Mediation of Textile Materials Combined with Physical Computing
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    Chapter 53 StudyGotchi: Tamagotchi-Like Game-Mechanics to Motivate Students During a Programming Course
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    Chapter 54 To Gamify or Not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User Experience
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    Chapter 55 The Influence of Self-regulation, Self-efficacy and Motivation as Predictors of Barriers to Satisfaction in MOOCs
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    Chapter 56 “Error 404- Struggling Learners Not Found” Exploring the Behavior of MOOC Learners
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    Chapter 57 Orchestration of Robotic Activities in Classrooms: Challenges and Opportunities
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    Chapter 58 A Methodological Approach for Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning Environments
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    Chapter 59 Auditing the Accessibility of MOOCs: A Four-Component Approach
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    Chapter 60 Metacognitive Processes and Self-regulation in the Use of Automated Writing Evaluation Programs
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    Chapter 61 Automated Scoring of Self-explanations Using Recurrent Neural Networks
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    Chapter 62 Exploring the Triangulation of Dimensionality Reduction When Interpreting Multimodal Learning Data from Authentic Settings
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    Chapter 63 Observing Learner Engagement on Mind Mapping Activities Using Learning Analytics
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    Chapter 64 The Quality Reference Framework for MOOC Design
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    Chapter 65 Perception of Industry 4.0 Competency Challenges and Workplace TEL in the Estonian Manufacturing Industry
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    Chapter 66 APACHES: Human-Centered and Project-Based Methods in Higher Education
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    Chapter 67 Media Literacy Training Against Fake News in Online Media
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    Chapter 68 Usage Simulation and Testing with xAPI for Adaptive E-Learning
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    Chapter 69 Modeling and Evaluating of Human 3d+t Activities in Virtual Environment
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    Chapter 70 The Means to a Blend: A Practical Model for the Redesign of Face-to-Face Education to Blended Learning
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    Chapter 71 Agile Development of Learning Analytics Tools in a Rigid Environment like a University: Benefits, Challenges and Strategies
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    Chapter 72 Synergy: A Web-Based Tool to Facilitate Dialogic Peer Feedback
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    Chapter 73 ADA: A System for Automating the Learning Data Analytics Processing Life Cycle
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    Chapter 74 Learning with the Dancing Coach
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    Chapter 75 ClassMood App: A Classroom Orchestration Tool for Identifying and Influencing Student Moods
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    Chapter 76 BloomGraph: Graph-Based Exploration of Bouquet Designs for Florist Apprentices
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    Chapter 77 Group Coach for Co-located Collaboration
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    Chapter 78 Visual Learning Analytics of Multidimensional Student Behavior in Self-regulated Learning
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    Chapter 79 ATest – An Online Tool to Solve Arithmetic Constructions
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    Chapter 80 YourMOOC4all: A Recommender System for MOOCs Based on Collaborative Filtering Implementing UDL
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    Chapter 81 ReadME – Your Personal Writing Assistant
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    Chapter 82 Towards an Editor for VR-Oriented Educational Scenarios
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    Chapter 83 Soéle: A Tool for Teachers to Evaluate Social Awareness in Their Learning Designs
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    Chapter 84 TrAC: Visualizing Students Academic Trajectories
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    Chapter 85 Demonstration of an Innovative Reading Comprehension Diagnostic Tool
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    Chapter 86 A Novel Approach to Monitor Loco-Motor Skills in Children: A Pilot Study
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