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Human-Computer Interaction – INTERACT 2019

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Cover of 'Human-Computer Interaction – INTERACT 2019'

Table of Contents

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    Book Overview
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    Chapter 1 A Contrastive Study of Pre- and Post-legislation Interaction Design for Communication and Action About Personal Data Protection in e-Commerce Websites
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    Chapter 2 A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India
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    Chapter 3 Investigating Mobile Banking in Mali: HCI Experience of ‘Man in the Street’
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    Chapter 4 Towards Safe Spaces Online: A Study of Indian Matrimonial Websites
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    Chapter 5 What About My Privacy, Habibi?
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    Chapter 6 An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading
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    Chapter 7 Child-Generated Personas to Aid Design Across Cultures
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    Chapter 8 How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students
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    Chapter 9 ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums
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    Chapter 10 Sugar Ka Saathi – A Case Study Designing Digital Self-management Tools for People Living with Diabetes in Pakistan
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    Chapter 11 Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites
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    Chapter 12 Instant Rephotography
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    Chapter 13 Personal Digital Signage for Shared Spaces
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    Chapter 14 SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions
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    Chapter 15 TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits
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    Chapter 16 Additive Voronoi Cursor: Dynamic Effective Areas Using Additively Weighted Voronoi Diagrams
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    Chapter 17 Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning
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    Chapter 18 Search Support for Exploratory Writing
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    Chapter 19 Visual Methods for the Design of Shape-Changing Interfaces
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    Chapter 20 An Approach to Identifying What Has Gone Wrong in a User Interaction
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    Chapter 21 Analyzing Online Videos: A Complement to Field Studies in Remote Locations
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    Chapter 22 Evidence Humans Provide When Explaining Data-Labeling Decisions
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    Chapter 23 How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case
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    Chapter 24 Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool
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    Chapter 25 A Comparative Study of Younger and Older Adults’ Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles
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    Chapter 26 Effect of Ambient Light on Mobile Interaction
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    Chapter 27 Investigating Screen Reachability on an Articulated Dual-Display Smartphone
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    Chapter 28 Short Paper: Initial Recommendations for the Design of Privacy Management Tools for Smartphones
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    Chapter 29 Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose
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    Chapter 30 “I Really Don’t Know What ‘Thumbs Up’ Means”: Algorithmic Experience in Movie Recommender Algorithms
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    Chapter 31 Following Wrong Suggestions: Self-blame in Human and Computer Scenarios
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    Chapter 32 Personality Is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification
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    Chapter 33 Social Influence Scale for Technology Design and Transformation
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    Chapter 34 Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching
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    Chapter 35 Welcome, Computer! How Do Participants Introduce a Collaborative Application During Face-to-Face Interaction?
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    Chapter 36 A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment
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    Chapter 37 Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture
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    Chapter 38 FittsFarm: Comparing Children’s Drag-and-Drop Performance Using Finger and Stylus Input on Tablets
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    Chapter 39 Is Bigger Better? A Fitts’ Law Study on the Impact of Display Size on Touch Performance
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    Chapter 40 WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications
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    Chapter 41 Frameworks for Studying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism
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    Chapter 42 FriendGroupVR: Design Concepts Using Virtual Reality to Organize Social Network Friends
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    Chapter 43 Investigating the Use of an Online Peer-to-Peer Car Sharing Service
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    Chapter 44 You Talkin’ to Me? A Practical Attention-Aware Embodied Agent
Attention for Chapter 19: Visual Methods for the Design of Shape-Changing Interfaces
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Chapter title
Visual Methods for the Design of Shape-Changing Interfaces
Chapter number 19
Book title
Human-Computer Interaction – INTERACT 2019
Published by
Springer, Cham, August 2019
DOI 10.1007/978-3-030-29387-1_19
Book ISBNs
978-3-03-029386-4, 978-3-03-029387-1
Authors

Miriam Sturdee, Aluna Everitt, Joseph Lindley, Paul Coulton, Jason Alexander, Sturdee, Miriam, Everitt, Aluna, Lindley, Joseph, Coulton, Paul, Alexander, Jason

Twitter Demographics

The data shown below were collected from the profiles of 5 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 17 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 29%
Student > Doctoral Student 3 18%
Student > Master 3 18%
Student > Bachelor 2 12%
Researcher 2 12%
Other 0 0%
Unknown 2 12%
Readers by discipline Count As %
Computer Science 6 35%
Design 6 35%
Psychology 1 6%
Arts and Humanities 1 6%
Unknown 3 18%