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X Demographics
Mendeley readers
Chapter title |
Cognitive Psychology Applied to User Experience in Video Games
|
---|---|
Chapter number | 53 |
Book title |
Encyclopedia of Computer Graphics and Games
|
Published by |
Springer International Publishing, February 2016
|
DOI | 10.1007/978-3-319-08234-9_53-1 |
Book ISBNs |
978-3-31-908234-9
|
Authors |
Celia Hodent |
Editors |
Newton Lee |
X Demographics
The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 40% |
Unknown | 3 | 60% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 4 | 80% |
Scientists | 1 | 20% |
Mendeley readers
The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 20 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 5 | 25% |
Student > Master | 4 | 20% |
Other | 3 | 15% |
Lecturer | 2 | 10% |
Researcher | 2 | 10% |
Other | 2 | 10% |
Unknown | 2 | 10% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 40% |
Psychology | 3 | 15% |
Arts and Humanities | 2 | 10% |
Design | 2 | 10% |
Engineering | 2 | 10% |
Other | 1 | 5% |
Unknown | 2 | 10% |