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Mendeley readers
Chapter title |
The Effects of Immersion in a Virtual Reality Game: Presence and Physical Activity
|
---|---|
Chapter number | 18 |
Book title |
HCI in Games
|
Published by |
Springer, Cham, July 2019
|
DOI | 10.1007/978-3-030-22602-2_18 |
Book ISBNs |
978-3-03-022601-5, 978-3-03-022602-2
|
Authors |
Shengjie Yao, Gyoung Kim, Yao, Shengjie, Kim, Gyoung |
Mendeley readers
The data shown below were compiled from readership statistics for 32 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 32 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 19% |
Student > Bachelor | 3 | 9% |
Researcher | 3 | 9% |
Unspecified | 2 | 6% |
Student > Master | 2 | 6% |
Other | 3 | 9% |
Unknown | 13 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 28% |
Social Sciences | 3 | 9% |
Unspecified | 2 | 6% |
Nursing and Health Professions | 2 | 6% |
Arts and Humanities | 1 | 3% |
Other | 2 | 6% |
Unknown | 13 | 41% |