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Human-Computer Interaction. Design Practice in Contemporary Societies

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Cover of 'Human-Computer Interaction. Design Practice in Contemporary Societies'

Table of Contents

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    Book Overview
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    Chapter 1 A Usability Evaluation of Diabetes Mobile Applications
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    Chapter 2 Comparative Review of Research on Health Information Technology in Biomedical Informatics and Human-Computer Interaction
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    Chapter 3 The Clothing Design for the Elderly Care
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    Chapter 4 Designing Inclusive User Experience for Impaired People. An RtD Driven Proposal for Albanian Urban Spaces
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    Chapter 5 Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children
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    Chapter 6 A Review of the Gaps and Opportunities of Nudity and Skin Detection Algorithmic Research for the Purpose of Combating Adolescent Sexting Behaviors
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    Chapter 7 ADAPT- The Approach to Accessible and Affordable Housing Solutions for People with Disability and Aging in Place
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    Chapter 8 Towards a Multi-modal Transportation Scenario: An Analysis About Elderly Needs
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    Chapter 9 Monetize This? Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action
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    Chapter 10 PiChat: Smartphone Application to Expand the Social Network for the Elderly
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    Chapter 11 Design of Human-Computer Interaction Products for the User with “Mood Disorder”
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    Chapter 12 Multiple Representations of the UI, Score and Scale for Musical Performance System and Score DB
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    Chapter 13 Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites
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    Chapter 14 Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication
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    Chapter 15 Typography in Interactive Poetry: Gestures and Their Contributions to Reading Multiplicities
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    Chapter 16 Impact Analysis of Order of Presentation on Champion Book Selection in Bibliobattle
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    Chapter 17 Desertesejo (2000/2014): Notes on the Restoration Process
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    Chapter 18 Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development
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    Chapter 19 Optimizing User Experience in Amusement Parks and Enhancing Their Active Role in Urban Spaces Through New Technology
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    Chapter 20 The Semiotics of Toilet Signs
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    Chapter 21 Proposal for Encouraging Tourists to Stroll by Restricting Information Sharing Location to Destinations
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    Chapter 22 Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance
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    Chapter 23 Verification of a Psychological Effect of Hiding Speedometer when Exceeding a Speed Limit
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    Chapter 24 Tangible Map: Designing and Assessing Spatial Information Retrieval Through a Tactile Interface
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    Chapter 25 Directing a Target Person Among Multiple Users Using the Motion Effects of an Image-Based Avatar
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    Chapter 26 Analyzing Social Impact Evaluation Tools Applied to Design Thinking: A Proposal for Improving User Experience in Urban Spaces Through Social Innovation
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    Chapter 27 Preliminary Comparison of a Curved Public Display vs a Flat Public Display
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    Chapter 28 Research on Innovative Design of Urban Smart Lighting Equipment Based on User Experience
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    Chapter 29 The Relationship Between Technology Self-Efficacy Beliefs and User Satisfaction – User Experience Perspective
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    Chapter 30 A Digital Twin-Based Multi-modal UI Adaptation Framework for Assistance Systems in Industry 4.0
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    Chapter 31 Preliminary Experiment for Navigation on Tactile Display Using DC Motor
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    Chapter 32 Analysis of a Programming Process Sharing the Card-Type Programming Tool “Pro-Tan”
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    Chapter 33 Study on Career Education for the Age of Computerization with Benefit of Inconvenience
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    Chapter 34 User Experience and Perceived Usability of Traditional and Multimodal Interfaces for Scientific Information Seeking
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    Chapter 35 Participatory Design of System Messages in Petroleum Fields Management Software
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    Chapter 36 Workstations of the Future for Transformational Gains in Solving Complex Problems
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    Chapter 37 VujaDessin: A Sketch Learning Support System Using a Blurred Motif Object
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    Chapter 38 Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
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    Chapter 39 Keep System Status Visible: Impact of Notifications on the Perception of Personal Data Transparency
Overall attention for this book and its chapters
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Mentioned by

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Citations

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Readers on

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19 Mendeley
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Title
Human-Computer Interaction. Design Practice in Contemporary Societies
Published by
Springer International Publishing, August 2019
DOI 10.1007/978-3-030-22636-7
ISBNs
978-3-03-022635-0, 978-3-03-022636-7
Editors

Kurosu, Masaaki

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 19 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 3 16%
Professor > Associate Professor 3 16%
Student > Doctoral Student 2 11%
Student > Ph. D. Student 2 11%
Lecturer 1 5%
Other 3 16%
Unknown 5 26%
Readers by discipline Count As %
Computer Science 4 21%
Engineering 3 16%
Social Sciences 2 11%
Business, Management and Accounting 1 5%
Agricultural and Biological Sciences 1 5%
Other 3 16%
Unknown 5 26%