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Open Learning and Teaching in Educational Communities

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Cover of 'Open Learning and Teaching in Educational Communities'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Eliciting Requirements for Learning Design Tools
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    Chapter 2 Analysing Microblogs of Middle and High School Students
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    Chapter 3 dmTEA: Mobile Learning to Aid in the Diagnosis of Autism Spectrum Disorders
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    Chapter 4 Use of Social Media across Different Generations in Higher Education in a Developing Country
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    Chapter 5 A Recommender System for Students Based on Social Knowledge and Assessment Data of Competences
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    Chapter 6 An Evaluation Framework for Data Competitions in TEL
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    Chapter 7 Which Recommender System Can Best Fit Social Learning Platforms?
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    Chapter 8 Innovative Pedagogy at Massive Scale: Teaching and Learning in MOOCs
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    Chapter 9 Mobile Inquiry-Based Learning with Sensor-Data in the School: Effects on Student Motivation
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    Chapter 10 Technology Use in Lectures to Enhance Students’ Attention
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    Chapter 11 Adding Epiphytic Assistance Systems in Learning Applications Using the SEPIA System
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    Chapter 12 Individual Differences in Identifying Sources of Science Knowledge
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    Chapter 13 Digital Didactical Designs of Learning Expeditions
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    Chapter 14 Feature Analysis for Affect Recognition Supporting Task Sequencing in Adaptive Intelligent Tutoring Systems
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    Chapter 15 Technology Enhancing Learning: Past, Present and Future
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    Chapter 16 Immersive Multi-user Decision Training Games with ARLearn
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    Chapter 17 The Group Formation Problem: An Algorithmic Approach to Learning Group Formation
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    Chapter 18 Mastery Grids: An Open Source Social Educational Progress Visualization
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    Chapter 19 Abstraction of Learning Management Systems Instructional Design Semantics: A Meta-modeling Approach Applied to the Moodle Case-Study
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    Chapter 20 Exploring the Potential of Speech Recognition to Support Problem Solving and Reflection
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    Chapter 21 Social Network Sites as a Moderating Factor in E-Learning Platform Adoption: An Extension
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    Chapter 22 Adapting Tutoring Feedback Strategies to Motivation
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    Chapter 23 Learning Resource Recommendation: An Orchestration of Content-Based Filtering, Word Semantic Similarity and Page Ranking
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    Chapter 24 Usage-Based Clustering of Learning Resources to Improve Recommendations
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    Chapter 25 Do Optional Activities Matter in Virtual Learning Environments?
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    Chapter 26 Reconstructing IMS LD Units of Learning from Event Logs
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    Chapter 27 Moodle4SPOC: A Resource-Intensive Blended Learning Course
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    Chapter 28 Requirements for Supporting School Field Trips with Learning Tools
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    Chapter 29 Are We All on the Same Boat? Coordinating Stakeholders for the Design of MOOCs
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    Chapter 30 Reliability of Web-Based Information in Inquiry Projects
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    Chapter 31 Making Sense of Bits and Pieces: A Sensemaking Tool for Informal Workplace Learning
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    Chapter 32 Automatic Generation of SKOS Taxonomies for Generating Topic-Based User Interfaces in MOOCs
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    Chapter 33 Blueprint for software engineering in technology enhanced learning projects
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    Chapter 34 Getting the Information You Need, When You Need It: A Context-aware Q&A System for Collaborative Learning
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    Chapter 35 A Training Framework for Adaptive Educational Hypermedia Authoring Tools
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    Chapter 36 Analysis of Concept Sequencing in Student Drafts
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    Chapter 37 Using JSON-LD and Hydra for Cloud-Based Tool Interoperability: A Prototype Based on a Vocabulary and Communication Process Handler for Mind Map Tools
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    Chapter 38 The Design and Evaluation of a Sensor-Based Mobile Application for Citizen Inquiry Science Investigations
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    Chapter 39 DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces
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    Chapter 40 Labeling Mathematical Errors to Reveal Cognitive States
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    Chapter 41 Responsive Web and Adaptive Web for Open and Ubiquitous Learning
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    Chapter 42 The Learners’ Expressed Values of Learning in a Media Tablet Learning Culture
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    Chapter 43 Can Teachers’ Fragmented Work Situation Jeopardize Professional Development of Future Teaching Practices?
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    Chapter 44 An Augmented Reality Job Performance Aid for Kinaesthetic Learning in Manufacturing Work Places
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    Chapter 45 Have You Found the Error? A Formal Framework for Learning Game Verification
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    Chapter 46 Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment
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    Chapter 47 Towards Academic Analytics by Means of Motion Charts
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    Chapter 48 ILDE: Community Environment for Conceptualizing, Authoring and Deploying Learning Activities
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    Chapter 49 Med-Assess System for Evaluating and Enhancing Nursing Job Knowledge and Performance
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    Chapter 50 Integrated Environment for Learning Programming
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    Chapter 51 ClipIt: Supporting Social Reflective Learning through Student-Made Educational Videos
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    Chapter 52 PLATE Workbench: A PBL Authoring Tool
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    Chapter 53 vCL: Platform for Customizing Individual and Group Learning
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    Chapter 54 Illustrating a Graph Coloring Algorithm Based on the Principle of Inclusion and Exclusion Using GraphTea
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    Chapter 55 A Demonstration of ALAS-KA: A Learning Analytics Tool for the Khan Academy Platform
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    Chapter 56 Presentation Trainer: A Toolkit for Learning Non-verbal Public Speaking Skills
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    Chapter 57 Designing Visualisation and Interaction for Social E-Learning: A Case Study in Topolor 2
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    Chapter 58 GPIM: Google Glassware for Inquiry-Based Learning
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    Chapter 59 Lifelong Learning Hub: A Seamless Tracking Tool for Mobile Learning
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    Chapter 60 Adventure-Style Serious Game for a Science Lab
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    Chapter 61 A Multi-purpose Ecosystem for Systematic Gesture Control in Educational Settings
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    Chapter 62 Inquiring Rock Hunters
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    Chapter 63 Unsupervised Machine Learning Based on Recommendation of Pedagogical Resources
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    Chapter 64 Toward Maximizing Access Knowledge in Learning: Adaptation of Interactions in a CoP Support System
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    Chapter 65 An Assessment Methodology of Short and Open Answer Questions SOAQs
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    Chapter 66 Estimating the Gap between Informal Descriptions and Formal Models of Artifact Flows in CSCL
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    Chapter 67 An Elicitation Process for Know-How Transfer of Teachers’ Usual Practices by a Task/Method Approach
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    Chapter 68 EAGLE – Open Data and Linked Data Architecture of an Enhanced Government Learning Platform
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    Chapter 69 Towards the Identification and Formalization of LMS Instructional Design Languages
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    Chapter 70 Taking on Different Roles: How Educators Position Themselves in MOOCs
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    Chapter 71 Potential of EPUB3 for Digital Textbooks in Higher Education
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    Chapter 72 Examat: Intelligent Exercise Services for Mathematics Learning
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    Chapter 73 Employing Speech to Contribute to Modelling and Adapting to Students’ Affective States
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    Chapter 74 Video Performances Juxtaposing STEM with Creativity
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    Chapter 75 Eclipse Student (In)Activity Detection Tool
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    Chapter 76 Map of Relational Links – Visualizing Knowledge Construction
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    Chapter 77 The weSPOT Inquiry Space: A Personal and Social Environment for Inquiry-Based Learning
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    Chapter 78 A Framework to Adapt Gamification in Learning Environments
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    Chapter 79 Design and Operationalization of Learning Situations Based on Patterns for a Public in Professional Development
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    Chapter 80 Digital Technologies, Teachers’ Competences, Students’ Engagement and Future Classroom: ITEC Project
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    Chapter 81 Heterogeneous Educational Data Integration and Knowledge Discovery to Supporting Competency Assessment in SCALA Web Tool
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    Chapter 82 The Social Navigator: A Personalized Learning Platform for Social Media Education
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    Chapter 83 Assessing and Training Social Media Skills in Vocational Education Supported by TEL Instruments
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    Chapter 84 Negotiation-Driven Learning
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    Chapter 85 Adaptive Learner Profiling Provides the Optimal Sequence of Posed Basic Mathematical Problems
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    Chapter 86 Teaching and Learning Processes in a School Learning Network
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    Chapter 87 A Learning Analytics Methodology to Profile Students Behavior and Explore Interactions with a Digital Electronics Simulator
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (96th percentile)
  • High Attention Score compared to outputs of the same age and source (96th percentile)

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