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Open Learning and Teaching in Educational Communities

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Cover of 'Open Learning and Teaching in Educational Communities'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Eliciting Requirements for Learning Design Tools
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    Chapter 2 Analysing Microblogs of Middle and High School Students
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    Chapter 3 dmTEA: Mobile Learning to Aid in the Diagnosis of Autism Spectrum Disorders
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    Chapter 4 Use of Social Media across Different Generations in Higher Education in a Developing Country
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    Chapter 5 A Recommender System for Students Based on Social Knowledge and Assessment Data of Competences
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    Chapter 6 An Evaluation Framework for Data Competitions in TEL
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    Chapter 7 Which Recommender System Can Best Fit Social Learning Platforms?
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    Chapter 8 Innovative Pedagogy at Massive Scale: Teaching and Learning in MOOCs
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    Chapter 9 Mobile Inquiry-Based Learning with Sensor-Data in the School: Effects on Student Motivation
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    Chapter 10 Technology Use in Lectures to Enhance Students’ Attention
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    Chapter 11 Adding Epiphytic Assistance Systems in Learning Applications Using the SEPIA System
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    Chapter 12 Individual Differences in Identifying Sources of Science Knowledge
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    Chapter 13 Digital Didactical Designs of Learning Expeditions
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    Chapter 14 Feature Analysis for Affect Recognition Supporting Task Sequencing in Adaptive Intelligent Tutoring Systems
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    Chapter 15 Technology Enhancing Learning: Past, Present and Future
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    Chapter 16 Immersive Multi-user Decision Training Games with ARLearn
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    Chapter 17 The Group Formation Problem: An Algorithmic Approach to Learning Group Formation
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    Chapter 18 Mastery Grids: An Open Source Social Educational Progress Visualization
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    Chapter 19 Abstraction of Learning Management Systems Instructional Design Semantics: A Meta-modeling Approach Applied to the Moodle Case-Study
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    Chapter 20 Exploring the Potential of Speech Recognition to Support Problem Solving and Reflection
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    Chapter 21 Social Network Sites as a Moderating Factor in E-Learning Platform Adoption: An Extension
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    Chapter 22 Adapting Tutoring Feedback Strategies to Motivation
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    Chapter 23 Learning Resource Recommendation: An Orchestration of Content-Based Filtering, Word Semantic Similarity and Page Ranking
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    Chapter 24 Usage-Based Clustering of Learning Resources to Improve Recommendations
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    Chapter 25 Do Optional Activities Matter in Virtual Learning Environments?
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    Chapter 26 Reconstructing IMS LD Units of Learning from Event Logs
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    Chapter 27 Moodle4SPOC: A Resource-Intensive Blended Learning Course
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    Chapter 28 Requirements for Supporting School Field Trips with Learning Tools
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    Chapter 29 Are We All on the Same Boat? Coordinating Stakeholders for the Design of MOOCs
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    Chapter 30 Reliability of Web-Based Information in Inquiry Projects
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    Chapter 31 Making Sense of Bits and Pieces: A Sensemaking Tool for Informal Workplace Learning
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    Chapter 32 Automatic Generation of SKOS Taxonomies for Generating Topic-Based User Interfaces in MOOCs
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    Chapter 33 Blueprint for software engineering in technology enhanced learning projects
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    Chapter 34 Getting the Information You Need, When You Need It: A Context-aware Q&A System for Collaborative Learning
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    Chapter 35 A Training Framework for Adaptive Educational Hypermedia Authoring Tools
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    Chapter 36 Analysis of Concept Sequencing in Student Drafts
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    Chapter 37 Using JSON-LD and Hydra for Cloud-Based Tool Interoperability: A Prototype Based on a Vocabulary and Communication Process Handler for Mind Map Tools
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    Chapter 38 The Design and Evaluation of a Sensor-Based Mobile Application for Citizen Inquiry Science Investigations
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    Chapter 39 DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces
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    Chapter 40 Labeling Mathematical Errors to Reveal Cognitive States
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    Chapter 41 Responsive Web and Adaptive Web for Open and Ubiquitous Learning
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    Chapter 42 The Learners’ Expressed Values of Learning in a Media Tablet Learning Culture
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    Chapter 43 Can Teachers’ Fragmented Work Situation Jeopardize Professional Development of Future Teaching Practices?
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    Chapter 44 An Augmented Reality Job Performance Aid for Kinaesthetic Learning in Manufacturing Work Places
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    Chapter 45 Have You Found the Error? A Formal Framework for Learning Game Verification
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    Chapter 46 Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment
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    Chapter 47 Towards Academic Analytics by Means of Motion Charts
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    Chapter 48 ILDE: Community Environment for Conceptualizing, Authoring and Deploying Learning Activities
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    Chapter 49 Med-Assess System for Evaluating and Enhancing Nursing Job Knowledge and Performance
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    Chapter 50 Integrated Environment for Learning Programming
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    Chapter 51 ClipIt: Supporting Social Reflective Learning through Student-Made Educational Videos
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    Chapter 52 PLATE Workbench: A PBL Authoring Tool
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    Chapter 53 vCL: Platform for Customizing Individual and Group Learning
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    Chapter 54 Illustrating a Graph Coloring Algorithm Based on the Principle of Inclusion and Exclusion Using GraphTea
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    Chapter 55 A Demonstration of ALAS-KA: A Learning Analytics Tool for the Khan Academy Platform
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    Chapter 56 Presentation Trainer: A Toolkit for Learning Non-verbal Public Speaking Skills
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    Chapter 57 Designing Visualisation and Interaction for Social E-Learning: A Case Study in Topolor 2
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    Chapter 58 GPIM: Google Glassware for Inquiry-Based Learning
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    Chapter 59 Lifelong Learning Hub: A Seamless Tracking Tool for Mobile Learning
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    Chapter 60 Adventure-Style Serious Game for a Science Lab
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    Chapter 61 A Multi-purpose Ecosystem for Systematic Gesture Control in Educational Settings
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    Chapter 62 Inquiring Rock Hunters
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    Chapter 63 Unsupervised Machine Learning Based on Recommendation of Pedagogical Resources
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    Chapter 64 Toward Maximizing Access Knowledge in Learning: Adaptation of Interactions in a CoP Support System
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    Chapter 65 An Assessment Methodology of Short and Open Answer Questions SOAQs
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    Chapter 66 Estimating the Gap between Informal Descriptions and Formal Models of Artifact Flows in CSCL
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    Chapter 67 An Elicitation Process for Know-How Transfer of Teachers’ Usual Practices by a Task/Method Approach
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    Chapter 68 EAGLE – Open Data and Linked Data Architecture of an Enhanced Government Learning Platform
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    Chapter 69 Towards the Identification and Formalization of LMS Instructional Design Languages
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    Chapter 70 Taking on Different Roles: How Educators Position Themselves in MOOCs
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    Chapter 71 Potential of EPUB3 for Digital Textbooks in Higher Education
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    Chapter 72 Examat: Intelligent Exercise Services for Mathematics Learning
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    Chapter 73 Employing Speech to Contribute to Modelling and Adapting to Students’ Affective States
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    Chapter 74 Video Performances Juxtaposing STEM with Creativity
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    Chapter 75 Eclipse Student (In)Activity Detection Tool
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    Chapter 76 Map of Relational Links – Visualizing Knowledge Construction
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    Chapter 77 The weSPOT Inquiry Space: A Personal and Social Environment for Inquiry-Based Learning
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    Chapter 78 A Framework to Adapt Gamification in Learning Environments
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    Chapter 79 Design and Operationalization of Learning Situations Based on Patterns for a Public in Professional Development
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    Chapter 80 Digital Technologies, Teachers’ Competences, Students’ Engagement and Future Classroom: ITEC Project
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    Chapter 81 Heterogeneous Educational Data Integration and Knowledge Discovery to Supporting Competency Assessment in SCALA Web Tool
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    Chapter 82 The Social Navigator: A Personalized Learning Platform for Social Media Education
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    Chapter 83 Assessing and Training Social Media Skills in Vocational Education Supported by TEL Instruments
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    Chapter 84 Negotiation-Driven Learning
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    Chapter 85 Adaptive Learner Profiling Provides the Optimal Sequence of Posed Basic Mathematical Problems
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    Chapter 86 Teaching and Learning Processes in a School Learning Network
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    Chapter 87 A Learning Analytics Methodology to Profile Students Behavior and Explore Interactions with a Digital Electronics Simulator
Attention for Chapter 16: Immersive Multi-user Decision Training Games with ARLearn
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Chapter title
Immersive Multi-user Decision Training Games with ARLearn
Chapter number 16
Book title
Open Learning and Teaching in Educational Communities
Published in
Lecture notes in computer science, January 2014
DOI 10.1007/978-3-319-11200-8_16
Book ISBNs
978-3-31-911199-5, 978-3-31-911200-8
Authors

Roland Klemke, Stefaan Ternier, Marco Kalz, Birgit Schmitz, Marcus Specht

Editors

Christoph Rensing, Sara de Freitas, Tobias Ley, Pedro J. Muñoz-Merino

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 30 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 1 3%
Unknown 29 97%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 4 13%
Other 3 10%
Professor 3 10%
Student > Master 3 10%
Researcher 3 10%
Other 8 27%
Unknown 6 20%
Readers by discipline Count As %
Computer Science 11 37%
Social Sciences 3 10%
Engineering 3 10%
Sports and Recreations 2 7%
Linguistics 1 3%
Other 3 10%
Unknown 7 23%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 07 November 2017.
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#15,384,302
of 22,888,307 outputs
Outputs from Lecture notes in computer science
#4,648
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Outputs of similar age
#190,478
of 305,721 outputs
Outputs of similar age from Lecture notes in computer science
#163
of 280 outputs
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So far Altmetric has tracked 8,127 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 27th percentile – i.e., 27% of its peers scored the same or lower than it.
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We're also able to compare this research output to 280 others from the same source and published within six weeks on either side of this one. This one is in the 28th percentile – i.e., 28% of its contemporaries scored the same or lower than it.