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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Storytelling with Adjustable Narrator Styles and Sentiments
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    Chapter 2 Combinatorial Dialogue Authoring
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    Chapter 3 Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Training
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    Chapter 4 Authoring Personalized Interactive Museum Stories
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    Chapter 5 An Authoring Tool for Movies in the Style of Heider and Simmel
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    Chapter 6 Exploring Performative Authoring as a Story Creation Approach for Children
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    Chapter 7 Interweaving Story Coherence and Player Creativity through Story-Making Games
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    Chapter 8 Remain Anonymous, Create Characters and Backup Stories: Online Tools Used in Internet Crime Narratives
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    Chapter 9 Objective Metrics for Interactive Narrative
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    Chapter 10 The PC3 Framework: A Formal Lens for Analyzing Interactive Narratives across Media Forms
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    Chapter 11 Storytelling Artifacts
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    Chapter 12 Toward a Hermeneutic Narratology of Interactive Digital Storytelling
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    Chapter 13 Five Theses for Interactive Digital Narrative
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    Chapter 14 Interactive Cinema: Engagement and Interaction
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    Chapter 15 Fleeing the Operator: The User Experience and Participation in Marble Hornets (2009-2014)
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    Chapter 16 Mapping Trends in Interactive Non-fiction through the Lenses of Interactive Documentary
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    Chapter 17 Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component
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    Chapter 18 Ontology–Based Visualization of Characters’ Intentions
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    Chapter 19 Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users’ Preknowledge of the Background Story Influence the User Experience?
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    Chapter 20 Structuring Location-Aware Interactive Narratives for Mobile Augmented Reality
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    Chapter 21 Fictional Realities: Augmenting Location-Based Stories through Interaction with Pervasive Displays
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    Chapter 22 Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game
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    Chapter 23 Moral Values in Narrative Characters: An Experiment in the Generation of Moral Emotions
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    Chapter 24 Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue
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    Chapter 25 AR as Digital Ekphrasis: The Example of Borsuk and Bouse’s Between Page and Screen
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    Chapter 26 Appraisal of Emotions from Resources
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    Chapter 27 A Little Goat Builds the World – An Interactive Children Story for Tablets
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    Chapter 28 CHESS: Personalized Storytelling Experiences in Museums
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    Chapter 29 Unfinished Business – A Transmedia Project
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    Chapter 30 A Storytelling Game with Metaphor
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    Chapter 31 K-Sketch: Digital Storytelling with Animation Sketches
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    Chapter 32 Telling Stories via the Gameplay Reflecting a Player Character’s Inner States
Attention for Chapter 11: Storytelling Artifacts
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