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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Storytelling with Adjustable Narrator Styles and Sentiments
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    Chapter 2 Combinatorial Dialogue Authoring
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    Chapter 3 Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Training
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    Chapter 4 Authoring Personalized Interactive Museum Stories
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    Chapter 5 An Authoring Tool for Movies in the Style of Heider and Simmel
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    Chapter 6 Exploring Performative Authoring as a Story Creation Approach for Children
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    Chapter 7 Interweaving Story Coherence and Player Creativity through Story-Making Games
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    Chapter 8 Remain Anonymous, Create Characters and Backup Stories: Online Tools Used in Internet Crime Narratives
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    Chapter 9 Objective Metrics for Interactive Narrative
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    Chapter 10 The PC3 Framework: A Formal Lens for Analyzing Interactive Narratives across Media Forms
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    Chapter 11 Storytelling Artifacts
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    Chapter 12 Toward a Hermeneutic Narratology of Interactive Digital Storytelling
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    Chapter 13 Five Theses for Interactive Digital Narrative
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    Chapter 14 Interactive Cinema: Engagement and Interaction
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    Chapter 15 Fleeing the Operator: The User Experience and Participation in Marble Hornets (2009-2014)
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    Chapter 16 Mapping Trends in Interactive Non-fiction through the Lenses of Interactive Documentary
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    Chapter 17 Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component
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    Chapter 18 Ontology–Based Visualization of Characters’ Intentions
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    Chapter 19 Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users’ Preknowledge of the Background Story Influence the User Experience?
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    Chapter 20 Structuring Location-Aware Interactive Narratives for Mobile Augmented Reality
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    Chapter 21 Fictional Realities: Augmenting Location-Based Stories through Interaction with Pervasive Displays
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    Chapter 22 Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game
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    Chapter 23 Moral Values in Narrative Characters: An Experiment in the Generation of Moral Emotions
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    Chapter 24 Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue
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    Chapter 25 AR as Digital Ekphrasis: The Example of Borsuk and Bouse’s Between Page and Screen
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    Chapter 26 Appraisal of Emotions from Resources
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    Chapter 27 A Little Goat Builds the World – An Interactive Children Story for Tablets
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    Chapter 28 CHESS: Personalized Storytelling Experiences in Museums
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    Chapter 29 Unfinished Business – A Transmedia Project
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    Chapter 30 A Storytelling Game with Metaphor
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    Chapter 31 K-Sketch: Digital Storytelling with Animation Sketches
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    Chapter 32 Telling Stories via the Gameplay Reflecting a Player Character’s Inner States
Attention for Chapter 11: Storytelling Artifacts
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (64th percentile)
  • Above-average Attention Score compared to outputs of the same age and source (60th percentile)

Mentioned by

1 Facebook page
2 Google+ users


5 Dimensions

Readers on

9 Mendeley
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Chapter title
Storytelling Artifacts
Chapter number 11
Book title
Interactive Storytelling
Published in
Lecture notes in computer science, November 2014
DOI 10.1007/978-3-319-12337-0_11
Book ISBNs
978-3-31-912336-3, 978-3-31-912337-0

Toke Krainert


Alex Mitchell, Clara Fernández-Vara, David Thue

Mendeley readers

The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 11%
Unknown 8 89%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 33%
Student > Master 3 33%
Researcher 2 22%
Student > Bachelor 2 22%
Readers by discipline Count As %
Computer Science 6 67%
Arts and Humanities 3 33%
Engineering 1 11%

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 29 October 2014.
All research outputs
of 4,944,123 outputs
Outputs from Lecture notes in computer science
of 2,694 outputs
Outputs of similar age
of 140,599 outputs
Outputs of similar age from Lecture notes in computer science
of 88 outputs
Altmetric has tracked 4,944,123 research outputs across all sources so far. This one has received more attention than most of these and is in the 59th percentile.
So far Altmetric has tracked 2,694 research outputs from this source. They receive a mean Attention Score of 2.2. This one has gotten more attention than average, scoring higher than 65% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 140,599 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 64% of its contemporaries.
We're also able to compare this research output to 88 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 60% of its contemporaries.