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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Storytelling with Adjustable Narrator Styles and Sentiments
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    Chapter 2 Combinatorial Dialogue Authoring
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    Chapter 3 Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Training
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    Chapter 4 Authoring Personalized Interactive Museum Stories
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    Chapter 5 An Authoring Tool for Movies in the Style of Heider and Simmel
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    Chapter 6 Exploring Performative Authoring as a Story Creation Approach for Children
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    Chapter 7 Interweaving Story Coherence and Player Creativity through Story-Making Games
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    Chapter 8 Remain Anonymous, Create Characters and Backup Stories: Online Tools Used in Internet Crime Narratives
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    Chapter 9 Objective Metrics for Interactive Narrative
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    Chapter 10 The PC3 Framework: A Formal Lens for Analyzing Interactive Narratives across Media Forms
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    Chapter 11 Storytelling Artifacts
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    Chapter 12 Toward a Hermeneutic Narratology of Interactive Digital Storytelling
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    Chapter 13 Five Theses for Interactive Digital Narrative
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    Chapter 14 Interactive Cinema: Engagement and Interaction
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    Chapter 15 Fleeing the Operator: The User Experience and Participation in Marble Hornets (2009-2014)
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    Chapter 16 Mapping Trends in Interactive Non-fiction through the Lenses of Interactive Documentary
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    Chapter 17 Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component
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    Chapter 18 Ontology–Based Visualization of Characters’ Intentions
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    Chapter 19 Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users’ Preknowledge of the Background Story Influence the User Experience?
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    Chapter 20 Structuring Location-Aware Interactive Narratives for Mobile Augmented Reality
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    Chapter 21 Fictional Realities: Augmenting Location-Based Stories through Interaction with Pervasive Displays
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    Chapter 22 Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game
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    Chapter 23 Moral Values in Narrative Characters: An Experiment in the Generation of Moral Emotions
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    Chapter 24 Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue
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    Chapter 25 AR as Digital Ekphrasis: The Example of Borsuk and Bouse’s Between Page and Screen
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    Chapter 26 Appraisal of Emotions from Resources
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    Chapter 27 A Little Goat Builds the World – An Interactive Children Story for Tablets
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    Chapter 28 CHESS: Personalized Storytelling Experiences in Museums
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    Chapter 29 Unfinished Business – A Transmedia Project
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    Chapter 30 A Storytelling Game with Metaphor
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    Chapter 31 K-Sketch: Digital Storytelling with Animation Sketches
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    Chapter 32 Telling Stories via the Gameplay Reflecting a Player Character’s Inner States
Attention for Chapter 27: A Little Goat Builds the World – An Interactive Children Story for Tablets
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Chapter title
A Little Goat Builds the World – An Interactive Children Story for Tablets
Chapter number 27
Book title
Interactive Storytelling
Published in
Lecture notes in computer science, November 2014
DOI 10.1007/978-3-319-12337-0_27
Book ISBNs
978-3-31-912336-3, 978-3-31-912337-0
Authors

Kamil Kamysz, Marcin Wichrowski

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 1 8%
Unknown 12 92%

Demographic breakdown

Readers by professional status Count As %
Researcher 3 23%
Student > Doctoral Student 2 15%
Unspecified 1 8%
Lecturer 1 8%
Student > Ph. D. Student 1 8%
Other 1 8%
Unknown 4 31%
Readers by discipline Count As %
Business, Management and Accounting 3 23%
Social Sciences 2 15%
Psychology 1 8%
Unspecified 1 8%
Engineering 1 8%
Other 1 8%
Unknown 4 31%