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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Storytelling with Adjustable Narrator Styles and Sentiments
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    Chapter 2 Combinatorial Dialogue Authoring
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    Chapter 3 Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Training
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    Chapter 4 Authoring Personalized Interactive Museum Stories
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    Chapter 5 An Authoring Tool for Movies in the Style of Heider and Simmel
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    Chapter 6 Exploring Performative Authoring as a Story Creation Approach for Children
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    Chapter 7 Interweaving Story Coherence and Player Creativity through Story-Making Games
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    Chapter 8 Remain Anonymous, Create Characters and Backup Stories: Online Tools Used in Internet Crime Narratives
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    Chapter 9 Objective Metrics for Interactive Narrative
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    Chapter 10 The PC3 Framework: A Formal Lens for Analyzing Interactive Narratives across Media Forms
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    Chapter 11 Storytelling Artifacts
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    Chapter 12 Toward a Hermeneutic Narratology of Interactive Digital Storytelling
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    Chapter 13 Five Theses for Interactive Digital Narrative
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    Chapter 14 Interactive Cinema: Engagement and Interaction
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    Chapter 15 Fleeing the Operator: The User Experience and Participation in Marble Hornets (2009-2014)
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    Chapter 16 Mapping Trends in Interactive Non-fiction through the Lenses of Interactive Documentary
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    Chapter 17 Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component
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    Chapter 18 Ontology–Based Visualization of Characters’ Intentions
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    Chapter 19 Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users’ Preknowledge of the Background Story Influence the User Experience?
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    Chapter 20 Structuring Location-Aware Interactive Narratives for Mobile Augmented Reality
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    Chapter 21 Fictional Realities: Augmenting Location-Based Stories through Interaction with Pervasive Displays
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    Chapter 22 Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game
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    Chapter 23 Moral Values in Narrative Characters: An Experiment in the Generation of Moral Emotions
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    Chapter 24 Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue
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    Chapter 25 AR as Digital Ekphrasis: The Example of Borsuk and Bouse’s Between Page and Screen
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    Chapter 26 Appraisal of Emotions from Resources
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    Chapter 27 A Little Goat Builds the World – An Interactive Children Story for Tablets
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    Chapter 28 CHESS: Personalized Storytelling Experiences in Museums
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    Chapter 29 Unfinished Business – A Transmedia Project
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    Chapter 30 A Storytelling Game with Metaphor
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    Chapter 31 K-Sketch: Digital Storytelling with Animation Sketches
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    Chapter 32 Telling Stories via the Gameplay Reflecting a Player Character’s Inner States
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (91st percentile)
  • High Attention Score compared to outputs of the same age and source (90th percentile)

Mentioned by

twitter
8 X users
facebook
6 Facebook pages
wikipedia
1 Wikipedia page
googleplus
3 Google+ users

Citations

dimensions_citation
8 Dimensions

Readers on

mendeley
60 Mendeley
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Title
Interactive Storytelling
Published by
Lecture notes in computer science, January 2014
DOI 10.1007/978-3-319-12337-0
ISBNs
978-3-31-912336-3, 978-3-31-912337-0
Editors

Alex Mitchell, Clara Fernández-Vara, David Thue

X Demographics

X Demographics

The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 60 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Italy 1 2%
Unknown 59 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 8%
Other 4 7%
Researcher 4 7%
Student > Ph. D. Student 3 5%
Student > Bachelor 2 3%
Other 2 3%
Unknown 40 67%
Readers by discipline Count As %
Computer Science 7 12%
Arts and Humanities 5 8%
Engineering 5 8%
Design 2 3%
Social Sciences 1 2%
Other 0 0%
Unknown 40 67%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 15. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 22 September 2022.
All research outputs
#2,319,261
of 24,489,824 outputs
Outputs from Lecture notes in computer science
#424
of 8,159 outputs
Outputs of similar age
#26,695
of 316,020 outputs
Outputs of similar age from Lecture notes in computer science
#28
of 283 outputs
Altmetric has tracked 24,489,824 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 90th percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,159 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.1. This one has done particularly well, scoring higher than 94% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 316,020 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 91% of its contemporaries.
We're also able to compare this research output to 283 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 90% of its contemporaries.