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Handbook on 3D3C Platforms

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Table of Contents

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    Book Overview
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    Chapter 1 Introduction to 3D3C
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    Chapter 2 The Raise of the Robots in Virtual Worlds: A Comparison and a Framework for Investigating Bots in Social Networks Sites and MMOGs
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    Chapter 3 United States Taxation of Virtual World Economies: A Review of the Current Status
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    Chapter 4 Virtual Worlds Supporting Collaborative Creativity
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    Chapter 5 Virtual Currencies, Micropayments and Monetary Policy: Where Are We Coming From and Where Does the Industry Stand?
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    Chapter 6 Privacy in Virtual Worlds: A US Perspective to a Global Concern
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    Chapter 7 Avatars and Behavioral Experiments: Methods for Controlled Quantitative Social Behavioral Research in Virtual Worlds
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    Chapter 8 Review of Educational Research Methods in 3D3C Worlds: Framing the Past to Provide Future Direction
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    Chapter 9 Linguistic and Multilingual Issues in 3D3C Worlds
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    Chapter 10 The Virtual Experience Economy: A Service-Dominant Logic Perspective
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    Chapter 11 Virtual Psychology: An Overview of Theory, Research, and Future Possibilities
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    Chapter 12 Virtual Worlds for Energy: A Topical Review
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    Chapter 13 Simulating History in Virtual Worlds
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    Chapter 14 Virtual Reality in Medicine
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    Chapter 15 Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap
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    Chapter 16 Computational Ecosystems in Evolutionary Art, and Their Potential for the Future of Virtual Worlds
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    Chapter 17 Finding Healthcare Support in Online Communities: An Exploration of the Evolution and Efficacy of Virtual Support Groups
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    Chapter 18 Virtual Fashion as an Industry: Making the World Look Better One Avatar at a Time
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