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Mendeley readers
Chapter title |
Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training
|
---|---|
Chapter number | 20 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer London, January 2011
|
DOI | 10.1007/978-1-4471-2161-9_20 |
Book ISBNs |
978-1-4471-2160-2, 978-1-4471-2161-9
|
Authors |
Richard N. Landers, Rachel C. Callan |
Editors |
Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain |
Mendeley readers
The data shown below were compiled from readership statistics for 325 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 4 | 1% |
Netherlands | 1 | <1% |
Austria | 1 | <1% |
Brazil | 1 | <1% |
South Africa | 1 | <1% |
Ireland | 1 | <1% |
Peru | 1 | <1% |
United Kingdom | 1 | <1% |
Japan | 1 | <1% |
Other | 1 | <1% |
Unknown | 312 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 66 | 20% |
Student > Ph. D. Student | 60 | 18% |
Student > Bachelor | 35 | 11% |
Researcher | 27 | 8% |
Student > Postgraduate | 16 | 5% |
Other | 67 | 21% |
Unknown | 54 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 69 | 21% |
Social Sciences | 47 | 14% |
Business, Management and Accounting | 37 | 11% |
Psychology | 28 | 9% |
Engineering | 16 | 5% |
Other | 59 | 18% |
Unknown | 69 | 21% |