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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Overview of attention for book
Cover of 'Virtual Storytelling. Using Virtual Reality Technologies for Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Visual Scenario Representation in the Context of a Tool for Interactive Storytelling
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    Chapter 2 Adding Aspects of “Implicit Creation” to the Authoring Process in Interactive Storytelling
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    Chapter 3 Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation
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    Chapter 4 Story Manager in ‘Europe 2045‘ Uses Petri Nets
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    Chapter 5 Narrative Construction in a Mobile Tour Guide
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    Chapter 6 Developing Virtual Storytellers for the Virtual Alhambra
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    Chapter 7 What Gestures to Perform a Collaborative Storytelling?
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    Chapter 8 What Does Your Actor Remember? Towards Characters with a Full Episodic Memory
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    Chapter 9 BEcool: Towards an Author Friendly Behaviour Engine
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    Chapter 10 Being There: Participants and Spectators in Interactive Narrative
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    Chapter 11 Linkin TV4U: Text-Based Production and TV-Like Representation for Hyperlinked Video Blogging
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    Chapter 12 Anime Blog for Collecting Animation Data
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    Chapter 13 Experiments with the Production of ShapeShifting Media: Summary Findings from the Project NM2 (New Millennium, New Media)
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    Chapter 14 Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones
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    Chapter 15 INSCAPE An Authoring Platform for Interactive Storytelling
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    Chapter 16 RCEI: An API for Remote Control of Narrative Environments
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    Chapter 17 Bringing Interactivity into Campbell’s Hero’s Journey
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    Chapter 18 Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
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    Chapter 19 FearNot! – An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education
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    Chapter 20 From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World
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    Chapter 21 Affective Interactive Narrative in the CALLAS Project
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    Chapter 22 Creating Interactive Poly-Artistic Works: The ConceptMove Project
Overall attention for this book and its chapters
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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
Published by
Springer Berlin Heidelberg, January 2007
DOI 10.1007/978-3-540-77039-8
978-3-54-077037-4, 978-3-54-077039-8

Cavazza, Marc, Donikian, Stéphane


Cavazza, Marc, Donikian, Stéphane

Mendeley readers

The data shown below were compiled from readership statistics for 80 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 1%
Greece 1 1%
France 1 1%
Unknown 77 96%

Demographic breakdown

Readers by professional status Count As %
Lecturer 1 1%
Student > Doctoral Student 1 1%
Student > Ph. D. Student 1 1%
Researcher 1 1%
Professor > Associate Professor 1 1%
Other 0 0%
Unknown 75 94%
Readers by discipline Count As %
Social Sciences 3 4%
Psychology 1 1%
Unknown 76 95%