Interactivity, Game Creation, Design, Learning, and Innovation
Springer International Publishing
Title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
---|---|
Published by |
Springer International Publishing, March 2019
|
DOI | 10.1007/978-3-030-06134-0 |
ISBNs |
978-3-03-006133-3, 978-3-03-006134-0
|
Editors |
Brooks, Anthony L., Brooks, Eva, Sylla, Cristina |
Country | Count | As % |
---|---|---|
Spain | 3 | 14% |
Netherlands | 3 | 14% |
Turkey | 2 | 9% |
Portugal | 1 | 5% |
United Kingdom | 1 | 5% |
Ecuador | 1 | 5% |
Indonesia | 1 | 5% |
Unknown | 10 | 45% |
Type | Count | As % |
---|---|---|
Members of the public | 16 | 73% |
Scientists | 6 | 27% |
Country | Count | As % |
---|---|---|
Unknown | 47 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 9 | 19% |
Student > Ph. D. Student | 5 | 11% |
Student > Bachelor | 5 | 11% |
Professor > Associate Professor | 4 | 9% |
Student > Doctoral Student | 3 | 6% |
Other | 11 | 23% |
Unknown | 10 | 21% |
Readers by discipline | Count | As % |
---|---|---|
Design | 9 | 19% |
Computer Science | 8 | 17% |
Social Sciences | 5 | 11% |
Engineering | 4 | 9% |
Business, Management and Accounting | 3 | 6% |
Other | 6 | 13% |
Unknown | 12 | 26% |