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Scaling up Learning for Sustained Impact

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Cover of 'Scaling up Learning for Sustained Impact'

Table of Contents

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    Book Overview
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    Chapter 1 Making Sense of MOOCs: The Evolution of Online Learning in Higher Education
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    Chapter 2 Scaling up Learning for Sustained Impact
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    Chapter 3 Using a 3D Online Game to Assess Students’ Foreign Language Acquisition and Communicative Competence
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    Chapter 4 Analysis of Learners’ Fieldtrip Talk during a Collaborative Inquiry Task
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    Chapter 5 Teaching Low-Functioning Autistic Children: ABCD SW
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    Chapter 6 Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace
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    Chapter 7 3D Interactive Applications on Tablets for Preschoolers: Exploring the Human Skeleton and the Senses
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    Chapter 8 NLP-Based Heuristics for Assessing Participants in CSCL Chats
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    Chapter 9 Research Evidence on the Impact of Technology-Enhanced Collaboration Scripts on Learning
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    Chapter 10 An Environment to Support Collaborative Learning by Modding
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    Chapter 11 When One Textbook Is Not Enough: Linking Multiple Textbooks Using Probabilistic Topic Models
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    Chapter 12 Research on Collaborative Planning and Reflection – Methods and Tools in the Metafora Project
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    Chapter 13 Understanding and Supporting Reflective Learning Processes in the Workplace: The CSRL Model
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    Chapter 14 Rhythm Reading Exercises with PWGL
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    Chapter 15 Which User Interactions Predict Levels of Expertise in Work-Integrated Learning?
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    Chapter 16 Motivating Students or Teachers?
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    Chapter 17 Shared Annotations: The Social Side of Exam Preparation
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    Chapter 18 Interdisciplinary Cohesion of TEL – An Account of Multiple Perspectives
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    Chapter 19 Learning design studio: educational practice as design inquiry of learning
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    Chapter 20 Usage Context-Boosted Filtering for Recommender Systems in TEL
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    Chapter 21 Design Principles for Competence Management in Curriculum Development
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    Chapter 22 An Investigation of Two Methods for the Technological Mediation of Collaborative Peer Feedback in Higher Education
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    Chapter 23 Virtual Labs in Engineering Education: Modeling Perceived Critical Mass of Potential Adopter Teachers
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    Chapter 24 Qualitative and Quantitative Evaluation of an Adaptive Course in GALE
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    Chapter 25 Evaluating the Use of Open Badges in an Open Learning Environment
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    Chapter 26 Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Activity Fosters Engagement among Older Users
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    Chapter 27 Exploring LogiAssist – The Mobile Learning and Assistance Platform for Truck Drivers
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    Chapter 28 Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour
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    Chapter 29 Designing MOOCs for the Support of Multiple Learning Styles
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    Chapter 30 Supporting Citizen Inquiry: An Investigation of Moon Rock
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    Chapter 31 Affective Metacognitive Scaffolding and Enriched User Modelling for Experiential Training Simulators: A Follow-Up Study
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    Chapter 32 Teaching Logic through Web-Based and Gamified Quizzing of Formal Arguments
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    Chapter 33 The Student-Role in the One-to-One Computing Classroom: Tensions between Teacher-Centred Learning and Student-Centred Learning
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    Chapter 34 A Mobile Learning Community of Practice: Facilitating Conceptual Shifts in Pedagogy
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    Chapter 35 Scaling up Learning for Sustained Impact
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    Chapter 36 Using Educational Domain Models for Automatic Item Generation Beyond Factual Knowledge Assessment
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    Chapter 37 Towards an Integrated Learning Design Environment
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    Chapter 38 A Modeling Language to Describe Reusable Learning Processes to Achieve Educational Objectives in Serious Games
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    Chapter 39 Motivational and Affective Aspects in Technology Enhanced Learning: Topics, Results and Research Route
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    Chapter 40 A Case Study of Interactive Tabletops in Education: Attitudes, Issues of Orientation and Asymmetric Collaboration
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    Chapter 41 What Happened to the Crossdisciplinarity of Technology-Enhanced Learning in 2004?
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    Chapter 42 A Six-Step Guide to Persuasive Learning
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    Chapter 43 Scaling up Learning for Sustained Impact
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    Chapter 44 Active Learners: Redesigning an Intelligent Tutoring System to Support Self-regulated Learning
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    Chapter 45 Answering Confucius: The Reason Why We Complicate
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    Chapter 46 Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game
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    Chapter 47 Serious Games Adoption in Organizations – An Exploratory Analysis
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    Chapter 48 LIM App: Reflecting on Audience Feedback for Improving Presentation Skills
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    Chapter 49 Applying the Widget Paradigm to Learning Design: Towards a New Level of User Adoption
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    Chapter 50 Identifying Problem-Based Scaffolding Patterns in an Online Forum for Construction Professionals
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    Chapter 51 Learning, Learning Analytics, Activity Visualisation and Open Learner Model: Confusing?
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    Chapter 52 ARLearn
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    Chapter 53 SynC-LD: Synchronous collaborative IMS learning design authoring on the web
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    Chapter 54 Blending Evidence and Users for TEL: An Overture
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    Chapter 55 An Intelligent Tutoring System to Evaluate and Advise on Lexical Richness in Students Writings
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    Chapter 56 A Tool to Aid Institutions Recognize Their Employees Competences Acquired by Informal Learning
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    Chapter 57 Engaging Learning Technologies for the Classroom of Tomorrow
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    Chapter 58 Signal Orchestration System for Face-to-Face Collaborative Learning Flows
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    Chapter 59 GLUEPS-AR: A System for the Orchestration of Learning Situations across Spaces Using Augmented Reality
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    Chapter 60 Virtual Afghan Village as a Low-Cost Environment for Training Cultural Awareness in a Military Context
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    Chapter 61 etiquetAR: Tagging Learning Experiences
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    Chapter 62 Tracking a Collaborative Web2.0 E-Learning Environment
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    Chapter 63 MentorChat: A Teacher-Configurable Conversational Agent That Promotes Students’ Productive Talk
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    Chapter 64 nQuire for the OpenScience Lab: Supporting Communities of Inquiry Learning
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    Chapter 65 On Self-adapting Recommendations of Curricula for an Individual Learning Experience
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    Chapter 66 A Generative Computer Language to Customize Online Learning Assessments
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    Chapter 67 Monitoring Learning in Children with Autism
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    Chapter 68 From Geocaching to Mobile Persuasive Learning – Motivating the Interest in the Life and Work of Danish Author Kaj Munk
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    Chapter 69 Detecting Discourse Creativity in Chat Conversations
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    Chapter 70 IEEE-IST Academic: A Web-Based Educational Resources Case-Study
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    Chapter 71 Semantic Social Sensing for Improving Simulation Environments for Learning
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    Chapter 72 A Methodological Proposal to Design a Trace-Based System to Qualify Cognitive Features Inscribed in Digital Learning Resources
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    Chapter 73 Towards an Integrated Model of Teacher Inquiry into Student Learning, Learning Design and Learning Analytics
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    Chapter 74 Learning Instructional Design in a Project‐Based, Technology‐Enhanced Course
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    Chapter 75 Enriching the Web for Vocabulary Learning
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    Chapter 76 Digital Didactical Designs in iPad-Classrooms
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    Chapter 77 A Hybrid Multi-recommender System for a Teaching and Learning Community for the Dual System of Vocational Education and Training
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    Chapter 78 Reflective Learning in the Workplace: The Role of Emotion
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    Chapter 79 Design and Implementation of Conversational Agents for Harvesting Feedback in eLearning Systems
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    Chapter 80 A Context Modelling System and Learning Tool for Context-Aware Recommender Systems
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    Chapter 81 Sharing the Burden: Introducing Student-Centered Orchestration in Across-Spaces Learning Situations
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    Chapter 82 Virtual Communities of Practice in Academia: Automated Analysis of Collaboration Based on the Social Knowledge-Building Model
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    Chapter 83 Transforming the Campus into a Digitally Augmented Learning Space Using etiquetAR
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    Chapter 84 Detecting Implicit References in Chats Using Semantics
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    Chapter 85 Learning with E-Flashcards – Does It Matter?
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    Chapter 86 Interdisciplinary Knowledge Creation in Technology – Enhanced Learning
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    Chapter 87 Evaluating System Functionality in Social Personalized Adaptive E-Learning Systems
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    Chapter 88 JACK Revisited: Scaling Up in Multiple Dimensions
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    Chapter 89 Evaluating Relevance of Educational Resources of Social and Semantic Web
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    Chapter 90 Designing Computational Systems for Serendipity in Learning
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    Chapter 91 Scaling up Learning for Sustained Impact
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    Chapter 92 Enabling Educators to Design Serious Games – A Serious Game Logic and Structure Modeling Language
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    Chapter 93 Re-engineering the Uptake of ICT in Schools
Attention for Chapter 33: The Student-Role in the One-to-One Computing Classroom: Tensions between Teacher-Centred Learning and Student-Centred Learning
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