Gamification in Education and Business
Springer International Publishing
Chapter title |
A Conceptual Framework for Gamification Measurement
|
---|---|
Chapter number | 3 |
Book title |
Gamification in Education and Business
|
Published by |
Springer International Publishing, October 2014
|
DOI | 10.1007/978-3-319-10208-5_3 |
Book ISBNs |
978-3-31-910207-8, 978-3-31-910208-5
|
Authors |
Ronald Dyer, Dyer, Ronald |
Editors |
Torsten Reiners, Lincoln C. Wood |
Country | Count | As % |
---|---|---|
United States | 1 | 50% |
Spain | 1 | 50% |
Type | Count | As % |
---|---|---|
Members of the public | 2 | 100% |
Country | Count | As % |
---|---|---|
Spain | 3 | 4% |
Finland | 1 | 1% |
Lithuania | 1 | 1% |
Unknown | 69 | 93% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 14 | 19% |
Student > Master | 9 | 12% |
Student > Doctoral Student | 5 | 7% |
Researcher | 4 | 5% |
Student > Postgraduate | 4 | 5% |
Other | 13 | 18% |
Unknown | 25 | 34% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 12 | 16% |
Social Sciences | 11 | 15% |
Business, Management and Accounting | 6 | 8% |
Engineering | 6 | 8% |
Economics, Econometrics and Finance | 2 | 3% |
Other | 8 | 11% |
Unknown | 29 | 39% |