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Distributed, Ambient, and Pervasive Interactions

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Cover of 'Distributed, Ambient, and Pervasive Interactions'

Table of Contents

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    Book Overview
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    Chapter 1 Visualizing Human-Environment Interactions: Integrating Concepts and Techniques from HCI, Human Factors and Media Psychology
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    Chapter 2 Using the GQM Method to Evaluate Calmness in Ubiquitous Applications
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    Chapter 3 Distributable Interface Design for Web Applications
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    Chapter 4 The Map as a Tool for Identifying Pervasive Interactions in Today’s Home
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    Chapter 5 Makers with a Cause: Fabrication, Reflection and Community Collaboration
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    Chapter 6 Enabling Programmability of Smart Learning Environments by Teachers
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    Chapter 7 Co-creation in Context: The User as Co-creator Approach
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    Chapter 8 Star(t) to Shine: Unlocking Hidden Talents Through Sharing and Making
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    Chapter 9 A Framework for Navigating Human Behavior Through Gameful Digital Rhetoric
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    Chapter 10 Evaluating Ubiquitous Computing Environments Using 3D Simulation
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    Chapter 11 The Transformative Potential of Making in Teacher Education: A Case Study on Teacher Training Through Making and Prototyping
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    Chapter 12 Brain Signal for Smart Offices
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    Chapter 13 Developing and Evaluating Two Gestural-Based Virtual Environment Navigation Methods for Large Displays
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    Chapter 14 Immersing Users in Landscapes Using Large Scale Displays in Public Spaces
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    Chapter 15 A Gesture Recognition Method for Proximity-Sensing Surfaces in Smart Environments
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    Chapter 16 Developing Intuitive Gestures for Spatial Interaction with Large Public Displays
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    Chapter 17 AR Coloring Jigsaw Puzzles with Texture Extraction and Auto-UV Mapping Algorithm
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    Chapter 18 Smart Kiosk with Gait-Based Continuous Authentication
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    Chapter 19 Gesture-Based Configuration of Location Information in Smart Environments with Visual Feedback
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    Chapter 20 Subjective User Experience and Performance with Active Tangibles on a Tabletop Interface
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    Chapter 21 Auditory Browsing Interface of Ambient and Parallel Sound Expression for Supporting One-to-many Communication
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    Chapter 22 Immersiveness of Ubiquitous Computing Environments Prototypes: A Case Study
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    Chapter 23 Employing Virtual Humans for Interaction, Assistance and Information Provision in Ambient Intelligence Environments
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    Chapter 24 From Collaborative Scenario Recording to Smart Room Assistance Models
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    Chapter 25 Hierarchical Narrowcasting
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    Chapter 26 Development of a User-Oriented IoT Middleware Architecture Based on Users’ Context Data
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    Chapter 27 Measuring the Arrangement of Multiple Information Devices by Observing Their User’s Face
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    Chapter 28 SpreadView: A Multi-touch Based Multiple Contents Visualization Method Composed of Aligned Layers
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    Chapter 29 Bandage Man: A Spatial Interaction Design in a Sensible Space for Connecting Family
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    Chapter 30 Learning Instead of Markers: Flexible Recognition of Mobile Devices on Interactive Surfaces
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    Chapter 31 GlassNage: Layout Recognition for Dynamic Content Retrieval in Multi-Section Digital Signage
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    Chapter 32 Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices
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    Chapter 33 Enhancing Facial Impression for Video Conference
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    Chapter 34 Art and Coffee in the Museum
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    Chapter 35 Context-Based Document Management in Smart Living Environments
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    Chapter 36 The Capacitive Chair
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    Chapter 37 Aspects Concerning the Calibration Procedure for a Dual Camera Smartphone Based ADAS
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    Chapter 38 Task Specific Paper Controller that Can Be Created by Users for a Specific Computer Operation
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    Chapter 39 Re-appropriating Old Furniture via IoT, in an Artistic Context: The Case of “DolceVita”
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    Chapter 40 Novel Method for Notification from Interactive Smart Cover
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    Chapter 41 Combining Generative Art and Physiological Information for New Situation of Garden Restaurant
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    Chapter 42 Design of Co-evolving Textiles Applied to Smart Products
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    Chapter 43 User Location Modeling Based on Heterogeneous Data Sources
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    Chapter 44 Monitoring Wildlife in Contaminated Environments via the Carrier Pigeon-Like Sensing System
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    Chapter 45 Crowd Monitoring
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    Chapter 46 Indirect Monitoring of Cared Person by Onomatopoeic Text of Environmental Sound and User’s Physical State
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    Chapter 47 Estimating Positions of Students in a Classroom from Camera Images Captured by the Lecturer’s PC
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    Chapter 48 Activity Context Integration in Mobile Computing Environments
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    Chapter 49 BearWatcher: Animal Motion Estimation Application for Tourism and Welfare
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    Chapter 50 Children Tracking System in Indoor and Outdoor Places
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    Chapter 51 Spending Precious Travel Time More Wisely: A Service Model that Provides Instant Travel Assistance Using Input from Locals
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    Chapter 52 Interpreting Food-Venue Visits: Spatial and Social Contexts of Mobile Consumption in Urban Spaces
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    Chapter 53 Co-design Practice in a Smart City Context Through the Gamification Approach: A Survey About the Most Suitable Applications
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    Chapter 54 Activity Recipe: Spreading Cooperative Outdoor Activities for Local Communities Using Contexual Reminders
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    Chapter 55 Personalized Energy Reduction Cyber-physical System (PERCS): A Gamified End-User Platform for Energy Efficiency and Demand Response
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    Chapter 56 Tou Hsiang Kun – A Platform for Elderly and Neighborhood to Help Each Other
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    Chapter 57 Consumer Concerns About Smart Meters
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    Chapter 58 Laughter as the Best Medicine: Exploring Humour-Mediated Health Applications
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    Chapter 59 An AI for Humorously Reframing Interaction Narratives with Human Users
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    Chapter 60 Humor Techniques: From Real World and Game Environments to Smart Environments
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    Chapter 61 On Algorithmic Discovery and Computational Implementation of the Opposing Scripts Forming a Joke
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    Chapter 62 Different Knowledge, Same Joke: Response-Based Computational Detection of Humor
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    Chapter 63 Twitter: The Best of Bot Worlds for Automated Wit
Attention for Chapter 31: GlassNage: Layout Recognition for Dynamic Content Retrieval in Multi-Section Digital Signage
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Chapter title
GlassNage: Layout Recognition for Dynamic Content Retrieval in Multi-Section Digital Signage
Chapter number 31
Book title
Distributed, Ambient, and Pervasive Interactions
Published by
Springer International Publishing, August 2015
DOI 10.1007/978-3-319-20804-6_31
Book ISBNs
978-3-31-920803-9, 978-3-31-920804-6
Authors

Adiyan Mujibiya, Mujibiya, Adiyan

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 2 67%
Unknown 1 33%
Readers by discipline Count As %
Computer Science 2 67%
Unknown 1 33%