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Queerness in Play

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Cover of 'Queerness in Play'

Table of Contents

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    Book Overview
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    Chapter 1 Queer Game Studies: Young But Not New
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    Chapter 2 Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity
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    Chapter 3 Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content
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    Chapter 4 The Representation (or the Lack of It) of Same-Sex Relationships in Digital Games
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    Chapter 5 Affliction or Affection: The Inclusion of a Same-Sex Relationship in The Last of Us
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    Chapter 6 What If Zelda Wasn’t a Girl? Problematizing Ocarina of Time’s Great Gender Debate
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    Chapter 7 Maidens and Muscleheads, White Mages and Wimps, from the Light Warriors to Lightning Returns
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    Chapter 8 The Big Reveal: Exploring (Trans)Femininity in Metroid
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    Chapter 9 Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender-Variance in Video Games
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    Chapter 10 Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play
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    Chapter 11 “Sexified” Male Characters: Video Game Erotic Modding for Pleasure and Power
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    Chapter 12 Let’s Come Out! On Gender and Sexuality, Encouraging Dialogue, and Acceptance
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    Chapter 13 Outside the Lanes: Supporting a Non-normative League of Legends Community
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    Chapter 14 The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends
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    Chapter 15 Out on Proudmoore: Climate Issues on an MMO
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