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Online worlds

Overview of attention for book
Cover of 'Online worlds'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Introduction
  3. Altmetric Badge
    Chapter 2 New World View
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    Chapter 3 Culture and Creativity: World of Warcraft Modding in China and the US
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    Chapter 4 The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds
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    Chapter 5 Science, Technology, and Reality in The Matrix Online and Tabula Rasa
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    Chapter 6 Spore: Assessment of the Science in an Evolution-Oriented Game
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    Chapter 7 Medulla: A Cyberinfrastructure-Enabled Framework for Research, Teaching, and Learning with Virtual Worlds
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    Chapter 8 A Virtual Mars
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    Chapter 9 Opening the Metaverse
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    Chapter 10 A Typology of Ethnographic Scales for Virtual Worlds
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    Chapter 11 Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls
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    Chapter 12 Examining Player Anger in World of Warcraft
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    Chapter 13 Dude Looks like a Lady: Gender Swapping in an Online Game
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    Chapter 14 Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners
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    Chapter 15 Speaking in Character: Voice Communication in Virtual Worlds
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    Chapter 16 What People Talk About in Virtual Worlds
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    Chapter 17 Changing the Rules: Social Architectures in Virtual Worlds
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    Chapter 18 Game-Based Virtual Worlds as Decentralized Virtual Activity Systems
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    Chapter 19 When Virtual Worlds Expand
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    Chapter 20 Cooperation, Coordination, and Trust in Virtual Teams: Insights from Virtual Games
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    Chapter 21 Virtual Worlds for Virtual Organizing
  23. Altmetric Badge
    Chapter 22 Future Evolution of Virtual Worlds as Communication Environments
  24. Altmetric Badge
    Chapter 23 The Future of Virtual Worlds
Attention for Chapter 10: A Typology of Ethnographic Scales for Virtual Worlds
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Mentioned by

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1 X user

Citations

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Readers on

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42 Mendeley
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Chapter title
A Typology of Ethnographic Scales for Virtual Worlds
Chapter number 10
Book title
Online Worlds: Convergence of the Real and the Virtual
Published in
ADS, January 2010
DOI 10.1007/978-1-84882-825-4_10
Book ISBNs
978-1-84882-824-7, 978-1-84882-825-4
Authors

Tom Boellstorff

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 42 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 7 17%
United Kingdom 2 5%
Germany 1 2%
Finland 1 2%
Belgium 1 2%
Liechtenstein 1 2%
Unknown 29 69%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 12 29%
Researcher 6 14%
Student > Master 6 14%
Student > Doctoral Student 5 12%
Other 2 5%
Other 8 19%
Unknown 3 7%
Readers by discipline Count As %
Social Sciences 24 57%
Computer Science 6 14%
Arts and Humanities 3 7%
Linguistics 2 5%
Agricultural and Biological Sciences 1 2%
Other 3 7%
Unknown 3 7%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 09 October 2021.
All research outputs
#20,941,392
of 23,577,654 outputs
Outputs from ADS
#34,773
of 38,204 outputs
Outputs of similar age
#160,196
of 167,093 outputs
Outputs of similar age from ADS
#776
of 812 outputs
Altmetric has tracked 23,577,654 research outputs across all sources so far. This one is in the 1st percentile – i.e., 1% of other outputs scored the same or lower than it.
So far Altmetric has tracked 38,204 research outputs from this source. They receive a mean Attention Score of 4.6. This one is in the 1st percentile – i.e., 1% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 167,093 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 812 others from the same source and published within six weeks on either side of this one. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.