↓ Skip to main content

Human-Computer Interaction

Overview of attention for book
Cover of 'Human-Computer Interaction'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Power and the Puzzles of Auditory Interfaces
  3. Altmetric Badge
    Chapter 2 Improving the Search for User Interface Design Patterns through Typed Relationships
  4. Altmetric Badge
    Chapter 3 Contributions of Psychology to the Design of Diagnostic Decision Support Systems
  5. Altmetric Badge
    Chapter 4 A Composite Task Meta-model as a Reference Model
  6. Altmetric Badge
    Chapter 5 Future Dining Table: Dish Recommendation Based on Dining Activity Recognition
  7. Altmetric Badge
    Chapter 6 Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation
  8. Altmetric Badge
    Chapter 7 Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain
  9. Altmetric Badge
    Chapter 8 Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train)
  10. Altmetric Badge
    Chapter 9 Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety
  11. Altmetric Badge
    Chapter 10 Towards a Usability Coaching Method for Institutionalizing Usability in Organisations
  12. Altmetric Badge
    Chapter 11 The Focus on Usability in Testing Practices in Industry
  13. Altmetric Badge
    Chapter 12 Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants
  14. Altmetric Badge
    Chapter 13 Supporting the Spreadsheet Idea for Interactive Database Applications
  15. Altmetric Badge
    Chapter 14 What Is Culture? Toward Common Understandings of Culture in HCI
  16. Altmetric Badge
    Chapter 15 Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games
  17. Altmetric Badge
    Chapter 16 Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii
  18. Altmetric Badge
    Chapter 17 Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos
  19. Altmetric Badge
    Chapter 18 Generating Exploratory Search Interfaces for the Semantic Web
  20. Altmetric Badge
    Chapter 19 Can Adaptive Interfaces Improve the Usability of Mobile Applications?
  21. Altmetric Badge
    Chapter 20 Video Game Design for Mobile Phones
  22. Altmetric Badge
    Chapter 21 EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking
  23. Altmetric Badge
    Chapter 22 Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots
  24. Altmetric Badge
    Chapter 23 Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations
  25. Altmetric Badge
    Chapter 24 Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings
  26. Altmetric Badge
    Chapter 25 Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization
  27. Altmetric Badge
    Chapter 26 An Approach to Information Presentation Employing Game Principles and Physics Based Interaction
  28. Altmetric Badge
    Chapter 27 Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition
  29. Altmetric Badge
    Chapter 28 Experiments with Adaptable Interfaces for Elderly People
  30. Altmetric Badge
    Chapter 29 The Practice of Interaction Design
  31. Altmetric Badge
    Chapter 30 Artefacts as a Cultural and Collaborative Probe in Interaction Design
  32. Altmetric Badge
    Chapter 31 An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose
  33. Altmetric Badge
    Chapter 32 From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt
  34. Altmetric Badge
    Chapter 33 The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance
  35. Altmetric Badge
    Chapter 34 New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback
  36. Altmetric Badge
    Chapter 35 Personalized Sightseeing Tours Support Using Mobile Devices
  37. Altmetric Badge
    Chapter 36 Reaction on a Change of User Context in Complex Mobile User Adaptive System
  38. Altmetric Badge
    Chapter 37 Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?
Attention for Chapter 31: An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose
Altmetric Badge

Mentioned by

patent
2 patents

Readers on

mendeley
35 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose
Chapter number 31
Book title
Human-Computer Interaction
Published by
Springer, Berlin, Heidelberg, January 2010
DOI 10.1007/978-3-642-15231-3_31
Book ISBNs
978-3-64-215230-6, 978-3-64-215231-3
Authors

Ming-Jen Wang, Chien-Hao Tseng, Cherng-Yeu Shen

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 3%
United States 1 3%
Unknown 33 94%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 20%
Student > Ph. D. Student 7 20%
Student > Bachelor 5 14%
Student > Doctoral Student 4 11%
Professor 2 6%
Other 4 11%
Unknown 6 17%
Readers by discipline Count As %
Computer Science 17 49%
Engineering 6 17%
Social Sciences 2 6%
Business, Management and Accounting 1 3%
Psychology 1 3%
Other 3 9%
Unknown 5 14%