↓ Skip to main content

Cross-Cultural Design Methods, Practice and Impact

Overview of attention for book
Cover of 'Cross-Cultural Design Methods, Practice and Impact'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 A Brand Construction Strategy of Digital Cultural and Creative Empowerment in Local Cultural Industries
  3. Altmetric Badge
    Chapter 2 The Effects of Form Ratio in Product Design
  4. Altmetric Badge
    Chapter 3 Pilot Study on the Application of Light-Absorbing Fabric in Sport Fashion
  5. Altmetric Badge
    Chapter 4 A Design Strategy of Cultural and Creative Products on the Global Market
  6. Altmetric Badge
    Chapter 5 Chinese Cultural Values in User Experience Design of Kids’ Home Products
  7. Altmetric Badge
    Chapter 6 Cross-Cultural User Experience Design Helping Product Designers to Consider Cultural Differences
  8. Altmetric Badge
    Chapter 7 A Product Service System Design for Fitness Activities Based on Active Ageing a Proposal of Fitness for Xishan Style Council
  9. Altmetric Badge
    Chapter 8 A Study of the Accessible Approach to Replace the Reservoir Silt Glaze with New Formula
  10. Altmetric Badge
    Chapter 9 Humanism Presented in Taiwan Cochin Ceramic Design
  11. Altmetric Badge
    Chapter 10 Designing Wearable Device-Based Product and Service Ecosystem
  12. Altmetric Badge
    Chapter 11 From OEM to OBM - A Case Study of Branding Taiwan
  13. Altmetric Badge
    Chapter 12 Research on Service-Driven Feature of Industrial Designers Under the Background of Industry Convergence
  14. Altmetric Badge
    Chapter 13 Comparison of User Responses to English and Arabic Emotion Elicitation Video Clips
  15. Altmetric Badge
    Chapter 14 Understanding Gratifications of Watching Danmaku Videos – Videos with Overlaid Comments
  16. Altmetric Badge
    Chapter 15 User’s Individual Needs Oriented Parametric Design Method of Chinese Fonts
  17. Altmetric Badge
    Chapter 16 Dramatic Sketches: A New Interaction Design Resource for Communicating Contextual Factors
  18. Altmetric Badge
    Chapter 17 A Formal Method for Evaluating the Performance Level of Human-Human Collaborative Procedures
  19. Altmetric Badge
    Chapter 18 The Effect of Tactile Feedback on Mental Workload During the Interaction with a Smartphone
  20. Altmetric Badge
    Chapter 19 Brazilian Cultural Differences and Their Effects on the Web Interfaces User Experience
  21. Altmetric Badge
    Chapter 20 A Pilot Study of Exploring the Relationship Between Dechnology Product and Product Personality
  22. Altmetric Badge
    Chapter 21 An Innovation Design for Hazardous Chemical/Gases Disaster Detection and Analysis Equipment by Using Cross-Cultural User Scenarios and Service Design
  23. Altmetric Badge
    Chapter 22 Based on Action-Personality Data Mining, Research of Gamification Emission Reduction Mechanism and Intelligent Personalized Action Recommendation Model
  24. Altmetric Badge
    Chapter 23 Design of a Clothing Shopping Guide Website for Visually Impaired People
  25. Altmetric Badge
    Chapter 24 Co-design: An Investigation Through Interviewing Expert in Europe
  26. Altmetric Badge
    Chapter 25 Investigation into Designing of Elderly Products Intending for the User’s Behavior Experiencing
  27. Altmetric Badge
    Chapter 26 Research on Product Affective Image by the Way of Empathic Design
  28. Altmetric Badge
    Chapter 27 A Study on the Balance and Optimization Measures in Industry-University Collaborative Innovation of Interaction Design
  29. Altmetric Badge
    Chapter 28 The Research and Practice Framework for Designing the Digital Social Innovation
  30. Altmetric Badge
    Chapter 29 Defining the Middle Ground: A Comprehensive Approach to the Planning, Design and Implementation of Smart City Operating Systems
  31. Altmetric Badge
    Chapter 30 Review on Interaction Design for Social Context in Public Spaces
  32. Altmetric Badge
    Chapter 31 Diagnosis on Corporate Culture and Construction
  33. Altmetric Badge
    Chapter 32 When Human-Centered Design Meets Social Innovation: The Idea of Meaning Making Revisited
  34. Altmetric Badge
    Chapter 33 Design Process as Communication Agency for Value Co-Creation in Open Social Innovation Project:
  35. Altmetric Badge
    Chapter 34 Design for Sustainable Behaviour
  36. Altmetric Badge
    Chapter 35 Preliminary Study: Influence of Cultural Differences on the Innovation Process Between Chinese and Germans
  37. Altmetric Badge
    Chapter 36 From Invisible to Visible: The Evolution of Space Formation of the Nineteenth Century Christian Missionary Work in Taiwan
  38. Altmetric Badge
    Chapter 37 Exploring Socioeconomic and Sociocultural Implications of ICT Use: An Ethnographic Study of Indigenous People in Malaysia
  39. Altmetric Badge
    Chapter 38 Stakeholder Engagement: Applying Dechnology in a Technology-Oriented Organization
Attention for Chapter 14: Understanding Gratifications of Watching Danmaku Videos – Videos with Overlaid Comments
Altmetric Badge

Mentioned by

wikipedia
7 Wikipedia pages

Citations

dimensions_citation
7 Dimensions

Readers on

mendeley
33 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Understanding Gratifications of Watching Danmaku Videos – Videos with Overlaid Comments
Chapter number 14
Book title
Cross-Cultural Design Methods, Practice and Impact
Published by
Springer, Cham, August 2015
DOI 10.1007/978-3-319-20907-4_14
Book ISBNs
978-3-31-920906-7, 978-3-31-920907-4
Authors

Yue Chen, Qin Gao, Pei-Luen Patrick Rau, Chen, Yue, Gao, Qin, Rau, Pei-Luen Patrick

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 33 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 33 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 10 30%
Student > Postgraduate 3 9%
Professor > Associate Professor 2 6%
Student > Master 2 6%
Student > Bachelor 1 3%
Other 3 9%
Unknown 12 36%
Readers by discipline Count As %
Social Sciences 6 18%
Arts and Humanities 5 15%
Computer Science 4 12%
Business, Management and Accounting 2 6%
Linguistics 2 6%
Other 2 6%
Unknown 12 36%