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Visualization in Human-Computer Interaction

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Cover of 'Visualization in Human-Computer Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 Nice drawings of graphs are computationally hard
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    Chapter 2 Beyond visualization: Knowing and understanding
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    Chapter 3 Generating pictorial presentations for advice-giving dialog systems
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    Chapter 4 What does knowledge look like?
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    Chapter 5 Representing semantic knowledge with 2-dimensional rules in the domain of functional programming
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    Chapter 6 A graphical representation of the prolog programmer's knowledge
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    Chapter 7 Fast — A stepper in an object-oriented programming environment
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    Chapter 8 Integrating visual aids into an object oriented programming environment
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    Chapter 9 A context-oriented approach for decision support
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    Chapter 10 Beyond the desk top metaphor: Information retrieval with an icon-based interface
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    Chapter 11 Visualization and direct manipulation in user interfaces: Are we overdoing it?
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    Chapter 12 Teaching a spreadsheet application — visual-spatial metaphors in relation to spatial ability, and the effect on mental models
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    Chapter 13 Some HCI issues concerned with displaying quantitative information graphically
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    Chapter 14 Implementing direct manipulation query languages using an adequate data model
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    Chapter 15 Modelling the relationship between state and display in interactive systems
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    Chapter 16 A software engineering environment for developing human-computer interfaces
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    Chapter 17 “Intrinsic geometry in LOGO- distance of linear segments”
Attention for Chapter 14: Implementing direct manipulation query languages using an adequate data model
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Chapter title
Implementing direct manipulation query languages using an adequate data model
Chapter number 14
Book title
Visualization in Human-Computer Interaction
Published by
Springer, Berlin, Heidelberg, January 1990
DOI 10.1007/3-540-52698-6_14
Book ISBNs
978-3-54-052698-8, 978-3-54-047102-8
Authors

Rainer Gimnich, Gimnich, Rainer