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Learning and Intelligent Optimization

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Cover of 'Learning and Intelligent Optimization'

Table of Contents

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    Book Overview
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    Chapter 1 Learning and Intelligent Optimization
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    Chapter 2 Intelligent Optimization for the Minimum Labelling Spanning Tree Problem
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    Chapter 3 A Constraint Satisfaction Approach to Tractable Theory Induction
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    Chapter 4 Features for Exploiting Black-Box Optimization Problem Structure
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    Chapter 5 MOCA-I: Discovering Rules and Guiding Decision Maker in the Context of Partial Classification in Large and Imbalanced Datasets
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    Chapter 6 Sharing Information in Parallel Search with Search Space Partitioning
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    Chapter 7 Fast Computation of the Multi-Points Expected Improvement with Applications in Batch Selection
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    Chapter 8 R2-EMOA: Focused Multiobjective Search Using R2-Indicator-Based Selection
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    Chapter 9 A Heuristic Algorithm for the Set Multicover Problem with Generalized Upper Bound Constraints
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    Chapter 10 A Genetic Algorithm Approach for the Multidimensional Two-Way Number Partitioning Problem
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    Chapter 11 Adaptive Dynamic Load Balancing in Heterogeneous Multiple GPUs-CPUs Distributed Setting: Case Study of B&B Tree Search
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    Chapter 12 Multi-Objective Optimization for Relevant Sub-graph Extraction
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    Chapter 13 PROGRESS: Progressive Reinforcement-Learning-Based Surrogate Selection
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    Chapter 14 Neutrality in the Graph Coloring Problem
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    Chapter 15 Kernel Multi Label Vector Optimization (kMLVO): A Unified Multi-Label Classification Formalism
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    Chapter 16 Robust Benchmark Set Selection for Boolean Constraint Solvers
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    Chapter 17 Boosting Sequential Solver Portfolios: Knowledge Sharing and Accuracy Prediction
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    Chapter 18 A Fast and Adaptive Local Search Algorithm for Multi-Objective Optimization
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    Chapter 19 An Analysis of Hall-of-Fame Strategies in Competitive Coevolutionary Algorithms for Self-Learning in RTS Games
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    Chapter 20 Resources Optimization in (Video) Games: A Novel Approach to Teach Applied Mathematics?
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    Chapter 21 CMF: A Combinatorial Tool to Find Composite Motifs
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    Chapter 22 Hill-Climbing Behavior on Quantized NK-Landscapes
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    Chapter 23 Neighborhood Specification for Game Strategy Evolution in a Spatial Iterated Prisoner’s Dilemma Game
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    Chapter 24 A Study on the Specification of a Scalarizing Function in MOEA/D for Many-Objective Knapsack Problems
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    Chapter 25 Portfolio with Block Branching for Parallel SAT Solvers
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    Chapter 26 Parameter Setting with Dynamic Island Models
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    Chapter 27 A Simulated Annealing Algorithm for the Vehicle Routing Problem with Time Windows and Synchronization Constraints
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    Chapter 28 Solution of the Maximum $$k$$ k -Balanced Subgraph Problem
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    Chapter 29 Racing with a Fixed Budget and a Self-Adaptive Significance Level
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    Chapter 30 An Efficient Best Response Heuristic for a Non-preemptive Strictly Periodic Scheduling Problem
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    Chapter 31 Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling Behavior
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    Chapter 32 A Fast Local Search Approach for Multiobjective Problems
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    Chapter 33 Generating Customized Landscapes in Permutation-Based Combinatorial Optimization Problems
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    Chapter 34 Multiobjective Evolution of Mixed Nash Equilibria
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    Chapter 35 Hybridizing Constraint Programming and Monte-Carlo Tree Search: Application to the Job Shop Problem
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    Chapter 36 From Grammars to Parameters: Automatic Iterated Greedy Design for the Permutation Flow-Shop Problem with Weighted Tardiness
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    Chapter 37 Architecture for Monitoring Learning Processes Using Video Games
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    Chapter 38 Quality Measures of Parameter Tuning for Aggregated Multi-Objective Temporal Planning
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    Chapter 39 Evolutionary FSM-Based Agents for Playing Super Mario Game
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    Chapter 40 Identifying Key Algorithm Parameters and Instance Features Using Forward Selection
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    Chapter 41 Using Racing to Automatically Configure Algorithms for Scaling Performance
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    Chapter 42 Algorithm Selection for the Graph Coloring Problem
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    Chapter 43 Batched Mode Hyper-heuristics
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    Chapter 44 Tuning Algorithms for Tackling Large Instances: An Experimental Protocol
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    Chapter 45 Automated Parameter Tuning Framework for Heterogeneous and Large Instances: Case Study in Quadratic Assignment Problem
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    Chapter 46 Practically Desirable Solutions Search on Multi-Objective Optimization
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    Chapter 47 Oversized Populations and Cooperative Selection: Dealing with Massive Resources in Parallel Infrastructures
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    Chapter 48 Effects of Population Size on Selection and Scalability in Evolutionary Many-Objective Optimization
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    Chapter 49 A Novel Feature Selection Method for Classification Using a Fuzzy Criterion
Attention for Chapter 31: Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling Behavior
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Chapter title
Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling Behavior
Chapter number 31
Book title
Learning and Intelligent Optimization
Published by
Springer, Berlin, Heidelberg, January 2013
DOI 10.1007/978-3-642-44973-4_31
Book ISBNs
978-3-64-244972-7, 978-3-64-244973-4
Authors

Juan Julian Merelo, Antonio M. Mora, Carlos Cotta, Antonio J. Fernández-Leiva, Merelo, Juan Julian, Mora, Antonio M., Cotta, Carlos, Fernández-Leiva, Antonio J.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Other 2 40%
Student > Bachelor 1 20%
Professor > Associate Professor 1 20%
Unknown 1 20%
Readers by discipline Count As %
Computer Science 2 40%
Biochemistry, Genetics and Molecular Biology 1 20%
Arts and Humanities 1 20%
Unknown 1 20%