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Advances in Modelling, Animation and Rendering

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Cover of 'Advances in Modelling, Animation and Rendering'

Table of Contents

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    Book Overview
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    Chapter 1 Problems and solutions for the Accurate 3d Functional Modelling of the Hip and Shoulder
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    Chapter 2 Simulating a Human Society: The Challenges
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    Chapter 3 Content-based Image Indexing and Retrieval in Compressed Domain
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    Chapter 4 Visual Data Navigators“Collaboratories”
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    Chapter 5 What is Your Relationship with Your Information Space?
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    Chapter 6 State of Art in Digital Media
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    Chapter 7 A body and Garment Creation Method for an Internet Based Virtual Fitting Room.
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    Chapter 8 Procedural Simulation of Interwoven Structures
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    Chapter 9 An Approach to Blend Surfaces
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    Chapter 10 Borders, Semi-Sharp Edges and Adaptivity for Hexagonal Subdivision Surface Schemes
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    Chapter 11 Mesh smoothing with shape or Feature preservation
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    Chapter 12 Reconstructing Surface Discontinuities by Intersecting Tangent Planes of Advancing Mesh Frontiers
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    Chapter 13 Progressive Gap Closing for MeshRepairing
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    Chapter 14 An Isosurface Continuity Algorithm for Super Adaptive Resolution Data *
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    Chapter 15 Acceleration of Elastic Model’s Motion Computation Based on Elastic Element Reduction
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    Chapter 16 Explosive Impact on Real-time
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    Chapter 17 Image-Based Modeling Using Viewpoint Entropy
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    Chapter 18 Automatic Generation of Non-Verbal Facial Expressions from Speech
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    Chapter 19 Experimental Investigation of Linguistic and Parametric Descriptions of Human Motion for Animation
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    Chapter 20 A Novel Multi-resolution Anthropometrical Algorithm for Realistic Simulation and Manipulation of Facial Appearance
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    Chapter 21 Real-time animation of running waters based on spectral analysis of Navier-Stokes equations
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    Chapter 22 Factoring a specular reflection Field Into added iffuse reflection Fields
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    Chapter 23 A hardware based implementation
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    Chapter 24 Fuzzy Random Walk
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    Chapter 25 Shadow Mapping for Hemispherical and Omnidirectional Light Sources
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    Chapter 26 A sky Light Lllumination Model in
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    Chapter 27 High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments
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    Chapter 28 New Contrast Measures for Pixel Supersampling
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    Chapter 29 Visibility maps. A topological
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    Chapter 30 Realtime Shading of Folded Surfaces
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    Chapter 31 Rendering Natural Waters: Merging Computer Graphics with Physics and Biology
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    Chapter 32 A System for Image Based Rendering of Walk-throughs
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    Chapter 33 Interaction in Virtual Worlds: Application to Music Performers
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    Chapter 34 Enhancing Archive Television Programmes for Interactivity
Attention for Chapter 7: A body and Garment Creation Method for an Internet Based Virtual Fitting Room.
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Chapter title
A body and Garment Creation Method for an Internet Based Virtual Fitting Room.
Chapter number 7
Book title
Advances in Modelling, Animation and Rendering
Published by
Springer, London, January 2002
DOI 10.1007/978-1-4471-0103-1_7
Book ISBNs
978-1-4471-1118-4, 978-1-4471-0103-1
Authors

Dimitris Protopsaltou, Christiane Luible, Marlene Arevalo, Nadia Magnenat-Thalmann, Protopsaltou, Dimitris, Luible, Christiane, Arevalo, Marlene, Magnenat-Thalmann, Nadia

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 74 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Portugal 1 1%
Malaysia 1 1%
Vietnam 1 1%
Australia 1 1%
Sweden 1 1%
United Kingdom 1 1%
United States 1 1%
Unknown 67 91%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 17 23%
Student > Bachelor 12 16%
Student > Master 10 14%
Student > Postgraduate 5 7%
Researcher 4 5%
Other 12 16%
Unknown 14 19%
Readers by discipline Count As %
Computer Science 22 30%
Engineering 9 12%
Business, Management and Accounting 5 7%
Social Sciences 4 5%
Economics, Econometrics and Finance 3 4%
Other 12 16%
Unknown 19 26%