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Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design

Overview of attention for book
Cover of 'Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Developing a Rapid Assessment Method to Estimate Berg Balance Scale Score of Elderly People
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    Chapter 2 A Research on Effect of Pillow Height on Pressure and Comfort of Human Body’s Prone Position
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    Chapter 3 Research on Pressure Comfort of Sofa Based on Body Pressure Distribution and Subjective Experience
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    Chapter 4 Anthropometric Measurement of the Head of Chinese Children
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    Chapter 5 Review on 3D Scanners for Head and Face Modeling
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    Chapter 6 Comparison of Rarefication Techniques for Foot Simulation Using Subject Specific Three-Dimensional Anthropometry Data
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    Chapter 7 Construction of Deformable Trunk Atlas of Chinese Human Based on Multiple PET/CT Images: Preliminary Results
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    Chapter 8 Introduction of the Anthropometry in the Early Design of a Nuclear Main Control Room
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    Chapter 9 Muscle Fatigue Analysis Using OpenSim
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    Chapter 10 Motion Analysis of the Tea Whisk Concerning the Way of Tea
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    Chapter 11 Visibility Analysis on Swing Motion of the Golf Player Based on Kinect
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    Chapter 12 Analysis and Modeling of Fatigue During Weight-Bearing Walking
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    Chapter 13 The Motion Analysis of Transferring from Bed to Wheelchair Conducted in the Nursing Field with Focusing on the Body Pressure Distribution
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    Chapter 14 Patella Shape Extraction from 3D Point Cloud Data for Personalized Knee Brace
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    Chapter 15 Evaluation of Japanese Bowing of Non-experts by Experts
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    Chapter 16 Appropriateness and Impression Evaluation of Japanese Seated Bow
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    Chapter 17 A Study of Bed-Leaving Prediction by Using a Pressure-Sensitive Sensor
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    Chapter 18 Classification of Artery and Vein in Retinal Fundus Images Based on the Context-Dependent Features
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    Chapter 19 A Universal 3D Gait Planning Based on Comprehensive Motion Constraints
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    Chapter 20 Development of an Enhanced Musculoskeletal Model for Simulating Lumbar Spine Loading During Manual Lifting Tasks
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    Chapter 21 Usability Evaluation Plan for Online Annotation and Student Clustering System – A Tunisian University Case
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    Chapter 22 Research on Multi Human-Computer Interface Design of Household Electrical Appliances
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    Chapter 23 Research on Image Design of Historical and Cultural Blocks from the Perspective of User Experience
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    Chapter 24 Comparative Analysis of Wheelchair Transfer Movements Between Nurse and Care Worker
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    Chapter 25 Capacity Allocation in a Service System: Parametric and Data-Driven Approaches
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    Chapter 26 User Groups and Different Levels of Control in Recommender Systems
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    Chapter 27 A Study on the Odor in “Omotenashi”, Japanese Hospitality
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    Chapter 28 Delivering Personalized Information to Individuals in Super Smart Society
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    Chapter 29 Study of the Effects of Japanese Tea Ceremony Will Give the Peace of Mind of Guests
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    Chapter 30 An Overview of Open Source Software Systems for Smart Development of Virtual Environments
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    Chapter 31 Bowing Style in Japanese Famous TV Program
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    Chapter 32 Combinatorial Auction Based Mechanism Design for Course Offering Determination
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    Chapter 33 Design and Evaluation of a Human-Like Puppet as an Input Device for Ergonomic Simulation
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    Chapter 34 Object-Oriented User Interface Customization: Reduce Complexity and Improve Usability and Adaptation
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    Chapter 35 A Study of Utilizing Communication Robots for Teaching Preschoolers a Good Manner
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    Chapter 36 Quantification of Elegant Motions for Receptionist Android Robot
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    Chapter 37 Design of a Robotic Workmate
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    Chapter 38 The Effects of the Robot Patient’s Patient-Likeness on Nursing Students
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    Chapter 39 A Tactile Expression Mechanism Using Pneumatic Actuator Array for Notification from Wearable Robots
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    Chapter 40 Haptic Interaction Design for Physical Contact Between a Wearable Robot and the User
Attention for Chapter 2: A Research on Effect of Pillow Height on Pressure and Comfort of Human Body’s Prone Position
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (65th percentile)
  • Good Attention Score compared to outputs of the same age and source (79th percentile)

Mentioned by

news
1 news outlet

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
4 Mendeley
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Chapter title
A Research on Effect of Pillow Height on Pressure and Comfort of Human Body’s Prone Position
Chapter number 2
Book title
Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design
Published in
Lecture notes in computer science, May 2017
DOI 10.1007/978-3-319-58463-8_2
Book ISBNs
978-3-31-958462-1, 978-3-31-958463-8
Authors

Huimin Hu, Sun Liao, Chaoyi Zhao, Zhiyang Gui, Fan Yang, Hu, Huimin, Liao, Sun, Zhao, Chaoyi, Gui, Zhiyang, Yang, Fan

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 50%
Researcher 1 25%
Unknown 1 25%
Readers by discipline Count As %
Nursing and Health Professions 1 25%
Medicine and Dentistry 1 25%
Design 1 25%
Unknown 1 25%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 15 March 2022.
All research outputs
#6,599,311
of 23,342,232 outputs
Outputs from Lecture notes in computer science
#2,121
of 8,160 outputs
Outputs of similar age
#103,717
of 310,808 outputs
Outputs of similar age from Lecture notes in computer science
#25
of 124 outputs
Altmetric has tracked 23,342,232 research outputs across all sources so far. This one has received more attention than most of these and is in the 70th percentile.
So far Altmetric has tracked 8,160 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.1. This one has gotten more attention than average, scoring higher than 72% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 310,808 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 65% of its contemporaries.
We're also able to compare this research output to 124 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 79% of its contemporaries.