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Times of Convergence. Technologies Across Learning Contexts

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Cover of 'Times of Convergence. Technologies Across Learning Contexts'

Table of Contents

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    Book Overview
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    Chapter 1 Using Interaction Analysis to Reveal Self-Regulated Learning in Virtual Communities
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    Chapter 2 Evaluating Spatial Knowledge through Problem-Solving in Virtual Learning Environments
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    Chapter 3 Role-Play Virtual Environments: Recreational Learning of Software Design
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    Chapter 4 A Socio-technical Approach towards Supporting Intra-organizational Collaboration
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    Chapter 5 Reflect: An Interactive Table for Regulating Face-to-Face Collaborative Learning
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    Chapter 6 Face to Face Cooperation with CoFFEE
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    Chapter 7 The Influence of the Faculty Attitude on the Adoption of ICTs’ Innovations for Learning Purposes: Analysis of a Shared Web
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    Chapter 8 Flexible Analysis of User Actions in Heterogeneous Distributed Learning Environments
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    Chapter 9 A Service Providing Awareness of Learning Object Evolutions in a Distributed Environment
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    Chapter 10 ALOA: A Web Services Driven Framework for Automatic Learning Object Annotation
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    Chapter 11 Reusing Collaborative Knowledge as Learning Objects –The Implementation and Evaluation of AnnForum
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    Chapter 12 Evaluation of Interoperability between MOT and Regular Learning Management Systems
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    Chapter 13 Implications of Writing, Reading, and Tagging on the Web for Reflection Support in Informal Learning
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    Chapter 14 A Distributed Ontological Approach as a Basis for Software in the Context of Academic Programs
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    Chapter 15 Systems Engineering for Technology Enhanced Learning
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    Chapter 16 Defining Adaptation in a Generic Multi Layer Model: CAM: The GRAPPLE Conceptual Adaptation Model
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    Chapter 17 Imperfect Answers in Multiple Choice Questionnaires
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    Chapter 18 Towards a Semantic-Rich Collaborative Environment for Learning Software Patterns
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    Chapter 19 Tinkering or Sketching: Apprentices’ Use of Tangibles and Drawings to Solve Design Problems
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    Chapter 20 Design of an Annotation Tool to Support Simulation Training of Medical Teams
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    Chapter 21 A Domain-Specific-Modeling Approach to Support Scenarios-Based Instructional Design
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    Chapter 22 A Heuristic NLP Based Approach for Getting Didactic Resources from Electronic Documents
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    Chapter 23 Fostering Self-Directed Learning with Social Software: Social Network Analysis and Content Analysis
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    Chapter 24 Capture of Lifecycle Information to Support Personal Information Management
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    Chapter 25 A Model of Re-use of E-Learning Content
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    Chapter 26 Knowledge Services for Work-Integrated Learning
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    Chapter 27 Designing Software for Pupils with Special Needs: Analysis of an Example for Complementary Action Design
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    Chapter 28 Adaptation in the Context of Explanatory Visualization
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    Chapter 29 Interaction Analysis Supporting Participants’ Self-regulation in a Generic CSCL System
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    Chapter 30 Times of Convergence. Technologies Across Learning Contexts
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    Chapter 31 Towards Accessing Disparate Educational Data in a Single, Unified Manner
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    Chapter 32 Bridging the Gap between Practitioners and E-Learning Standards: A Domain-Specific Modeling Approach
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    Chapter 33 Supporting Learners’ Organization in Collective Challenges
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    Chapter 34 When Co-learners Work on Complementary Texts: Effects on Outcome Convergence
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    Chapter 35 Using LEGO Mindstorms as an Instructional Aid in Technical and Vocational Secondary Education: Experiences from an Empirical Case Study
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    Chapter 36 Measuring Learning Object Reuse
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    Chapter 37 Issues in the Design of an Environment to Support the Learning of Mathematical Generalisation
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    Chapter 38 ISiS: An Intention-Oriented Model to Help Teachers in Learning Scenarios Design
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    Chapter 39 Open Educational Resources: Inquiring into Author Reuse Behaviors
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    Chapter 40 No Guru, No Method, No Teacher: Self-classification and Self-modelling of E-Learning Communities
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    Chapter 41 Extraction of Socio-semantic Data from Chat Conversations in Collaborative Learning Communities
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    Chapter 42 Knowledge Processing and Contextualisation by Automatical Metadata Extraction and Semantic Analysis
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    Chapter 43 Knowing What the Peer Knows: The Differential Effect of Knowledge Awareness on Collaborative Learning Performance of Asymmetric Pairs
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    Chapter 44 Onto’CoPE: Ontology for Communities of Practice of E-Learning
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    Chapter 45 A Flexible and Tailorable Architecture for Scripts in F2F Collaboration
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    Chapter 46 Semantic Technologies for Socially-Enhanced Context-Aware Mobile Learning
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    Chapter 47 Knowledge Practices Environment: Design and Application of Technology for Trialogical Learning
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    Chapter 48 Towards Lightweight LMS 2.0: A Blog-Based Approach to Online Assessment
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    Chapter 49 CoChemEx: Supporting Conceptual Chemistry Learning Via Computer-Mediated Collaboration Scripts
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    Chapter 50 Immediate Elaborated Feedback Personalization in Online Assessment
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    Chapter 51 Application of Petri Nets on the Execution of IMS Learning Design Documents
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    Chapter 52 A Supporting Architecture for Generic Service Integration in IMS Learning Design
Attention for Chapter 16: Defining Adaptation in a Generic Multi Layer Model: CAM: The GRAPPLE Conceptual Adaptation Model
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Chapter title
Defining Adaptation in a Generic Multi Layer Model: CAM: The GRAPPLE Conceptual Adaptation Model
Chapter number 16
Book title
Times of Convergence. Technologies Across Learning Contexts
Published by
Springer, Berlin, Heidelberg, September 2008
DOI 10.1007/978-3-540-87605-2_16
Book ISBNs
978-3-54-087604-5, 978-3-54-087605-2
Authors

Maurice Hendrix, Paul De Bra, Mykola Pechenizkiy, David Smits, Alexandra Cristea

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
France 1 5%
Unknown 19 95%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 8 40%
Student > Master 4 20%
Professor > Associate Professor 2 10%
Researcher 2 10%
Professor 1 5%
Other 2 10%
Unknown 1 5%
Readers by discipline Count As %
Computer Science 12 60%
Business, Management and Accounting 1 5%
Psychology 1 5%
Social Sciences 1 5%
Medicine and Dentistry 1 5%
Other 0 0%
Unknown 4 20%