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Transactions on Edutainment II

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Cover of 'Transactions on Edutainment II'

Table of Contents

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    Book Overview
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    Chapter 1 Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments
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    Chapter 2 Networking Middleware and Online-Deployment Mechanisms for Java-Based Games
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    Chapter 3 A Testbed for P2P Gaming Using Time Warp
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    Chapter 4 How to Steer Characters in Group Games
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    Chapter 5 Time-Based Personalised Mobile Game Downloading
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    Chapter 6 Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies
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    Chapter 7 Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design
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    Chapter 8 Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning
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    Chapter 9 Exploring Movie Recommendation System Using Cultural Metadata
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    Chapter 10 Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception
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    Chapter 11 HES-SPATO: An Online History Educational System Based on SCORM
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    Chapter 12 Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions
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    Chapter 13 Design Tools for Online Educational Games: Concept and Application
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    Chapter 14 Earth and Planetary System Science Game Engine
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    Chapter 15 A XML Tree Based Leveled Filtering Method and Its Application
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    Chapter 16 Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces
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    Chapter 17 Make Learning Fun with Programming Contests
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    Chapter 18 KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History
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    Chapter 19 A 3D Campus on the Internet – A Networked Mixed Reality Environment
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    Chapter 20 Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model
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