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Transactions on Edutainment II

Overview of attention for book
Cover of 'Transactions on Edutainment II'

Table of Contents

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    Book Overview
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    Chapter 1 Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments
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    Chapter 2 Networking Middleware and Online-Deployment Mechanisms for Java-Based Games
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    Chapter 3 A Testbed for P2P Gaming Using Time Warp
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    Chapter 4 How to Steer Characters in Group Games
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    Chapter 5 Time-Based Personalised Mobile Game Downloading
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    Chapter 6 Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies
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    Chapter 7 Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design
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    Chapter 8 Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning
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    Chapter 9 Exploring Movie Recommendation System Using Cultural Metadata
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    Chapter 10 Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception
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    Chapter 11 HES-SPATO: An Online History Educational System Based on SCORM
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    Chapter 12 Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions
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    Chapter 13 Design Tools for Online Educational Games: Concept and Application
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    Chapter 14 Earth and Planetary System Science Game Engine
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    Chapter 15 A XML Tree Based Leveled Filtering Method and Its Application
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    Chapter 16 Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces
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    Chapter 17 Make Learning Fun with Programming Contests
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    Chapter 18 KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History
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    Chapter 19 A 3D Campus on the Internet – A Networked Mixed Reality Environment
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    Chapter 20 Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model
Attention for Chapter 10: Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception
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Citations

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Readers on

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32 Mendeley
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Chapter title
Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception
Chapter number 10
Book title
Transactions on Edutainment II
Published by
Springer, Berlin, Heidelberg, January 2009
DOI 10.1007/978-3-642-03270-7_10
Book ISBNs
978-3-64-203269-1, 978-3-64-203270-7
Authors

Nicolas Mollet, Ryad Chellali, Luca Brayda, Mollet, Nicolas, Chellali, Ryad, Brayda, Luca

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 32 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Sweden 1 3%
Unknown 31 97%

Demographic breakdown

Readers by professional status Count As %
Researcher 9 28%
Student > Ph. D. Student 5 16%
Student > Doctoral Student 4 13%
Professor 3 9%
Student > Master 3 9%
Other 5 16%
Unknown 3 9%
Readers by discipline Count As %
Computer Science 11 34%
Engineering 8 25%
Business, Management and Accounting 3 9%
Social Sciences 3 9%
Psychology 2 6%
Other 1 3%
Unknown 4 13%