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Transactions on Edutainment II

Overview of attention for book
Cover of 'Transactions on Edutainment II'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments
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    Chapter 2 Networking Middleware and Online-Deployment Mechanisms for Java-Based Games
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    Chapter 3 A Testbed for P2P Gaming Using Time Warp
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    Chapter 4 How to Steer Characters in Group Games
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    Chapter 5 Time-Based Personalised Mobile Game Downloading
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    Chapter 6 Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies
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    Chapter 7 Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design
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    Chapter 8 Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning
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    Chapter 9 Exploring Movie Recommendation System Using Cultural Metadata
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    Chapter 10 Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception
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    Chapter 11 HES-SPATO: An Online History Educational System Based on SCORM
  13. Altmetric Badge
    Chapter 12 Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions
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    Chapter 13 Design Tools for Online Educational Games: Concept and Application
  15. Altmetric Badge
    Chapter 14 Earth and Planetary System Science Game Engine
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    Chapter 15 A XML Tree Based Leveled Filtering Method and Its Application
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    Chapter 16 Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces
  18. Altmetric Badge
    Chapter 17 Make Learning Fun with Programming Contests
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    Chapter 18 KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History
  20. Altmetric Badge
    Chapter 19 A 3D Campus on the Internet – A Networked Mixed Reality Environment
  21. Altmetric Badge
    Chapter 20 Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model
Overall attention for this book and its chapters
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (56th percentile)
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

patent
1 patent

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
21 Mendeley
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Title
Transactions on Edutainment II
Published by
ADS, July 2009
DOI 10.1007/978-3-642-03270-7
ISBNs
978-3-64-203269-1, 978-3-64-203270-7
Editors

Pan, Zhigeng, Cheok, Adrian David, Müller, Wolfgang, Rhalibi, Abdennour El

Mendeley readers

The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 2 10%
Italy 2 10%
Sweden 2 10%
Switzerland 1 5%
Indonesia 1 5%
Mexico 1 5%
Portugal 1 5%
Unknown 11 52%

Demographic breakdown

Readers by professional status Count As %
Student > Master 11 52%
Student > Doctoral Student 6 29%
Student > Ph. D. Student 5 24%
Student > Bachelor 4 19%
Professor 4 19%
Other 10 48%
Readers by discipline Count As %
Computer Science 27 129%
Social Sciences 7 33%
Design 2 10%
Engineering 2 10%
Unspecified 1 5%
Other 1 5%

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 26 January 2021.
All research outputs
#6,519,136
of 20,133,627 outputs
Outputs from ADS
#9,023
of 36,358 outputs
Outputs of similar age
#116,030
of 294,975 outputs
Outputs of similar age from ADS
#98
of 361 outputs
Altmetric has tracked 20,133,627 research outputs across all sources so far. This one is in the 45th percentile – i.e., 45% of other outputs scored the same or lower than it.
So far Altmetric has tracked 36,358 research outputs from this source. They receive a mean Attention Score of 4.4. This one is in the 29th percentile – i.e., 29% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 294,975 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 56% of its contemporaries.
We're also able to compare this research output to 361 others from the same source and published within six weeks on either side of this one. This one is in the 48th percentile – i.e., 48% of its contemporaries scored the same or lower than it.