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Timeline
Mendeley readers
Chapter title |
Games for Change: Looking at Models of Persuasion Through the Lens of Design
|
---|---|
Chapter number | 8 |
Book title |
Playful User Interfaces
|
Published by |
Springer, Singapore, January 2014
|
DOI | 10.1007/978-981-4560-96-2_8 |
Book ISBNs |
978-9-81-456095-5, 978-9-81-456096-2
|
Authors |
Alissa N. Antle, Joshua Tanenbaum, Anna Macaranas, John Robinson, Antle, Alissa N., Tanenbaum, Theresa Jean, Macaranas, Anna, Robinson, John |
Mendeley readers
The data shown below were compiled from readership statistics for 50 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 2% |
Canada | 1 | 2% |
Unknown | 48 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 18% |
Student > Master | 8 | 16% |
Student > Bachelor | 5 | 10% |
Researcher | 5 | 10% |
Lecturer | 4 | 8% |
Other | 9 | 18% |
Unknown | 10 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 22% |
Social Sciences | 6 | 12% |
Design | 5 | 10% |
Arts and Humanities | 4 | 8% |
Psychology | 3 | 6% |
Other | 7 | 14% |
Unknown | 14 | 28% |