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End-User Development

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Cover of 'End-User Development'

Table of Contents

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    Book Overview
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    Chapter 1 Evolutionary Design of a Developmental Learning Community
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    Chapter 2 The End of the User – The Computer as a Thing
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    Chapter 3 “Human Crafters” Once again: Supporting Users as Designers in Continuous Co-design
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    Chapter 4 End-User Experiences of Visual and Textual Programming Environments for Arduino
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    Chapter 5 Enabling End Users to Create, Annotate and Share Personal Information Spaces
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    Chapter 6 Identity Design in Virtual Worlds
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    Chapter 7 Using Meta-modelling for Construction of an End-User Development Framework
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    Chapter 8 Sheet-Defined Functions: Implementation and Initial Evaluation
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    Chapter 9 End-User Development of Information Visualization
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    Chapter 10 Resolving Data Mismatches in End-User Compositions
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    Chapter 11 Co-production Scenarios for Mobile Time Banking
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    Chapter 12 Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems
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    Chapter 13 Meta-design in Co-located Meetings
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    Chapter 14 Designed by End Users: Meanings of Technology in the Case of Everyday Life with Diabetes
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    Chapter 15 Cultures of Participation in Community Informatics: A Case Study
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    Chapter 16 End-User Development: From Creating Technologies to Transforming Cultures
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    Chapter 17 Objects-to-think-with-together
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    Chapter 18 End-User Development in Tourism Promotion for Small Towns
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    Chapter 19 Get Satisfaction: Customer Engagement in Collaborative Software Development
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    Chapter 20 Lightweight End-User Software Sharing
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    Chapter 21 Decision-Making Should Be More Like Programming
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    Chapter 22 Back to the Future of EUD: The Logic of Bricolage for the Paving of EUD Roadmaps
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    Chapter 23 Guidelines for Efficient and Effective End-User Development of Mashups
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    Chapter 24 Software Development for the Working Actuary
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    Chapter 25 Automated Test Case Generation in End-User Programming
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    Chapter 26 Component-Based Design and Software Readymades
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    Chapter 27 End User Architecting
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    Chapter 28 TagTrainer: A Meta-design Approach to Interactive Rehabilitation Technology
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    Chapter 29 Socio-technical Systems That Foster and Support Mindfulness Can Benefit from End-User Control Mechanisms
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    Chapter 30 End-User Development
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    Chapter 31 Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life
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