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Computers and Games

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Cover of 'Computers and Games'

Table of Contents

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    Book Overview
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    Chapter 1 Solving Hex: Beyond Humans
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    Chapter 2 Job-Level Proof-Number Search for Connect6
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    Chapter 3 Evaluation-Function Based Proof-Number Search
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    Chapter 4 On the Scalability of Parallel UCT
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    Chapter 5 Scalability and Parallelization of Monte-Carlo Tree Search
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    Chapter 6 Biasing Monte-Carlo Simulations through RAVE Values
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    Chapter 7 Computational Experiments with the RAVE Heuristic
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    Chapter 8 Monte-Carlo Simulation Balancing in Practice
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    Chapter 9 Score Bounded Monte-Carlo Tree Search
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    Chapter 10 Improving Monte–Carlo Tree Search in Havannah
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    Chapter 11 Node-Expansion Operators for the UCT Algorithm
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    Chapter 12 Monte-Carlo Opening Books for Amazons
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    Chapter 13 A Principled Method for Exploiting Opening Books
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    Chapter 14 A Human-Computer Team Experiment for 9x9 Go
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    Chapter 15 Consultation Algorithm for Computer Shogi: Move Decisions by Majority
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    Chapter 16 Optimistic Selection Rule Better Than Majority Voting System
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    Chapter 17 Knowledge Abstraction in Chinese Chess Endgame Databases
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    Chapter 18 Rook Jumping Maze Design Considerations
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    Chapter 19 A Markovian Process Modeling for Pickomino
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    Chapter 20 New Solutions for Synchronized Domineering
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    Chapter 21 The Lattice Structure of Three-Player Games
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    Chapter 22 Enhancements for Multi-Player Monte-Carlo Tree Search
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    Chapter 23 Nearly Optimal Computer Play in Multi-player Yahtzee
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    Chapter 24 Extraversion in Games
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