↓ Skip to main content

Data Driven Approaches in Digital Education

Overview of attention for book
Cover of 'Data Driven Approaches in Digital Education'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The “Grey Area”: A Computational Approach to Model the Zone of Proximal Development
  3. Altmetric Badge
    Chapter 2 Machine and Human Observable Differences in Groups’ Collaborative Problem-Solving Behaviours
  4. Altmetric Badge
    Chapter 3 Diagnosing Collaboration in Practice-Based Learning: Equality and Intra-individual Variability of Physical Interactivity
  5. Altmetric Badge
    Chapter 4 How Well Do Student Nurses Write Case Studies? A Cohesion-Centered Textual Complexity Analysis
  6. Altmetric Badge
    Chapter 5 Towards Automatic Assessment of Argumentation in Theses Justifications
  7. Altmetric Badge
    Chapter 6 Contextualizing the Co-creation of Artefacts Within the Nested Social Structure of a Collaborative MOOC
  8. Altmetric Badge
    Chapter 7 Awareness Is Not Enough: Pitfalls of Learning Analytics Dashboards in the Educational Practice
  9. Altmetric Badge
    Chapter 8 Examining Interaction Modality Effects Toward Engagement in an Interactive Learning Environment
  10. Altmetric Badge
    Chapter 9 Using Embodied Learning Technology to Advance Motor Performance of Children with Special Educational Needs and Motor Impairments
  11. Altmetric Badge
    Chapter 10 Teacher Dashboards in Practice: Usage and Impact
  12. Altmetric Badge
    Chapter 11 MAGAM: A Multi-Aspect Generic Adaptation Model for Learning Environments
  13. Altmetric Badge
    Chapter 12 Automatic Assessment of Programming Assignments Using Image Recognition
  14. Altmetric Badge
    Chapter 13 Learning Analytics for Professional and Workplace Learning: A Literature Review
  15. Altmetric Badge
    Chapter 14 Automatic Group Formation in a MOOC Based on Students’ Activity Criteria
  16. Altmetric Badge
    Chapter 15 The Proof of the Pudding: Examining Validity and Reliability of the Evaluation Framework for Learning Analytics
  17. Altmetric Badge
    Chapter 16 Opportunities and Challenges in Using Learning Analytics in Learning Design
  18. Altmetric Badge
    Chapter 17 Evaluating Student-Facing Learning Dashboards of Affective States
  19. Altmetric Badge
    Chapter 18 Looking THROUGH versus Looking AT: A Strong Concept in Technology Enhanced Learning
  20. Altmetric Badge
    Chapter 19 A New Theoretical Framework for Curiosity for Learning in Social Contexts
  21. Altmetric Badge
    Chapter 20 Curious Minds Wonder Alike: Studying Multimodal Behavioral Dynamics to Design Social Scaffolding of Curiosity
  22. Altmetric Badge
    Chapter 21 Using Sequential Pattern Mining to Explore Learners’ Behaviors and Evaluate Their Correlation with Performance in Inquiry-Based Learning
  23. Altmetric Badge
    Chapter 22 MOOC Dropouts: A Multi-system Classifier
  24. Altmetric Badge
    Chapter 23 Effects of a Teacher Dashboard for an Intelligent Tutoring System on Teacher Knowledge, Lesson Planning, Lessons and Student Learning
  25. Altmetric Badge
    Chapter 24 Scalable Mind-Wandering Detection for MOOCs: A Webcam-Based Approach
  26. Altmetric Badge
    Chapter 25 From MOOCs to SPOCs… and from SPOCs to Flipped Classroom
  27. Altmetric Badge
    Chapter 26 Identifying Game Elements Suitable for MOOCs
  28. Altmetric Badge
    Chapter 27 Targeting At-risk Students Using Engagement and Effort Predictors in an Introductory Computer Programming Course
  29. Altmetric Badge
    Chapter 28 Prompting to Support Reflection: A Workplace Study
  30. Altmetric Badge
    Chapter 29 An Approach for the Analysis of Perceptual and Gestural Performance During Critical Situations
  31. Altmetric Badge
    Chapter 30 One Tablet, Multiple Epistemic Instruments in the Everyday Classroom
  32. Altmetric Badge
    Chapter 31 Effects of Network Topology on the OpenAnswer’s Bayesian Model of Peer Assessment
  33. Altmetric Badge
    Chapter 32 Fostering Interdisciplinary Knowledge Construction in Computer-Assisted Collaborative Concept Mapping
  34. Altmetric Badge
    Chapter 33 “We’re Seeking Relevance” : Qualitative Perspectives on the Impact of Learning Analytics on Teaching and Learning
  35. Altmetric Badge
    Chapter 34 Affordances for Capturing and Re-enacting Expert Performance with Wearables
  36. Altmetric Badge
    Chapter 35 An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group Interactions
  37. Altmetric Badge
    Chapter 36 Identifying Misconceptions with Active Recall in a Blended Learning System
  38. Altmetric Badge
    Chapter 37 Let Voices of Both Teachers and Students on the Development of Educational Technologies Be Heard
  39. Altmetric Badge
    Chapter 38 Learning Analytics for Learning Design: Towards Evidence-Driven Decisions to Enhance Learning
  40. Altmetric Badge
    Chapter 39 Search of the Emotional Design Effect in Programming Revised
  41. Altmetric Badge
    Chapter 40 How Gamification Is Being Implemented in MOOCs? A Systematic Literature Review
  42. Altmetric Badge
    Chapter 41 Using a Mixed Analysis Process to Identify the Students’ Digital Practices
  43. Altmetric Badge
    Chapter 42 Strong Technology-Enhanced Learning Concepts
  44. Altmetric Badge
    Chapter 43 NoteMyProgress: A Tool to Support Learners’ Self-Regulated Learning Strategies in MOOC Environments
  45. Altmetric Badge
    Chapter 44 Exploring Competition and Collaboration Behaviors in Game-Based Learning with Playing Analytics
  46. Altmetric Badge
    Chapter 45 Using WiFi Technology to Identify Student Activities Within a Bounded Environment
  47. Altmetric Badge
    Chapter 46 Can Learning by Qualitative Modelling Be Deployed as an Effective Method for Learning Subject-Specific Content?
  48. Altmetric Badge
    Chapter 47 Towards ‘MOOCs with a Purpose’: Crowdsourcing and Analysing Scalable Design Solutions with MOOC Learners
  49. Altmetric Badge
    Chapter 48 ReaderBench : A Multi-lingual Framework for Analyzing Text Complexity
  50. Altmetric Badge
    Chapter 49 VIRTUS Virtual VET Centre (V3C): A Learning Platform for Virtual Vocational Education and Training
  51. Altmetric Badge
    Chapter 50 Lesson Observation Data in Learning Analytics Datasets: Observata
  52. Altmetric Badge
    Chapter 51 Ld-Feedback App: Connecting Learning Designs with Students’ and Teachers ’ Perceived Experiences
  53. Altmetric Badge
    Chapter 52 SmartZoos: Modular Open Educational Resources for Location-Based Games
  54. Altmetric Badge
    Chapter 53 NoteMyProgress: Supporting Learners’ Self-regulated Strategies in MOOCs
  55. Altmetric Badge
    Chapter 54 Mapping Employability Attributes onto Facebook: rESSuME: Employability Skills Social Media survEy
  56. Altmetric Badge
    Chapter 55 ESCORT: Employability Skills COntent cuRation Tool for Social Media Profiles
  57. Altmetric Badge
    Chapter 56 A Tool for Developing Design-Based Learning Activities for Primary School Teachers
  58. Altmetric Badge
    Chapter 57 An Empirical Study Comparing Two Automatic Graders for Programming. MOOCs Context
  59. Altmetric Badge
    Chapter 58 ASR in Classroom Today: Automatic Visualization of Conceptual Network in Science Classrooms
  60. Altmetric Badge
    Chapter 59 A Course Agnostic Approach to Predicting Student Success from VLE Log Data Using Recurrent Neural Networks
  61. Altmetric Badge
    Chapter 60 Transferring a Question-Based Dialog Framework to a Distributed Architecture
  62. Altmetric Badge
    Chapter 61 Collaborative Knowledge Building Through Simultaneous Private and Public Workspaces
  63. Altmetric Badge
    Chapter 62 An Ethical Waiver for Learning Analytics?
  64. Altmetric Badge
    Chapter 63 Better Later Than Ever: Comparative Analysis of Feedback Strategies in a Dynamic Intelligent Virtual Reality Training Environment for Child Pedestrians
  65. Altmetric Badge
    Chapter 64 Child-Friendly Programming Interfaces to AI Cloud Services
  66. Altmetric Badge
    Chapter 65 A Case of Career Consultancy in STEM for Youths
  67. Altmetric Badge
    Chapter 66 Mass Customization in Continuing Medical Education: Automated Extraction of E-Learning Topics
  68. Altmetric Badge
    Chapter 67 Using CollAnnotator to Analyze a Community of Inquiry Supported by Educational Blogs - Preliminary Results
  69. Altmetric Badge
    Chapter 68 The Implicit Pedagogy of Teachers’ Design Patterns
  70. Altmetric Badge
    Chapter 69 Cyberlearning Community Report: Emerging Design Themes in US TEL
  71. Altmetric Badge
    Chapter 70 Towards Personalized Vibrotactile Support for Learning Aikido
  72. Altmetric Badge
    Chapter 71 Interoperable Adaptivity and Learning Analytics for Serious Games in Image Interpretation
  73. Altmetric Badge
    Chapter 72 Opeka and Ropeka, the Self-assessing Services for Teachers and Principals
  74. Altmetric Badge
    Chapter 73 Semantic Boggle : A Game for Vocabulary Acquisition
  75. Altmetric Badge
    Chapter 74 NAPP: Connecting Mentors and Students at Técnico Lisboa
  76. Altmetric Badge
    Chapter 75 Designing Learning Experiences Outside of Classrooms with a Location-Based Game Avastusrada
Attention for Chapter 36: Identifying Misconceptions with Active Recall in a Blended Learning System
Altmetric Badge

Citations

dimensions_citation
20 Dimensions

Readers on

mendeley
12 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Identifying Misconceptions with Active Recall in a Blended Learning System
Chapter number 36
Book title
Data Driven Approaches in Digital Education
Published by
Springer, Cham, September 2017
DOI 10.1007/978-3-319-66610-5_36
Book ISBNs
978-3-31-966609-9, 978-3-31-966610-5
Authors

Matthias Hauswirth, Andrea Adamoli, Hauswirth, Matthias, Adamoli, Andrea

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 12 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer > Senior Lecturer 2 17%
Student > Postgraduate 2 17%
Researcher 2 17%
Professor 1 8%
Unspecified 1 8%
Other 2 17%
Unknown 2 17%
Readers by discipline Count As %
Social Sciences 3 25%
Computer Science 2 17%
Psychology 2 17%
Unspecified 1 8%
Physics and Astronomy 1 8%
Other 1 8%
Unknown 2 17%