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Mendeley readers
Chapter title |
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
|
---|---|
Chapter number | 15 |
Book title |
Intelligent Technologies for Interactive Entertainment
|
Published in |
ADS, June 2009
|
DOI | 10.1007/978-3-642-02315-6_15 |
Book ISBNs |
978-3-64-202314-9, 978-3-64-202315-6
|
Authors |
Anton Nijholt, Boris Reuderink, Danny Oude Bos, Nijholt, Anton, Reuderink, Boris, Oude Bos, Danny |
Mendeley readers
The data shown below were compiled from readership statistics for 133 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
France | 2 | 2% |
United States | 2 | 2% |
Germany | 1 | <1% |
Sweden | 1 | <1% |
United Kingdom | 1 | <1% |
Canada | 1 | <1% |
Italy | 1 | <1% |
Argentina | 1 | <1% |
Mexico | 1 | <1% |
Other | 2 | 2% |
Unknown | 120 | 90% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 36 | 27% |
Student > Master | 26 | 20% |
Student > Bachelor | 18 | 14% |
Researcher | 18 | 14% |
Student > Doctoral Student | 8 | 6% |
Other | 12 | 9% |
Unknown | 15 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 55 | 41% |
Engineering | 27 | 20% |
Design | 6 | 5% |
Psychology | 6 | 5% |
Neuroscience | 5 | 4% |
Other | 13 | 10% |
Unknown | 21 | 16% |