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Human Aspects of IT for the Aged Population. Healthy and Active Aging

Overview of attention for book
Cover of 'Human Aspects of IT for the Aged Population. Healthy and Active Aging'

Table of Contents

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    Book Overview
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    Chapter 1 Design Research on Self-service Medical Apparatus and Instruments Aiming at Elderly Users
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    Chapter 2 Gamification and Information Fusion for Rehabilitation: An Ambient Assisted Living Case Study
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    Chapter 3 Dynamic Characteristics of the Transformation of Interpersonal Distance in Cooperation
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    Chapter 4 Analysis of Elderly Users’ Preferences and Expectations on Service Robot’s Personality, Appearance and Interaction
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    Chapter 5 Socio-Technical Challenges in Implementation of Monitoring Technologies in Elderly Care
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    Chapter 6 Developing BIM-Enabled Facility Management Information System in Interior Design
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    Chapter 7 A Study on Re-usage of Historical Building - from the Aspect of Room Acoustic for Live House
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    Chapter 8 Identification of an Individual’s Frustration in the Work Environment Through a Multi-sensor Computer Mouse
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    Chapter 9 Multi-sensory Cyber-Physical Therapy System for Elderly Monitoring
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    Chapter 10 A Virtual Testbed for Studying Trust in Ambient Intelligence Environments
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    Chapter 11 Smart Living for Elderly: Design and Human-Computer Interaction Considerations
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    Chapter 12 Usability Assessment of a Virtual Fitness Platform on Smart TV for Elderly Health Promotion
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    Chapter 13 Introduction of Telecare Mediated Home Care Services Pushes Forward a Re-Delegation of the Cooperative Care Work
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    Chapter 14 Interaction Design of Products for the Elderly in Smart Home Under the Mode of Medical Care and Pension
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    Chapter 15 Ageism and IT: Social Representations, Exclusion and Citizenship in the Digital Age
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    Chapter 16 Elder Adults Utilizing Social Networking Sites on Mobile Platforms
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    Chapter 17 The Elderly, IT and the Public Discourse. Representations of Exclusion and Inclusion
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    Chapter 18 Elderly and IT: Brand Discourses on the Go
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    Chapter 19 Using Information and Communication Technologies to Promote Healthy Aging in Costa Rica: Challenges and Opportunities
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    Chapter 20 The Mediations of the Identity of Seniors on IT. The Case of Grand Parenthood
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    Chapter 21 Senior Citizens, Digital Information Seeking and Use of Social Media for Healthy Lifestyle
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    Chapter 22 Concepts, Terms, and Mental Models: Everyday Challenges to Older Adult Social Media Adoption
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    Chapter 23 Older People’s Use and Learning of New Media: A Case Study on Remote Rural Villages in Finnish Lapland
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    Chapter 24 Improving User Experience and Engagement for Older Adults: A Case Study
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    Chapter 25 Understanding Mobile SNS Usage for Aging People in China: A Perspective from Motivations, Trust and Attitude
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    Chapter 26 Operational Assistance for Elderly People Using a Rhythm System
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    Chapter 27 You Can(’t) Teach an Old Dog New Tricks: Analyzing the Learnability of Manufacturing Software Systems in Older Users
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    Chapter 28 Designing a Web-Based Application to Train Aging Adults to Successfully Use Technologies Important to Independent Living
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    Chapter 29 Exploring the Relationship Between Computer Proficiency and Computer Use Over Time in the PRISM Trial
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    Chapter 30 Exploring the Next Generation of Older Gamers: Middle-Aged Gamers
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    Chapter 31 Mobile Learning Concepts for Older Adults: Results of a Pilot Study with Tablet Computers in France and Germany
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    Chapter 32 Silver Gaming: Serious Fun for Seniors?
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    Chapter 33 Teaching Older Adults with Multiple Chronic Conditions to Use a Tablet and Patient Application for Health Management
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    Chapter 34 Family Matters: The Role of Intergenerational Gameplay in Successful Aging
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    Chapter 35 Coping with Ageing Issues: Adoption and Appropriation of Technology by Older Adults in Singapore
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    Chapter 36 Immersive Virtual Reality Simulation as a Tool for Aging and Driving Research
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    Chapter 37 Ensuring the Safety and Accessibility of Transportation for an Aging Population
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    Chapter 38 Rethinking Public Transport Services for the Elderly Through a Transgenerational Design Approach
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    Chapter 39 Transportation Accessibility Assessment of Critical Emergency Facilities: Aging Population-Focused Case Studies in Florida
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    Chapter 40 The Flashing Right Turn Signal with Pedestrian Indication: A Human Factors Study to Assess Driver Comprehension
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    Chapter 41 Challenges of Older Drivers’ Adoption of Advanced Driver Assistance Systems and Autonomous Vehicles
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    Chapter 42 Human Aspects of IT for the Aged Population. Healthy and Active Aging
Attention for Chapter 42: Human Aspects of IT for the Aged Population. Healthy and Active Aging
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About this Attention Score

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Mentioned by

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1 X user

Citations

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5 Dimensions

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13 Mendeley
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Chapter title
Human Aspects of IT for the Aged Population. Healthy and Active Aging
Chapter number 42
Book title
Human Aspects of IT for the Aged Population. Healthy and Active Aging
Published in
Lecture notes in computer science, January 2016
DOI 10.1007/978-3-319-39949-2_42
Book ISBNs
978-3-31-939948-5, 978-3-31-939949-2
Authors

Cary Stothart, Walter Boot, Daniel Simons, Neil Charness, Timothy Wright, Stothart, Cary, Boot, Walter, Simons, Daniel, Charness, Neil, Wright, Timothy

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 3 23%
Student > Master 2 15%
Student > Ph. D. Student 2 15%
Other 1 8%
Student > Doctoral Student 1 8%
Other 3 23%
Unknown 1 8%
Readers by discipline Count As %
Psychology 8 62%
Unspecified 1 8%
Agricultural and Biological Sciences 1 8%
Social Sciences 1 8%
Unknown 2 15%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 22 July 2016.
All research outputs
#15,380,359
of 22,881,154 outputs
Outputs from Lecture notes in computer science
#4,648
of 8,129 outputs
Outputs of similar age
#230,984
of 393,699 outputs
Outputs of similar age from Lecture notes in computer science
#382
of 581 outputs
Altmetric has tracked 22,881,154 research outputs across all sources so far. This one is in the 22nd percentile – i.e., 22% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,129 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 27th percentile – i.e., 27% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 393,699 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 32nd percentile – i.e., 32% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 581 others from the same source and published within six weeks on either side of this one. This one is in the 24th percentile – i.e., 24% of its contemporaries scored the same or lower than it.