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Rendering Techniques’ 99

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Cover of 'Rendering Techniques’ 99'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Disruptive Technologies in Computer Graphics: Past, Present, and Future
  3. Altmetric Badge
    Chapter 2 Perceptually-informed accelerated rendering of high quality walkthrough sequences
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    Chapter 3 Interactive Rendering using the Render Cache
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    Chapter 4 Interactive Ray-Traced Scene Editing Using Ray Segment Trees
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    Chapter 5 Decoupling Polygon Rendering from Geometry using Rasterization Hardware
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    Chapter 6 Hierarchical Image-Based Rendering using Texture Mapping Hardware
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    Chapter 7 Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach
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    Chapter 8 Group Accelerated Shooting Methods for Radiosity
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    Chapter 9 Gathering for Free in Random Walk Radiosity
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    Chapter 10 Information Theory Tools for Scene Discretization
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    Chapter 11 Geospecific rendering of alpine terrain
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    Chapter 12 Multiple Textures Stitching and Blending on 3D Objects
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    Chapter 13 Image-Based BRDF Measurement Including Human Skin
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    Chapter 14 Real-Time Rendering of Real World Environments
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    Chapter 15 Computing Visibility for Triangulated Panoramas
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    Chapter 16 Efficient Displacement Mapping by Image Warping
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    Chapter 17 Light Field Techniques for Reflections and Refractions
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    Chapter 18 Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images
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    Chapter 19 Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources
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    Chapter 20 Reducing Memory Requirements for Interactive Radiosity Using Movement Prediction
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    Chapter 21 Space-Time Hierarchical Radiosity
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    Chapter 22 Interactive Rendering with Arbitrary BRDFs using Separable Approximations
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    Chapter 23 An Illumination Model for a System of Isotropic Substrate- Isotropic Thin Film with Identical Rough Boundaries
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    Chapter 24 Rendering of Wet Materials
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    Chapter 25 Rendering Inhomogeneous Surfaces with Radiosity
  27. Altmetric Badge
    Chapter 26 Face Cluster Radiosity
  28. Altmetric Badge
    Chapter 27 Effective Compression Techniques for Precomputed Visibility
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    Chapter 28 Lighting Design: A Goal Based Approach Using Optimisation
  30. Altmetric Badge
    Chapter 29 Interactive Virtual Relighting and Remodeling of Real Scenes
  31. Altmetric Badge
    Chapter 30 Beyond Photorealism
Attention for Chapter 11: Geospecific rendering of alpine terrain
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Chapter title
Geospecific rendering of alpine terrain
Chapter number 11
Book title
Rendering Techniques’ 99
Published by
Springer, Vienna, January 1999
DOI 10.1007/978-3-7091-6809-7_11
Book ISBNs
978-3-21-183382-7, 978-3-70-916809-7
Authors

Simon Premože, William B. Thompson, Peter Shirley, Premože, Simon, Thompson, William B., Shirley, Peter

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 6%
Hungary 1 6%
United States 1 6%
Unknown 15 83%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 33%
Other 4 22%
Researcher 3 17%
Student > Bachelor 2 11%
Student > Master 1 6%
Other 1 6%
Unknown 1 6%
Readers by discipline Count As %
Computer Science 9 50%
Engineering 3 17%
Environmental Science 2 11%
Earth and Planetary Sciences 2 11%
Agricultural and Biological Sciences 1 6%
Other 0 0%
Unknown 1 6%