↓ Skip to main content

Virtual, Augmented and Mixed Reality

Overview of attention for book
Cover of 'Virtual, Augmented and Mixed Reality'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Design of the Augmented Reality Based Training System to Promote Spatial Visualization Ability for Older Adults
  3. Altmetric Badge
    Chapter 2 The Effectiveness of Virtual Reality for Studying Human Behavior in Fire
  4. Altmetric Badge
    Chapter 3 Pilot Study for Telepresence with 3D-Model in Mixed Reality
  5. Altmetric Badge
    Chapter 4 Synthetic Evaluation Method of Electronic Visual Display Terminal Visual Performance Based on the Letter Search Task
  6. Altmetric Badge
    Chapter 5 Subjective Usability Evaluation Criteria of Augmented Reality Applications
  7. Altmetric Badge
    Chapter 6 Spatial Mapping of Physical and Virtual Spaces as an Extension of Natural Mapping: Relevance for Interaction Design and User Experience
  8. Altmetric Badge
    Chapter 7 The Impact of Time Pressure on Spatial Ability in Virtual Reality
  9. Altmetric Badge
    Chapter 8 Research on the Visual Comfort for Small Spaces in Different Illuminance Environments
  10. Altmetric Badge
    Chapter 9 Analysis of Sociocultural Constructs Applicable to Blue Force Teams: Increasing Fidelity from Pencil and Paper and Video Tests to Virtual Environments
  11. Altmetric Badge
    Chapter 10 Influence of Highlighting Words Beneath Icon on Performance of Visual Search in Tablet Computer
  12. Altmetric Badge
    Chapter 11 Applying Tangible Augmented Reality in Usability Evaluation
  13. Altmetric Badge
    Chapter 12 Virtual, Augmented and Mixed Reality
  14. Altmetric Badge
    Chapter 13 Delta Global Illumination for Mixed Reality
  15. Altmetric Badge
    Chapter 14 Registration System Errors Perception in Augmented Reality Based on RGB-D Cameras
  16. Altmetric Badge
    Chapter 15 Local 3D Pose Estimation of Feature Points Based on RGB-D Information for Object Based Augmented Reality
  17. Altmetric Badge
    Chapter 16 Towards a Structured Selection of Game Engines for Virtual Environments
  18. Altmetric Badge
    Chapter 17 Evaluation and Fair Comparison of Human Tracking Methods with PTZ Cameras
  19. Altmetric Badge
    Chapter 18 Experimental Environments for Dismounted Human-Robot Multimodal Communications
  20. Altmetric Badge
    Chapter 19 Displays for Effective Human-Agent Teaming: The Role of Information Availability and Attention Management
  21. Altmetric Badge
    Chapter 20 Exploring the Implications of Virtual Human Research for Human-Robot Teams
  22. Altmetric Badge
    Chapter 21 Animation Guidelines for Believable Embodied Conversational Agent Gestures
  23. Altmetric Badge
    Chapter 22 A Mark-Up Language and Interpreter for Interactive Scenes for Embodied Conversational Agents
  24. Altmetric Badge
    Chapter 23 Displays for Effective Human-Agent Teaming: Evaluating Attention Management with Computational Models
  25. Altmetric Badge
    Chapter 24 Intelligent Agents for Virtual Simulation of Human-Robot Interaction
  26. Altmetric Badge
    Chapter 25 GlassClass: Exploring the Design, Implementation, and Acceptance of Google Glass in the Classroom
  27. Altmetric Badge
    Chapter 26 Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts
  28. Altmetric Badge
    Chapter 27 Training Effectiveness Evaluation: Call for Fire Trainer – Augmented Virtuality (CFFT-AV)
  29. Altmetric Badge
    Chapter 28 Design and Analysis of the Learning Process Management System
  30. Altmetric Badge
    Chapter 29 Applying Research in the Cognitive Sciences to the Design and Delivery of Instruction in Virtual Reality Learning Environments
  31. Altmetric Badge
    Chapter 30 Virtual Approach to Psychomotor Skills Training: Manipulating the Appearance of Avatars to Influence Learning
  32. Altmetric Badge
    Chapter 31 Squad Overmatch: Using Virtual Technology to Enhance Live Training Environments
  33. Altmetric Badge
    Chapter 32 Leveraging Stress and Intrinsic Motivation to Assess Scaffolding During Simulation-Based Training
  34. Altmetric Badge
    Chapter 33 Working the Modes: Understanding the Value of Multiple Modalities of Technologies for Learning and Training Success
  35. Altmetric Badge
    Chapter 34 Augmenting Reality in Sensor Based Training Games
  36. Altmetric Badge
    Chapter 35 A Serious-Game Framework to Improve Physician/Nurse Communication
  37. Altmetric Badge
    Chapter 36 Low Cost Hand-Tracking Devices to Design Customized Medical Devices
  38. Altmetric Badge
    Chapter 37 Effect of 3D Projection Mapping Art: Digital Surrealism
  39. Altmetric Badge
    Chapter 38 Human Factors and Interaction Strategies in Three-Dimensional Virtual Environments to Support the Development of Digital Interactive Therapeutic Toy: A Systematic Review
  40. Altmetric Badge
    Chapter 39 Development and Evaluation of an Easy-to-Use Stereoscopic Ability Test to Assess the Individual Ability to Process Stereoscopic Media
  41. Altmetric Badge
    Chapter 40 The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation
  42. Altmetric Badge
    Chapter 41 Digital Archiving of Takigi Noh Based on Reflectance Analysis
  43. Altmetric Badge
    Chapter 42 Multimodal Digital Taste Experience with D’Licious Vessel
  44. Altmetric Badge
    Chapter 43 Assessing Performance Using Kinesic Behavior Cues in a Game-Based Training Environment
  45. Altmetric Badge
    Chapter 44 The Virtual Dressing Room: A Usability and User Experience Study
  46. Altmetric Badge
    Chapter 45 Occlusion Management in Augmented Reality Systems for Machine-Tools
  47. Altmetric Badge
    Chapter 46 Human-Computer Collaboration in Adaptive Supervisory Control and Function Allocation of Autonomous System Teams
  48. Altmetric Badge
    Chapter 47 ARTiSt — An Augmented Reality Testbed for Intelligent Technical Systems
  49. Altmetric Badge
    Chapter 48 Evaluation of a Vehicle Exterior’s Sportiness Under Real vs. Virtual Conditions
  50. Altmetric Badge
    Chapter 49 Theoretical Foundations for Developing Cybersecurity Training
  51. Altmetric Badge
    Chapter 50 Investigation of Visual Features for Augmented Reality Assembly Assistance
  52. Altmetric Badge
    Chapter 51 Evaluation of Autonomous Approaches Using Virtual Environments
  53. Altmetric Badge
    Chapter 52 Appraisal of Augmented Reality Technologies for Supporting Industrial Design Practices
  54. Altmetric Badge
    Chapter 53 Advancing Interagency Collaboration Through Constructive Simulation: Results from the 2015 Federal Consortium of Virtual Worlds Workshop
  55. Altmetric Badge
    Chapter 54 Study on the Design Characteristics of Head Mounted Displays (HMD) for Use in Guided Repair and Maintenance
Attention for Chapter 26: Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts
Altmetric Badge

Mentioned by

news
1 news outlet

Citations

dimensions_citation
9 Dimensions

Readers on

mendeley
38 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts
Chapter number 26
Book title
Virtual, Augmented and Mixed Reality
Published by
Springer, Cham, August 2015
DOI 10.1007/978-3-319-21067-4_26
Book ISBNs
978-3-31-921066-7, 978-3-31-921067-4
Authors

Roberto Champney, Stephanie J. Lackey, Kay Stanney, Stephanie Quinn

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 38 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 10 26%
Student > Ph. D. Student 6 16%
Student > Doctoral Student 4 11%
Other 3 8%
Student > Bachelor 2 5%
Other 2 5%
Unknown 11 29%
Readers by discipline Count As %
Computer Science 9 24%
Engineering 6 16%
Social Sciences 3 8%
Business, Management and Accounting 2 5%
Arts and Humanities 2 5%
Other 4 11%
Unknown 12 32%