↓ Skip to main content

Augmented Reality Art

Overview of attention for book
Cover of 'Augmented Reality Art'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Augmented Reality Activism
  3. Altmetric Badge
    Chapter 2 Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
  4. Altmetric Badge
    Chapter 3 ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage
  5. Altmetric Badge
    Chapter 4 Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being
  6. Altmetric Badge
    Chapter 5 Augmented Interventions: Redefining Urban Interventions with AR and Open Data
  7. Altmetric Badge
    Chapter 6 The Aesthetics of Liminality: Augmentation as an Art Form
  8. Altmetric Badge
    Chapter 7 Augmented Reality in Art: Aesthetics and Material for Expression
  9. Altmetric Badge
    Chapter 8 Digital Borders and the Virtual Gallery
  10. Altmetric Badge
    Chapter 9 Immersive Art in Augmented Reality
  11. Altmetric Badge
    Chapter 10 Skin to Skin: Performing Augmented Reality
  12. Altmetric Badge
    Chapter 11 Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale
  13. Altmetric Badge
    Chapter 12 Augmented Reality Graffiti and Street Art
  14. Altmetric Badge
    Chapter 13 Why We Might Augment Reality: Art’s Role in the Development of Cognition
  15. Altmetric Badge
    Chapter 14 Augmenting Wilderness: Points of Interest in Pre-connected Worlds
  16. Altmetric Badge
    Chapter 15 An Emotional Compass: Emotions on Social Networks and a New Experience of Cities
  17. Altmetric Badge
    Chapter 16 A Fractal Augmentation of the Archaeological Record: The Time Maps Project
  18. Altmetric Badge
    Chapter 17 Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds
  19. Altmetric Badge
    Chapter 18 User Engagement Continuum: Art Engagement and Exploration with Augmented Reality
  20. Altmetric Badge
    Chapter 19 Living and Acting in Augmented Words: How to Be Your Own Robot?
  21. Altmetric Badge
    Chapter 20 Post-human Narrativity and Expressive Sites: Mobile ARt as Software Assemblage
  22. Altmetric Badge
    Chapter 21 Really Fake or Faking Reality? The Riot Grrrls Project
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (81st percentile)

Mentioned by

blogs
1 blog
twitter
5 X users

Readers on

mendeley
26 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Augmented Reality Art
Published by
Springer Series on Cultural Computing, March 2018
DOI 10.1007/978-3-319-69932-5
ISBNs
978-3-31-969931-8, 978-3-31-969932-5
Editors

Vladimir Geroimenko

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 26 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 8%
Student > Ph. D. Student 1 4%
Student > Doctoral Student 1 4%
Student > Bachelor 1 4%
Unknown 21 81%
Readers by discipline Count As %
Business, Management and Accounting 2 8%
Computer Science 1 4%
Engineering 1 4%
Design 1 4%
Unknown 21 81%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 12. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 19 October 2023.
All research outputs
#3,214,665
of 25,992,468 outputs
Outputs from Springer Series on Cultural Computing
#1
of 1 outputs
Outputs of similar age
#62,813
of 347,618 outputs
Outputs of similar age from Springer Series on Cultural Computing
#1
of 1 outputs
Altmetric has tracked 25,992,468 research outputs across all sources so far. Compared to these this one has done well and is in the 87th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 11.1. This one scored the same or higher as 0 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 347,618 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 81% of its contemporaries.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them