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Computer Vision - ECCV 2014 Workshops

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Cover of 'Computer Vision - ECCV 2014 Workshops'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 JenAesthetics Subjective Dataset: Analyzing Paintings by Subjective Scores
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    Chapter 2 Relationship Between Visual Complexity and Aesthetics: Application to Beauty Prediction of Photos
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    Chapter 3 Computational Beauty: Aesthetic Judgment at the Intersection of Art and Science
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    Chapter 4 In Search of Art
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    Chapter 5 Classification of Artistic Styles Using Binarized Features Derived from a Deep Neural Network
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    Chapter 6 Re-presentations of Art Collections
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    Chapter 7 Detecting People in Cubist Art
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    Chapter 8 Artistic Image Analysis Using the Composition of Human Figures
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    Chapter 9 Graph-Based Shape Similarity of Petroglyphs
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    Chapter 10 Improving Ancient Roman Coin Recognition with Alignment and Spatial Encoding
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    Chapter 11 Vision-Based Vehicle Localization Using a Visual Street Map with Embedded SURF Scale
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    Chapter 12 Approximated Relative Pose Solvers for Efficient Camera Motion Estimation
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    Chapter 13 Augmenting Vehicle Localization Accuracy with Cameras and 3D Road Infrastructure Database
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    Chapter 14 Autonomous Approach and Landing for a Low-Cost Quadrotor Using Monocular Cameras
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    Chapter 15 A Low-Level Active Vision Framework for Collaborative Unmanned Aircraft Systems
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    Chapter 16 Online 3D Reconstruction and 6-DoF Pose Estimation for RGB-D Sensors
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    Chapter 17 Nature Conservation Drones for Automatic Localization and Counting of Animals
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    Chapter 18 Real-Time Accurate Geo-Localization of a MAV with Omnidirectional Visual Odometry and GPS
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    Chapter 19 Statistically Learned Deformable Eye Models
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    Chapter 20 Quantifying Micro-expressions with Constraint Local Model and Local Binary Pattern
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    Chapter 21 Audiovisual Conflict Detection in Political Debates
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    Chapter 22 Analysing User Visual Implicit Feedback in Enhanced TV Scenarios
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    Chapter 23 Micro-Expression Recognition Using Robust Principal Component Analysis and Local Spatiotemporal Directional Features
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    Chapter 24 Exploiting Pose Information for Gait Recognition from Depth Streams
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    Chapter 25 3D Hand Pose Detection in Egocentric RGB-D Images
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    Chapter 26 Assessing the Suitability of the Microsoft Kinect for Calculating Person Specific Body Segment Parameters
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    Chapter 27 Visualization of Temperature Change Using RGB-D Camera and Thermal Camera
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    Chapter 28 SlamDunk: Affordable Real-Time RGB-D SLAM
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    Chapter 29 On Calibration of a Low-Cost Time-of-Flight Camera
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    Chapter 30 A Two-Stage Strategy for Real-Time Dense 3D Reconstruction of Large-Scale Scenes
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    Chapter 31 An Active Patch Model for Real World Appearance Reconstruction
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    Chapter 32 ChaLearn Looking at People Challenge 2014: Dataset and Results
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    Chapter 33 Multi-scale Deep Learning for Gesture Detection and Localization
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    Chapter 34 A Multi-scale Boosted Detector for Efficient and Robust Gesture Recognition
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    Chapter 35 Nonparametric Gesture Labeling from Multi-modal Data
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    Chapter 36 Action and Gesture Temporal Spotting with Super Vector Representation
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    Chapter 37 Mixture of Heterogeneous Attribute Analyzers for Human Action Detection
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    Chapter 38 Action Detection with Improved Dense Trajectories and Sliding Window
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    Chapter 39 Deep Dynamic Neural Networks for Gesture Segmentation and Recognition
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    Chapter 40 Sign Language Recognition Using Convolutional Neural Networks
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    Chapter 41 Gesture Recognition Using Template Based Random Forest Classifiers
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    Chapter 42 Continuous Gesture Recognition from Articulated Poses
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    Chapter 43 Multi-modality Gesture Detection and Recognition with Un-supervision, Randomization and Discrimination
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    Chapter 44 Multi-modal Gesture Recognition Using Skeletal Joints and Motion Trail Model
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    Chapter 45 Increasing 3D Resolution of Kinect Faces
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    Chapter 46 Subspace Procrustes Analysis
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    Chapter 47 Easy Minimax Estimation with Random Forests for Human Pose Estimation
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    Chapter 48 Learning to Segment Humans by Stacking Their Body Parts
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    Chapter 49 G3Di: A Gaming Interaction Dataset with a Real Time Detection and Evaluation Framework
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    Chapter 50 Three-Dimensional Hand Pointing Recognition Using Two Cameras by Interpolation and Integration of Classification Scores
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    Chapter 51 Video-Based Action Detection Using Multiple Wearable Cameras
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    Chapter 52 Multiple Human Pose Estimation with Temporally Consistent 3D Pictorial Structures
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    Chapter 53 Camera Calibration and Shape Recovery from Videos of Two Mirrors
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    Chapter 54 Efficient Online Spatio-Temporal Filtering for Video Event Detection
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    Chapter 55 Learning Spatio-Temporal Features for Action Recognition with Modified Hidden Conditional Random Field
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    Chapter 56 Activity Recognition in Still Images with Transductive Non-negative Matrix Factorization
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    Chapter 57 Mode-Driven Volume Analysis Based on Correlation of Time Series
Overall attention for this book and its chapters
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Title
Computer Vision - ECCV 2014 Workshops
Published by
Springer, Cham, January 2014
DOI 10.1007/978-3-319-16178-5
ISBNs
978-3-31-916177-8, 978-3-31-916178-5
Editors

Lourdes Agapito, Michael M. Bronstein, Carsten Rother

X Demographics

X Demographics

The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 136 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 136 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 22 16%
Student > Master 16 12%
Student > Bachelor 10 7%
Student > Doctoral Student 4 3%
Lecturer 3 2%
Other 11 8%
Unknown 70 51%
Readers by discipline Count As %
Computer Science 30 22%
Engineering 17 13%
Business, Management and Accounting 4 3%
Environmental Science 3 2%
Agricultural and Biological Sciences 2 1%
Other 12 9%
Unknown 68 50%