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Computers and Games

Overview of attention for book
Cover of 'Computers and Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Dependency-Based Search for Connect6
  3. Altmetric Badge
    Chapter 2 On Semeai Detection in Monte-Carlo Go
  4. Altmetric Badge
    Chapter 3 Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search
  5. Altmetric Badge
    Chapter 4 Investigating the Limits of Monte-Carlo Tree Search Methods in Computer Go
  6. Altmetric Badge
    Chapter 5 Programming Breakthrough
  7. Altmetric Badge
    Chapter 6 MoHex 2.0: A Pattern-Based MCTS Hex Player
  8. Altmetric Badge
    Chapter 7 Analyzing Simulations in Monte-Carlo Tree Search for the Game of Go
  9. Altmetric Badge
    Chapter 8 Anomalies of Pure Monte-Carlo Search in Monte-Carlo Perfect Games
  10. Altmetric Badge
    Chapter 9 Developments on Product Propagation
  11. Altmetric Badge
    Chapter 10 Solution Techniques for Quantified Linear Programs and the Links to Gaming
  12. Altmetric Badge
    Chapter 11 Improving Best-Reply Search
  13. Altmetric Badge
    Chapter 12 Scalable Parallel DFPN Search
  14. Altmetric Badge
    Chapter 13 A Quantitative Study of $$2 \times 4$$ 2 × 4 Chinese Dark Chess
  15. Altmetric Badge
    Chapter 14 Cylinder-Infinite-Connect-Four Except for Widths 2, 6, and 11 Is Solved: Draw
  16. Altmetric Badge
    Chapter 15 Havannah and TwixT are PSPACE-complete
  17. Altmetric Badge
    Chapter 16 Computers and Games
  18. Altmetric Badge
    Chapter 17 Further Investigations of 3-Member Simple Majority Voting for Chess
  19. Altmetric Badge
    Chapter 18 Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves
  20. Altmetric Badge
    Chapter 19 Automatic Generation of Opening Books for Dark Chess
  21. Altmetric Badge
    Chapter 20 Optimal, Approximately Optimal, and Fair Play of the Fowl Play Card Game
  22. Altmetric Badge
    Chapter 21 Resource Entity Action: A Generalized Design Pattern for RTS Games
Attention for Chapter 15: Havannah and TwixT are PSPACE-complete
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (55th percentile)
  • Good Attention Score compared to outputs of the same age and source (73rd percentile)

Mentioned by

wikipedia
3 Wikipedia pages

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
3 Mendeley
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Chapter title
Havannah and TwixT are PSPACE-complete
Chapter number 15
Book title
Computers and Games
Published in
Lecture notes in computer science, July 2014
DOI 10.1007/978-3-319-09165-5_15
Book ISBNs
978-3-31-909164-8, 978-3-31-909165-5
Authors

Édouard Bonnet, Florian Jamain, Abdallah Saffidine, H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat, Bonnet, Édouard, Jamain, Florian, Saffidine, Abdallah

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 3 100%
Readers by discipline Count As %
Computer Science 3 100%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 31 January 2021.
All research outputs
#7,451,942
of 22,782,096 outputs
Outputs from Lecture notes in computer science
#2,485
of 8,124 outputs
Outputs of similar age
#73,088
of 226,411 outputs
Outputs of similar age from Lecture notes in computer science
#41
of 179 outputs
Altmetric has tracked 22,782,096 research outputs across all sources so far. This one is in the 44th percentile – i.e., 44% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,124 research outputs from this source. They receive a mean Attention Score of 5.0. This one has gotten more attention than average, scoring higher than 55% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 226,411 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 55% of its contemporaries.
We're also able to compare this research output to 179 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 73% of its contemporaries.