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Advances in Visual Informatics

Overview of attention for book
Cover of 'Advances in Visual Informatics'

Table of Contents

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    Book Overview
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    Chapter 1 Vehicle Detection Using Alex Net and Faster R-CNN Deep Learning Models: A Comparative Study
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    Chapter 2 Improvement on the Efficiency of Technology Companies in Malaysia with Data Envelopment Analysis Model
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    Chapter 3 Visualization Principles for Facilitating Strategy Development Process in the Organization
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    Chapter 4 Analysis of Visually Impaired Users’ Navigation Techniques in Complex and Non-complex Layout by Using Spectrum
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    Chapter 5 DengueViz: A Knowledge-Based Expert System Integrated with Parallel Coordinates Visualization in the Dengue Diagnosis
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    Chapter 6 Intake and Preparation of Malay Confinement Dietary Ontology Framework
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    Chapter 7 Hybrid Improved Bacterial Swarm (HIBS) Optimization Algorithm
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    Chapter 8 Towards Big Data Quality Framework for Malaysia’s Public Sector Open Data Initiative
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    Chapter 9 Bridging the Gap in Personalised Medicine Through Data Driven Genomics
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    Chapter 10 Using Data Mining Strategy in Qualitative Research
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    Chapter 11 An Integrated Social Media Trading Platform for B40 Social Media Entrepreneurship
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    Chapter 12 Association Rule Mining Using Time Series Data for Malaysia Climate Variability Prediction
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    Chapter 13 An Ontology-Based Hybrid Recommender System for Internet Protocol Television
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    Chapter 14 Self-Regulated Learning and Online Learning: A Systematic Review
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    Chapter 15 A Hybrid Model of Differential Evolution with Neural Network on Lag Time Selection for Agricultural Price Time Series Forecasting
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    Chapter 16 Identifying the Qur’anic Segment from Video Recording
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    Chapter 17 Document Clustering in Military Explicit Knowledge: A Study on Peacekeeping Documents
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    Chapter 18 Analysis of Learning Analytics in Higher Educational Institutions: A Review
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    Chapter 19 Data-Driven Iterative-Evolution-Participatory Design Model on Motion-Based Science Educational Application for ADHD Learners
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    Chapter 20 Food Category Recognition Using SURF and MSER Local Feature Representation
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    Chapter 21 Motivation Design Methodology for Online Knowledge Sharing Interface
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    Chapter 22 Review on Data Driven Preliminary Study Pertaining to Assistive Digital Learning Technologies to Support Dyscalculia Learners
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    Chapter 23 Image Enhancement Based on Fractional Poisson for Segmentation of Skin Lesions Using the Watershed Transform
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    Chapter 24 A Simulation Study of Micro-Drone Chemical Plume Tracking Performance in Tree Farm Environments
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    Chapter 25 Similarity Assessment of UML Sequence Diagrams Using Dynamic Programming
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    Chapter 26 An Automated Image-Based Approach for Tracking Pedestrian Movements from Top-View Video
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    Chapter 27 Exploratory Research on Application of Different Vision System on Warehouse Robot Using Selective Algorithm
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    Chapter 28 Travel Route Recommendation Based on Geotagged Photo Metadata
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    Chapter 29 Predicting Traffic Flow Based on Average Speed of Neighbouring Road Using Multiple Regression
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    Chapter 30 People Detection and Pose Classification Inside a Moving Train Using Computer Vision
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    Chapter 31 A Conceptual Design of Spatial Calibration for Optical See-Through Head Mounted Display Using Electroencephalographic Signal Processing on Eye Tracking
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    Chapter 32 Review of Spatial and Non-spatial Data Transformation to 3D Geovisualization for Natural Disaster
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    Chapter 33 Face Recognition with Real Time Eye Lid Movement Detection
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    Chapter 34 Action Key Frames Extraction Using L1-Norm and Accumulative Optical Flow for Compact Video Shot Summarisation
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    Chapter 35 Mandarin Language Learning System for Nasal Voice User
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    Chapter 36 User Experience of Autism Social-Aid Among Autistic Children: AUTISM Social Aid Application
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    Chapter 37 Guideline for the Development of Instructional Media with DST Concept on Touch Screen Tablet
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    Chapter 38 Preliminary Investigations on Augmented Reality for the Literacy Development of Deaf Children
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    Chapter 39 Understanding the Atmospheric Cues Effects on Consumer Emotions: A Case Study on Lazada Malaysia
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    Chapter 40 Integrating Learning Techniques into iCAL4LA-Bijak Matematik Courseware to Motivate Low Achieving Children in Learning
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    Chapter 41 MyRedList: Virtual Application for Threatened Plant Species
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    Chapter 42 Reward Conditions Modify Children’s Drawing Behaviour
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    Chapter 43 Advances in Mobile Augmented Reality from User Experience Perspective: A Review of Studies
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    Chapter 44 Exploring Malay Older User Motivation to Play Mobile Games
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    Chapter 45 Utilizing Mobile Application for Reducing Stress Level
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    Chapter 46 Game Interface Design: Measuring the Player’s Gameplay Experience
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    Chapter 47 Measuring the Variabilities in the Body Postures of the Children for Early Detection of Autism Spectrum Disorder (ASD)
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    Chapter 48 EduNation Malaysia: Closing the Socio-Economic Educational Achievement Gap Through Free Online Tutoring Videos
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    Chapter 49 Development of Questionnaire to Measure User Acceptance Towards User Interface Design
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    Chapter 50 The Effect of Time Manipulation on Immersion in Digital Games
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    Chapter 51 Understanding Hospitalized Pediatric Cancer Patients’ Activities for Digital Games Design Requirements
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    Chapter 52 Designing Persuasive Stroke Rehabilitation Game: An Analysis of Persuasion Context
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    Chapter 53 Designing an Interactive Mural for Cultural Reflections
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    Chapter 54 Visual Object Interface Signifier of Museum Application for Large Display
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    Chapter 55 Mathematics Education and Accessible Technologies for Visually Impaired Students in Bangladesh
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    Chapter 56 Designing an Interactive Learning to Enrich Children’s Experience in Museum Visit
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    Chapter 57 Natural User Interface for Children: From Requirement to Design
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    Chapter 58 Improving Usability with TRIZ: A Review
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    Chapter 59 An Evaluation of Player Enjoyment in Game-Based Learning Arithmetic Drills via Racing Game
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    Chapter 60 Technological Intervention for Moral Education Among Teenagers: A Review
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    Chapter 61 IPv6 OS Fingerprinting Methods: Review
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    Chapter 62 Body Matching Algorithm Using Normalize Dynamic Time Warping (NDTW) Skeleton Tracking for Traditional Dance Movement
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    Chapter 63 Data Driven Decision Analysis in Bank Financial Management with Goal Programming Model
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    Chapter 64 Investigating Blind User Preference on Tactile Symbols for Landmarks on Audio-Tactile Map
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    Chapter 65 An Improved Robust Image Watermarking Scheme Based on the Singular Value Decomposition and Genetic Algorithm
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    Chapter 66 Methods of Evaluating the Usability of Human- Computer Interaction (HCI) Design in Mobile Devices for SAR Operation
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    Chapter 67 Knowledge Driven Interface to Determine Degree of Exposure of Young Adult to Pedophile Online
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    Chapter 68 Smart-Learning Networked Controllers for Centralized Air-Conditioning Systems Using Model-View-Controller Model
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    Chapter 69 Analyzing and Detecting Network Intrusion Behavior Using Packet Capture
Overall attention for this book and its chapters
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Mentioned by

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1 policy source
twitter
11 tweeters
googleplus
1 Google+ user

Citations

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1 Dimensions

Readers on

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136 Mendeley
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Title
Advances in Visual Informatics
Published by
Springer, December 2017
DOI 10.1007/978-3-319-70010-6
ISBNs
978-3-31-970010-6, 978-3-31-970009-0
Editors

Halimah Badioze Zaman, Peter Robinson, Alan F. Smeaton, Timothy K. Shih, Sergio Velastin, Tada Terutoshi, Azizah Jaafar, Nazlena Mohamad Ali

Twitter Demographics

The data shown below were collected from the profiles of 11 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 136 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 136 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 4%
Student > Bachelor 5 4%
Lecturer 4 3%
Student > Master 4 3%
Researcher 3 2%
Other 7 5%
Unknown 108 79%
Readers by discipline Count As %
Computer Science 15 11%
Business, Management and Accounting 3 2%
Arts and Humanities 3 2%
Psychology 3 2%
Engineering 2 1%
Other 3 2%
Unknown 107 79%