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Ambient Intelligence

Overview of attention for book
Cover of 'Ambient Intelligence'

Table of Contents

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    Book Overview
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    Chapter 1 Context-Based Fall Detection Using Inertial and Location Sensors
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    Chapter 2 Enhancing Accelerometer-Based Activity Recognition with Capacitive Proximity Sensing
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    Chapter 3 Adaptive User Interfaces for Smart Environments with the Support of Model-Based Languages
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    Chapter 4 Back of the Steering Wheel Interaction: The Car Braille Keyer
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    Chapter 5 PermissionWatcher: Creating User Awareness of Application Permissions in Mobile Systems
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    Chapter 6 Exploring Non-verbal Communication of Presence between Young Children and Their Parents through the Embodied Teddy Bear
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    Chapter 7 Automatic Behavior Understanding in Crisis Response Control Rooms
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    Chapter 8 Combining Implicit and Explicit Methods for the Evaluation of an Ambient Persuasive Factory Display
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    Chapter 9 Context Awareness in Ambient Systems by an Adaptive Multi-Agent Approach
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    Chapter 10 Towards Fuzzy Transfer Learning for Intelligent Environments
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    Chapter 11 Gesture Profile for Web Services: An Event-Driven Architecture to Support Gestural Interfaces for Smart Environments
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    Chapter 12 Using Markov Logic Network for On-Line Activity Recognition from Non-visual Home Automation Sensors
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    Chapter 13 Multi-Classifier Adaptive Training: Specialising an Activity Recognition Classifier Using Semi-supervised Learning
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    Chapter 14 Sound Environment Analysis in Smart Home
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    Chapter 15 Contextual Wizard of Oz
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    Chapter 16 Recognizing the User Social Attitude in Multimodal Interaction in Smart Environments
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    Chapter 17 Evolutionary Feature Extraction to Infer Behavioral Patterns in Ambient Intelligence
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    Chapter 18 Personalization of Content on Public Displays Driven by the Recognition of Group Context
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    Chapter 19 Towards the Generation of Assistive User Interfaces for Smart Meeting Rooms Based on Activity Patterns
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    Chapter 20 Reducing Dementia Related Wandering Behaviour with an Interactive Wall
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    Chapter 21 Gesture Based Semantic Service Invocation for Human Environment Interaction
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    Chapter 22 Understanding Complex Environments with the Feedforward Torch
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    Chapter 23 Open Objects for Ambient Intelligence
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    Chapter 24 Towards Accessibility in Ambient Intelligence Environments
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    Chapter 25 INCOME – Multi-scale Context Management for the Internet of Things
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    Chapter 26 New Forms of Work Assistance by Ambient Intelligence
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    Chapter 27 Living Labs as Educational Tool for Ambient Intelligence
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    Chapter 28 Intel Collaborative Research Institute - Sustainable Connected Cities
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    Chapter 29 IE Sim – A Flexible Tool for the Simulation of Data Generated within Intelligent Environments
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    Chapter 30 Intention Recognition with Clustering
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    Chapter 31 Behavior Modeling and Recognition Methods to Facilitate Transitions between Application-Specific Personalized Assistance Systems
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    Chapter 32 LumaFluid: A Responsive Environment to Stimulate Social Interaction in Public Spaces
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    Chapter 33 A Cost-Based Model for Service Discovery in Smart Environments
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    Chapter 34 On the Use of Video Prototyping in Designing Ambient User Experiences
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    Chapter 35 Automatic Power-Off for Binaural Hearing Instruments
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    Chapter 36 Proposal and Demonstration of Equipment Operated by Blinking
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    Chapter 37 CASi – A Generic Context Awareness Simulator for Ambient Systems
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    Chapter 38 A Conceptual Framework for Supporting Adaptive Personalized Help-on-Demand Services
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    Chapter 39 Developing Touchless Interfaces with GestIT
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    Chapter 40 Tool Support for Probabilistic Intention Recognition Using Plan Synthesis
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    Chapter 41 Aesthetic Intelligence: The Role of Design in Ambient Intelligence
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    Chapter 42 Workshop on Ambient Intelligence Infrastructures (WAmIi)
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    Chapter 43 Sixth International Workshop on Human Aspects in Ambient Intelligence (HAI 2012)
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    Chapter 44 Context-Aware Adaptation of Service Front-Ends
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    Chapter 45 2nd International Workshop on Ambient Gaming
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    Chapter 46 Designing Persuasive Interactive Environments
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    Chapter 47 Applying AmI Technologies to Crisis Management
Attention for Chapter 32: LumaFluid: A Responsive Environment to Stimulate Social Interaction in Public Spaces
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