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Serious Games Development and Applications : 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings

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Cover of 'Serious Games Development and Applications : 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 PhysioVinci – A First Approach on a Physical Rehabilitation Game
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    Chapter 2 A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment
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    Chapter 3 Effect of Ecological Gestures on the Immersion of the Player in a Serious Game
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    Chapter 4 Using Serious Games for Cognitive Disabilities
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    Chapter 5 Atmosphaeres – 360° Video Environments for Stress and Pain Management
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    Chapter 6 Sense : An Interactive Learning Application That Visualizes the Nerve Supply of Face
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    Chapter 7 Sepsis Fast Track: A Serious Game for Medical Decision Making
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    Chapter 8 iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children
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    Chapter 9 A Review of Serious Games for Children with Autism Spectrum Disorders (ASD)
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    Chapter 10 Jumru 5s – A Game Engine for Serious Games
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    Chapter 11 Serious Music Game Design and Testing
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    Chapter 12 Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing
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    Chapter 13 Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050
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    Chapter 14 Off the Beaten Track! The Infinite Scotland Serious Game Design Approach
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    Chapter 15 Measuring the Commercial Outcomes of Serious Games in Companies – A Review
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    Chapter 16 Designing and Testing a Racing Car Serious Game Module
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    Chapter 17 The Construction of Serious Games Supporting Creativity in Student Labs
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    Chapter 18 The Choice of Serious Games and Gamification
Attention for Chapter 13: Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050
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Chapter title
Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050
Chapter number 13
Book title
Serious Games Development and Applications
Published by
Springer, Cham, October 2014
DOI 10.1007/978-3-319-11623-5_13
Book ISBNs
978-3-31-911622-8, 978-3-31-911623-5
Authors

Igor Mayer, Qiqi Zhou, Xander Keijser, Lodewijk Abspoel, Mayer, Igor, Zhou, Qiqi, Keijser, Xander, Abspoel, Lodewijk

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 48 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 2%
Unknown 47 98%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 10 21%
Researcher 9 19%
Student > Master 6 13%
Student > Bachelor 4 8%
Student > Doctoral Student 3 6%
Other 7 15%
Unknown 9 19%
Readers by discipline Count As %
Computer Science 7 15%
Environmental Science 6 13%
Agricultural and Biological Sciences 5 10%
Engineering 5 10%
Social Sciences 5 10%
Other 7 15%
Unknown 13 27%