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Human-Computer Interaction. New Trends

Overview of attention for book
Cover of 'Human-Computer Interaction. New Trends'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Automatic Method for Measuring Eye Blinks Using Split-Interlaced Images
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    Chapter 2 A Usability Study of WebMaps with Eye Tracking Tool: The Effects of Iconic Representation of Information
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    Chapter 3 Feature Extraction and Selection for Inferring User Engagement in an HCI Environment
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    Chapter 4 Informative or Misleading? Heatmaps Deconstructed
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    Chapter 5 Toward EEG Sensing of Imagined Speech
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    Chapter 6 Monitoring and Processing of the Pupil Diameter Signal for Affective Assessment of a Computer User
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    Chapter 7 Usability Evaluation by Monitoring Physiological and Other Data Simultaneously with a Time-Resolution of Only a Few Seconds
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    Chapter 8 Human-Computer Interaction. New Trends
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    Chapter 9 The Research on Adaptive Process for Emotion Recognition by Using Time-Dependent Parameters of Autonomic Nervous Response
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    Chapter 10 Students’ Visual Perceptions of Virtual Lectures as Measured by Eye Tracking
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    Chapter 11 Toward Constructing an Electroencephalogram Measurement Method for Usability Evaluation
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    Chapter 12 Automated Analysis of Eye-Tracking Data for the Evaluation of Driver Information Systems According to ISO/TS 15007-2:2001
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    Chapter 13 Brain Response to Good and Bad Design
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    Chapter 14 An Analysis of Eye Movements during Browsing Multiple Search Results Pages
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    Chapter 15 Development of Estimation System for Concentrate Situation Using Acceleration Sensor
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    Chapter 16 Psychophysiology as a Tool for HCI Research: Promises and Pitfalls
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    Chapter 17 Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise
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    Chapter 18 Effect of Body Movement on Music Expressivity in Jazz Performances
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    Chapter 19 A Method to Monitor Operator Overloading
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    Chapter 20 Decoding Attentional Orientation from EEG Spectra
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    Chapter 21 On the Possibility about Performance Estimation Just before Beginning a Voluntary Motion Using Movement Related Cortical Potential
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    Chapter 22 A Usability Evaluation Method Applying AHP and Treemap Techniques
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    Chapter 23 Evaluation of User-Interfaces for Mobile Application Development Environments
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    Chapter 24 User-Centered Design and Evaluation – The Big Picture
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    Chapter 25 Web-Based System Development for Usability Evaluation of Ubiquitous Computing Device
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    Chapter 26 Evaluating Mobile Usability: The Role of Fidelity in Full-Scale Laboratory Simulations with Mobile ICT for Hospitals
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    Chapter 27 A Multidimensional Approach for the Evaluation of Mobile Application User Interfaces
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    Chapter 28 Development of Quantitative Usability Evaluation Method
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    Chapter 29 Reference Model for Quality Assurance of Speech Applications
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    Chapter 30 Toward Cognitive Modeling for Predicting Usability
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    Chapter 31 Webjig: An Automated User Data Collection System for Website Usability Evaluation
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    Chapter 32 ADiEU: Toward Domain-Based Evaluation of Spoken Dialog Systems
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    Chapter 33 Interpretation of User Evaluation for Emotional Speech Synthesis System
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    Chapter 34 Multi-level Validation of the ISOmetrics Questionnaire Based on Qualitative and Quantitative Data Obtained from a Conventional Usability Test
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    Chapter 35 What Do Users Really Do? Experience Sampling in the 21st Century
  37. Altmetric Badge
    Chapter 36 Evaluating Usability-Supporting Architecture Patterns: Reactions from Usability Professionals
  38. Altmetric Badge
    Chapter 37 Heuristic Evaluations of Bioinformatics Tools: A Development Case
  39. Altmetric Badge
    Chapter 38 A Prototype to Validate ErgoCoIn: A Web Site Ergonomic Inspection Technique
  40. Altmetric Badge
    Chapter 39 Mobile Phone Usability Questionnaire (MPUQ) and Automated Usability Evaluation
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    Chapter 40 Estimating Productivity: Composite Operators for Keystroke Level Modeling
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    Chapter 41 Paper to Electronic Questionnaires: Effects on Structured Questionnaire Forms
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    Chapter 42 Website Designer as an Evaluator: A Formative Evaluation Method for Website Interface Development
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    Chapter 43 Building on the Usability Study: Two Explorations on How to Better Understand an Interface
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    Chapter 44 Measuring User Performance for Different Interfaces Using a Word Processor Prototype
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    Chapter 45 Evaluating User Effectiveness in Exploratory Search with TouchGraph Google Interface
  47. Altmetric Badge
    Chapter 46 What Do Users Want to See? A Content Preparation Study for Consumer Electronics
  48. Altmetric Badge
    Chapter 47 “I Love My iPhone ... But There Are Certain Things That ‘Niggle’ Me”
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    Chapter 48 Acceptance of Future Technologies Using Personal Data: A Focus Group with Young Internet Users
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    Chapter 49 Analysis of Breakdowns in Menu-Based Interaction Based on Information Scent Model
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    Chapter 50 E-Shopping Behavior and User-Web Interaction for Developing a Useful Green Website
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    Chapter 51 Interaction Comparison among Media Internet Genre
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    Chapter 52 Comparing the Usability of the Icons and Functions between IE6.0 and IE7.0
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    Chapter 53 Goods-Finding and Orientation in the Elderly on 3D Virtual Store Interface: The Impact of Classification and Landmarks
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    Chapter 54 Effects of Gender Difference on Emergency Operation Interface Design in Semiconductor Industry
  56. Altmetric Badge
    Chapter 55 Evaluating a Personal Communication Tool: Sidebar
  57. Altmetric Badge
    Chapter 56 “You’ve Got IMs!” How People Manage Concurrent Instant Messages
  58. Altmetric Badge
    Chapter 57 Human-Computer Interaction. New Trends
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    Chapter 58 Usability Evaluation of Graphic Design for Ilmu’s Interface
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    Chapter 59 Are We Trapped by Majority Influences in Electronic Word-of-Mouth?
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    Chapter 60 Leveraging a User Research Framework to Guide Research Investments: Windows Vista Case Study
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    Chapter 61 A Usability Evaluation of Public Icon Interface
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    Chapter 62 Little Design Up-Front: A Design Science Approach to Integrating Usability into Agile Requirements Engineering
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    Chapter 63 Aesthetics in Human-Computer Interaction: Views and Reviews
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    Chapter 64 Providing an Efficient Way to Make Desktop Icons Visible
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    Chapter 65 An Integration of Task and Use-Case Meta-models
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    Chapter 66 Model-Based Specification and Validation of User Interface Requirements
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    Chapter 67 A Position Paper on ’Living Laboratories’: Rethinking Ecological Designs and Experimentation in Human-Computer Interaction
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    Chapter 68 Embodied Interaction or Context-Aware Computing? An Integrated Approach to Design
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    Chapter 69 Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards
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    Chapter 70 Agent-Based Architecture for Interactive System Design: Current Approaches, Perspectives and Evaluation
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    Chapter 71 BunBunMovie: Scenario Visualizing System Based on 3-D Character
  73. Altmetric Badge
    Chapter 72 Augmented Collaborative Card-Based Creative Activity with Digital Pens
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    Chapter 73 Usability-Engineering-Requirements as a Basis for the Integration with Software Engineering
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    Chapter 74 Design Creation Based on KANSEI in Toshiba
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    Chapter 75 High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
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    Chapter 76 RUCID: Rapid Usable Consistent Interaction Design Patterns-Based Mobile Phone UI Design Library, Process and Tool
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    Chapter 77 The Appropriation of Information and Communication Technology: A Cross-Cultural Perspective
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    Chapter 78 UISK: Supporting Model-Driven and Sketch-Driven Paperless Prototyping
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    Chapter 79 Beyond the User Interface: Towards User-Centred Design of Online Services
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    Chapter 80 Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals
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    Chapter 81 Productive Love: A New Proposal for Designing Affective Technology
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    Chapter 82 Insight into Kansei Color Combinations in Interactive User Interface Designing
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    Chapter 83 Learn as Babies Learn: A Conceptual Model of Designing Optimum Learnability
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    Chapter 84 Time-Oriented Interface Design: Picking the Right Time and Method for Information Presentation
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    Chapter 85 Enabling Interactive Access to Web Tables
  87. Altmetric Badge
    Chapter 86 Integration of Creativity into Website Design
  88. Altmetric Badge
    Chapter 87 YVision: A General Purpose Software Composition Framework
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    Chapter 88 Collaborative Development and New Devices for Human-Computer Interaction
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    Chapter 89 Orchestration Modeling of Interactive Systems
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    Chapter 90 An Exploration of Perspective Changes within MBD
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    Chapter 91 Rapid Development of Scoped User Interfaces
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    Chapter 92 PaMGIS: A Framework for Pattern-Based Modeling and Generation of Interactive Systems
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    Chapter 93 People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems
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    Chapter 94 Visualization of Software and Systems as Support Mechanism for Integrated Software Project Control
  96. Altmetric Badge
    Chapter 95 Collage: A Declarative Programming Model for Compositional Development of Web Applications
  97. Altmetric Badge
    Chapter 96 Hypernetwork Model to Represent Similarity Details Applied to Musical Instrument Performance
  98. Altmetric Badge
    Chapter 97 Open Collaborative Development: Trends, Tools, and Tactics
  99. Altmetric Badge
    Chapter 98 Investigating the Run Time Behavior of Distributed Applications by Using Tiny Java Virtual Machines with Wireless Communications
  100. Altmetric Badge
    Chapter 99 OntoDesk: Ontology-Based Persistent System-Wide Undo on the Desktop
  101. Altmetric Badge
    Chapter 100 Peer-to-Peer File Sharing Communication Detection System with Traffic Mining and Visualization
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (87th percentile)
  • High Attention Score compared to outputs of the same age and source (88th percentile)

Mentioned by

twitter
7 X users
facebook
2 Facebook pages
wikipedia
2 Wikipedia pages

Citations

dimensions_citation
5 Dimensions

Readers on

mendeley
143 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Human-Computer Interaction. New Trends
Published by
ADS, January 2009
DOI 10.1007/978-3-642-02574-7
ISBNs
978-3-64-202573-0, 978-3-64-202574-7
Editors

Julie A. Jacko

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 143 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 1%
France 1 <1%
Uruguay 1 <1%
Kenya 1 <1%
Germany 1 <1%
United Kingdom 1 <1%
Brazil 1 <1%
Spain 1 <1%
Denmark 1 <1%
Other 0 0%
Unknown 133 93%

Demographic breakdown

Readers by professional status Count As %
Student > Master 32 22%
Student > Ph. D. Student 27 19%
Researcher 18 13%
Student > Bachelor 16 11%
Student > Postgraduate 9 6%
Other 21 15%
Unknown 20 14%
Readers by discipline Count As %
Computer Science 57 40%
Engineering 15 10%
Psychology 9 6%
Business, Management and Accounting 7 5%
Social Sciences 7 5%
Other 21 15%
Unknown 27 19%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 9. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 April 2018.
All research outputs
#3,894,499
of 24,285,692 outputs
Outputs from ADS
#3,002
of 39,124 outputs
Outputs of similar age
#21,456
of 176,963 outputs
Outputs of similar age from ADS
#107
of 905 outputs
Altmetric has tracked 24,285,692 research outputs across all sources so far. Compared to these this one has done well and is in the 83rd percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 39,124 research outputs from this source. They receive a mean Attention Score of 4.7. This one has done particularly well, scoring higher than 92% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 176,963 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 87% of its contemporaries.
We're also able to compare this research output to 905 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 88% of its contemporaries.