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Mendeley readers
Chapter title |
E-learning as Computer Games: Designing Immersive and Experiential Learning
|
---|---|
Chapter number | 78 |
Book title |
Advances in Multimedia Information Processing - PCM 2004
|
Published by |
Springer, Berlin, Heidelberg, November 2004
|
DOI | 10.1007/978-3-540-30542-2_78 |
Book ISBNs |
978-3-54-023977-2, 978-3-54-030542-2
|
Authors |
Ang Chee Siang, G. S. V. Radha Krishna Rao, Siang, Ang Chee, Rao, G. S. V. Radha Krishna |
Mendeley readers
The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 7% |
Greece | 2 | 7% |
Malaysia | 1 | 3% |
Brazil | 1 | 3% |
France | 1 | 3% |
Australia | 1 | 3% |
Russia | 1 | 3% |
Unknown | 20 | 69% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 6 | 21% |
Student > Ph. D. Student | 4 | 14% |
Professor > Associate Professor | 3 | 10% |
Lecturer | 3 | 10% |
Student > Doctoral Student | 2 | 7% |
Other | 8 | 28% |
Unknown | 3 | 10% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 12 | 41% |
Computer Science | 5 | 17% |
Arts and Humanities | 3 | 10% |
Design | 2 | 7% |
Business, Management and Accounting | 1 | 3% |
Other | 2 | 7% |
Unknown | 4 | 14% |